ForumsSupport ForumDead Zone Suggestions/Support

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NinjaDork
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NinjaDork
34 posts
Shepherd

I've been playing this game for a while, and I've noticed many things that either don't work at all, don't work the way they should, or are badly designed for its intended purpose. There are so many of these that it's nigh-impossible for me to tell which of these is the game itself and which of these is my crappy computer.

So, I have a massive slew of suggestions; some of them are designed to make me happy, some of them are designed to make the game better.

1) Survivors

I'm not sure what "random-chance algorithm" you're using, but in-game polling (yes, conducted by me over several days) has revealed a massive imbalance in the gender of incoming survivors. Some players report a massive imbalance in favor of male survivors, others a massive imbalance in favor of female survivors, and I have yet to find anyone who's happy with the way this works out. My suggestion is to allow players to access the Character Creation tool for each incoming survivor, and pick the gender and looks for each one, not just the leader. If you want to milk more money/playtime out of that option, allow players to access it for 10 fuel each time; judging by how much time and money people waste on cosmetic changes in MMO games like WoW, this has a high chance of being an extremely lucrative option for AG.

On a similar note, more clothing options for survivors would be nice.

On a functional note, I've noticed that it is currently impossible to specifically target survivors sitting inside watchtowers. This is a game-crippling imbalance, because everyone is putting recons with M-24's inside the towers; this choice combined with the inability to specifically target them is making it literally impossible to successfully attack even a badly-designed base; as long as all 3 fields of fire overlap, there is no way for anyone to get through and attack the base itself.

I think everyone would appreciate it if you didn't nerf the M-24, so this targeting problem needs to be fixed.

On a different note, the medic is completely useless against ANYTHING, regardless of whether the medic is using melee or ranged. The only possible use for the medic, except as a third-rate scavenger, is as a between-fight healer, and the end result is that it's essentially useless to have a medic, since the leader can heal. I strongly suggest you give the medic a better melee skill, at least; something along the lines of what you give recons. It makes both realistic and in-game sense that someone who specializes in putting people together has a good idea about how to take them apart.

2) Crafting

Through further in-game polling, there is quite a bit of irritation/anger over how it is currently impossible to craft anything w/o fuel. I'm well aware of your functional need to try and convince the players to give you money w/o being intrusive about it, but charging fuel for crafting fails that goal. Charge 1.5 more mats for an item, make us wait for a few hours if you must (about as long as it would take to auto-scout a building of the same level; i.e., auto-scouting a lvl 20 building takes 9 hours, so crafting a lvl 20 item takes 9 hours)-all of us gamers would be much, much happier if fuel wasn't the only way to craft stuff, and the vast majority of us would gladly suffer reasonable penalties to have that option.

On a similar note, I have no problem with limited ammo, but if you're going to go through with that, I strongly suggest that you give us options for crafting basic components out of the three raw materials-wood, metal, and cloth. I think that each component should cost an amount of raw materials equal to what you would get from recycling it.

3) Barricades

I don't know exactly what you were intending, but it is still impossible to link barricades together. You can place them so that there isn't enough space to get between them, but that's not the same as linking them.



That's all I have for the moment; I'm exhausted, so I'm heading to bed.

  • 5 Replies
NinjaDork
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NinjaDork
34 posts
Shepherd

EDIT: I meant to say that the medic should have a similar melee skill as the scavenger.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

My suggestion is to allow players to access the Character Creation tool for each incoming survivor

Personally I don't care about this but it would be a nice addition to the game.
because everyone is putting recons with M-24's inside the towers

This is quite irritating especially since they put all 3 towers in the same area together, plus even with an extended level 21 M-24 with glasses you can't take it out in time to actually raid the base.
Through further in-game polling, there is quite a bit of irritation/anger over how it is currently impossible to craft anything w/o fuel.

You can farm the level 1 areas for fuel, and I find the fuel prices quite fair since craft-able weaponry is better than scavenged weaponry, though it would be nice if when a crafted weapon is upgraded it doesn't lose its crafted buff.
but it is still impossible to link barricades together.

You can just put them next to each other completely touching each other and to make it move from sides press space.

Though you should add that cloth becomes almost a completely useless resource after quite a while.
MrDayCee
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MrDayCee
14,745 posts
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This thread belongs in the [url=http://armorgames.com/community/forum/47/flash-games/]Flash Games forum[url] NinjaDork... that is the correct spot to talk about and suggest stuff regarding FLash Games like "TLS-Dead Zone"!

MrDayCee
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MrDayCee
14,745 posts
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This thread belongs in the Flash Games forum NinjaDork... that is the correct spot to talk about and suggest stuff regarding FLash Games like "TLS-Dead Zone"!

Gantic
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Gantic
11,891 posts
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Dead Zone support and suggestions go here:

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