ForumsForum GamesRPG land! The place to help build a RPG!

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evilsweetblock
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evilsweetblock
2,613 posts
Jester

Ok, so its an RPG, but instead of ME making everything, YOU help! You start out Rank I, but you rank up and up as you level and help out. So! lets begin:

Builder sheet:

Name: Anything!
Rank: I
Rank XP: 0/100
Things:

Normal sheet:

Name: Anything!
Rank: I
Rank XP: 0/100
Things:
Health: 100/100
Lvl: 1
XP: 0/100
Gold: 0
L. Hand Equip: buckler
R. Hand Equip: Short sword
Chest: Shirt
Legs: pants
Feet: Shoes
Str: 0 + 2
Def: 0 + 5
Agi: 0 + 1

Adventurer Sheet:

Health: 100/100
Lvl: 1
XP: 0/100
Gold: 50
L. Hand Equip: buckler
R. Hand Equip: Short sword
Chest: Shirt
Legs: pants
Feet: Shoes
Str: 1 + 2
Def: 1 + 5
Agi: 1 + 1
Luk: 1
Chr: 1

Come and help build or play in a RPG!

Monsters:
Weak Goblin: LVL 1, 50 Health
Extremly decayed Zombie: LVL 1, 10 Health
Towns person: LVL 2, 100 Health, Nuetral

Towns:
Tyloria: LVL 1-10

Please enjoy!

  • 45 Replies
JalapenoFez
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JalapenoFez
904 posts
Peasant

Name: Lagiacrus
Rank: I
Rank XP: 0/100
Things:

I have not been on Armor Games for quite a long time, but watch the forums when I can. But after this Forum Game caught my eye, it enlightened me to go online much more often. So I thank you for that.

Some monster ideas that I have thought of and/or saw floating around the internet. As well as from a certain game I may like:

Jaggi: Lvl. 3, 75 HP (Aggressive)

Jaggi are young male members of the Jaggi family, a Bird Wyvern species. Jaggi are mostly pink, with purple foreclaws, back-stripe, and head-frills, and with cream-colored underbellies. Jaggi are weak when alone, but are dangerous in packs.

Great Jaggi: Lvl. 10, 500 Health (Aggressive) (Boss)

The Great Jaggi is the head of a Jaggi pack. At a certain age, males leave the pack to live on their own for a period of time before returning to fight for the right to be a leader. They have a very commanding presence. It is said they can call and give complex orders to their pack with their howls and barks.

Rhenoplos: Lvl. 5, 200 HP (Territorial)
Extremely territorial herbivores with poor vision but acute hearing. Rhenoplos will doggedly pursue any nearby targets they sense. They often collide into boulders, perhaps because they can't easily stop themselves once they begin running. Their rock-hard skin make them a very durable target.

Felyne: Lvl. 2, 50 HP (Friendly)

Cat-like humanoids called Lynians that are noted for their white fur. Felynes are quiet and peaceful until angered, in which case they may attack. Capable of speech, they are sometimes found in the employ of human masters.



And that is what I got for now :3

Garriss
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Garriss
1,023 posts
Nomad

Mmm, can I be an organizer?

Name: Gemini
Rank: Organizer

RPG Land:
Builders:

Name: Evilsweetblock
Rank: Lead Admin
Rank XP: N/A

Name: Stone
Rank: II
Rank XP: 35/200

Name: Tossavainen ('James'
Rank: I
Rank XP: 52/100

Name: Lagiacrus
Rank: I
Rank XP: 0/100

Towns, Cities, Outposts:

Tyloria (Level 1-10)
A small town, where you start your adventures and quests.

Brownhood Outpost (Level 1-5)
An outpost of the Brownhood Bandits, be wary for traps and ambushes.

S'kevall (Level 3-5)
A quite popular elven village found on the edge of the Great Forest. Known for fostering some of the best archers the world has ever seen.

Guilds and Groups:

Brownhood Bandits:
A bandit group that has been terrorizing small villages.

Earth Dominion:
A large guild of people that has started years ago.

Monsters, People and Creatures:

Weak Goblin Level 1, 50 Health Aggressive-Passive
The weakest of it's kind, Weak Goblins tend to be short and under powered.

Extremely Decayed Zombie Level 1, 10 Health Aggressive
A crumbling zombie buried years ago.

Towns People Level 2, 100 Health Neutral
Normal townsfolk.

I'll continue the other next time.

