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=====Prologue=====
After days of wandering in the desert, you've ran out of water and lost your map. The sun is setting and you're holding onto your hat to prevent the wind from catching it, your eyes getting blurred with sand.
As you lower your body down to the level of the ground and crawl against the wind, you stumble upon a small cave. You decide to rest inside and wait for the sandstorm to pass, but as you sit back and lean on the wall, you notice a deep chasm in the corner of the cave. You light up a torch and throw down a rope over the ledge, and begin to lower yourself down.
What you find is something you never thought you would find, something many adventurers could only dream of. You find The ever changing caverns of Olmec.
=====The Game=====
So this game is very heavily inspired by- .. Ah who am I kidding, this game is basically Spelunky as a forum game version. (But I refused to be as obvious as to name the game 'Spelunky'. Thus I changed 2 letters..) But this, being a forum game, will have more options to perform and it isn't limited to the game mechanics, so it wont be exactly like playing Spelunky.
For those who don't know, Spelunky is an indie game by Derek Yu, which just recently became a game for XBLA also. If you haven't played the original game, don't worry, I'll explain everything you need to know.
In the game, you will advance through various stages (that are different every time you play), and you will collect treasure on the way, as well as save damsels, fight enemies, and try to avoid traps and such (the traps will be annoying and merciless. dying is very easy). You may come across shops from which to buy/sell/steal items from, and there are plenty of different items you can get. (as Spelunky players probably know.) Dying will make you lose all your progress and you will have to start a new game. There will be a top 3 scoreboard, so do your best.
"Dying in Spelunky can be quick and painful."
=====More Info=====
Saving a damsel and bringing her to the exit of the current stage will give you +1 health, and bringing a golden idol to the exit will give you a certain amount of money based on the current stage.
Some stages also have sacrifice altars to The Goddess Kali, which can be 'used'. But be careful, you don't want to upset her..
All 4 sets of stages are 4 parts long each, and have different themes and special variables. (Again, straight from the game.) Some stages can contain some secrets areas and treasures within, but those you will have to find yourself! *Ominous laughter* Ahem.. Yeah you'll never find 'em.
You have a whip as a weapon, and bombs + ropes that are to be used conservably for movement and what not. Like I said, you can get new items too.
And lastly, if you wish to play the game, you can also choose whether you play alone or in a group with others. I suggest playing as a group, up to 4 people, but that of course needs 4 players that have all chosen to play as a group. If you do play as a group, then you can RP while playing and help each other (or the exact opposite of helping even), but playing alone is fine too. I thought it would be good to have the option.
Hope you enjoy the game, be sure to leave suggestions and feedback. Here's the sheet:
=====Player Sheet=====
Name: (If you want to play as a group and RP a little bit, then a normal name is recommended, but if you only want to use the name as a score holder then your AG name will do fine.)
Health: 4
Bombs/Ropes: 4/4 (Bombs is left and ropes is right, if you didn't get it..)
Items: Whip
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Stage: Mines 1-1
Money: $0/$0 (left is your current money, right is the total money you've had. Total money is only used for scores.)
Kills: -0 (How many enemies or friends you've killed)
Saves: -0 (How many damsels you've saved)
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Group: (yes or no, and how many players do you want in the group, 2-4?)
PvP: (Yes or no, if you play as a group, you can decide whether it's possible to hurt each other or not.)
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PS: Development time for this game was about 2 weeks. Also, there's no player limit as of now, so anyone can join as long as I can handle it.