The Swords and Potions guild, The Merchants of Skyrim, is recrtuiting! We started out not a long time ago, and are looking for new members to help us propser! To join the guild, please fill out a simple application and i will add you in no time!
Will you help the guild rise above the others?: Will you help improve any furniture for fellow members?: Do you play the game often?: Current market place:
I hope to see you apply and again, i will add you in no time!
Completely agree NdM. I just quit when i got to that stage. Not even worth my time. I wish others would do the same as well. It was an awesome game up until that point. Hopefully they change that part of the game, if they do then i would go back immediately and play. If they keep that feature i'm openly boycotting,(and encouraging others to boycott) that game.
are you guys kidding that game was fun granted but it is extremely geared on just a way to make money you cannot do sh*t without tokens the last things needed for the most expensive products you need tokens you can buy things to upgrade your shop with but you need tokens or you need your guild mates to approve it or some sh*t which is retarded?
i didn't even make it to the part you guys are talking about where you need to pay for days this is ridiculous...all i can picture in my mind is the developers of the game sitting around thinking "hey here is a fun little game HOW CAN WE F*CK IT UP!!!"...
i know you need money to make **** work but if you make a game that pushes the need for people to pay to play so much...you will not only make no money but you will lose costumers and in possibly ruin what could have been a fantastic game
Meh too much thing you have to pay for. I can understand when there's a system of premium account, since some games took a lot of time to be created/tested/fixed. But here, you need to pay for everything. Even "real" MMO like WoW or Aion cost less to play complete version
Dev's should look for fun before money. Here it was made for money on purpose...
game was fun untill you have to wait 12 minutes to start a new day
Obviously you've worked hard on improving your system to incorporate these outside MMO games to fit directly in your framework.
Cool.
Now, tell EdgeBee that they've gone way too far with designing this game around grabbing cash. Seriously.
Dial it waaaaaaay back. Because if they don't, players such as myself will not stick around. The pricing is quite high, and of course designed to require ongoing purchases of consumable tokens.
Let's look at an example that DOES work: Kingdom Rush. Awesome game. Free to play all the way through. Loved it so much, I bought the premium content, and then purchased the iPad version.
It's a very bad idea to completely restrict access to the game unless time passes or money is put forward. The only things that should be charged for are premium items and large quantities of mundane items.
You guys are being extremely rude . You have to look at it from the producers point of view. You think it did not cost them Money , time and effort. To make that game. I myself write Code for games. And I can tell it took a very very long time to make this game including the graphics. If I made that game I wouldn't have made it free for everyone to play. But the makers of this game have the decency to make it available to everyone . It's not there fault they try to get some kind of money. You think programers work for free? Not cool at all guy's. Either Way great game 10/10 if you can't see that then your eye's are to close together.
Yes, iloveracers, i agree that we are being crude.
HOWEVER
Games are there to be played. If you wanna earn money with microtransactions, that's fine. It's just that web-based games tend to cater to time saving purchases, which is completely wrong in my opinion.
This kind of transaction is not fun for me, i'm not looking for this in a game.
Will you help the guild rise above the others?: Sure. Will you help improve any furniture for fellow members?: Sure. Do you play the game often?: Every day Current market place: City Gates
Is there a point in this game where you cannot progress without spending money? Or is spending money just a shortcut? It looks like once you get to a certain point, all the advanced items cost tokens and there's no way around it.