Tossavainen
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Tossavainen
402 posts
Peasant

Name: Tossavainen ('James'
Rank: I
Rank XP: 52/100
Things:
Brownhood outpost
Brownhood brawler 70 Hp, LVL 1
Brownwood scout 50 HP, LVL 1
Vile Rabbit 15 HP, LVL 1

I support the organizer idea, Garriss. I think it helps to see all the stuff in one place like that. You have my vote!

Also, I'll be making more stuff soon, just that I've been sick lately. But you guys keep up the good work!

Garriss
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Garriss
1,023 posts
Nomad

RPG Land:
Builders:


Name: Evilsweetblock
Rank: Lead Admin
Rank XP: N/A

Name: Stone
Rank: II
Rank XP: 35/200

Name: Tossavainen ('James'
Rank: I
Rank XP: 52/100

Name: Lagiacrus
Rank: I
Rank XP: 0/100

Towns, Cities, Outposts:

Tyloria (Level 1-10)
A small town, where you start your adventures and quests.

Brownhood Outpost (Level 1-5)
An outpost of the Brownhood Bandits, be wary for traps and ambushes.

S'kevall (Level 3-5)
A quite popular elven village found on the edge of the Great Forest. Known for fostering some of the best archers the world has ever seen.

Guilds and Groups:

Brownhood Bandits:
A bandit group that has been terrorizing small villages.

Earth Dominion:
A large guild of people that has started years ago.

Monsters, People and Creatures:

Weak Goblin Level 1, 50 Health, Aggressive-Passive
The weakest of it's kind, Weak Goblins tend to be short and under powered.

Extremely Decayed Zombie Level 1, 10 Health, Aggressive
A crumbling zombie buried years ago.

Towns People Level 2, 100 Health, Neutral
Normal townsfolk.

Vile Rabbit: LVL 1, 15 Health, Aggressive-Passive
Seems like a normal bunny from far, but has been infected and attacks intruders with it's vile teeth. Darkish purple fur and white eyes. Not too tough, but has quick attacks.

Brownhood Brawler: LVL 1, 70 Health, Aggressive
A rather weak bandit from the Brownhood bandit group. These bandits use clubs, axes or their fists as main weapons. They are pretty clumsy, but give a fight.

Brownhood Scout: LVL 1, 50 Health, Aggressive
A rather weak bandit from the Brownhood bandit group. These bandits use slingshots and bows to attack from range, but they have way less health. They are smarter than the brawlers, and they often make group ambushes.

Leaf Sprite: Lvl. 1, 25 HP, Neutral
A weak low-class elemental that occurs in many forests and wood areas. It stays hidden within the plant life surrounding it, and then attacks all intruders it sees when they let their guard down, using the plants around them as weapons.

Frost Sprite: Lvl. 1, 35 HP, Neutral
A weak low-class elemental that occurs in tundras and icy/snowy places. Being small and pure white, it is nearly invisible on snowy days and can easily hide in snow or ice. If it is to spot any intruders, it will harden any snow and ice around to use as steel-hard blades, spikes, clubs, etc.

Flame Sprite: Lvl. 1, 40 HP, Aggressive
One of the rarer Sprites, only found near volcanos and lava flows, aside from the occasional mischievous sprite that can be found causing forest fires and the like. Unlike most other sprites, this one does not bother hiding, taking on a more aggressive nature. As soon as it sees an intelligent creature, it will usually attack it full force, manifesting flames to use in battle.

Water Sprite: Lvl. 1, 30 HP, Neutral
A sprite most commonly found near lakes, rivers, streams, and some coastlines. A mostly passive sprite, though if someone or something disturbs it or its environment then it will not hesitate to attack full force, manipulating water in such away to harm the opponent.

E.D. Recruit: LVL 1, 75 HP, Aggressive
The E.D (earth dominion) is a group of men that made a gang years ago, and is now one of the biggest groups there is. These recruits are very young and athletic, so you'll be suprised how good they are at close combat.

E.D. Medic Recruit: LVL 2, 50 HP, Aggressive
The E.D. medics are specialized in healing near death situations. These men barely have a medical licence. although they're not as good at healing as their counterparts, think of them as recruits that can heal.

E.D. M. Sgt. Myls: LVL 5, 250 HO, BOSS, Aggressive
Sergeant Myls is a great man. He fought about 13 wars and hundreds of skirmishes. He is very hostile and will destroy any invaders, he is always escorted by 2-4 recruits or specailists. Private Jarre Is the second hand-man in their plot to over throw the E.D. or at least divide it. This man has nothing to live for, so he'll literally fight till hes dead.

Elven Scout: Lvl. 2, 60 HP (Passive-aggressive)
An elf that has been trained in stealth and speed, whose job is primarily to scout ahead for incoming threats or intruders. Though they try to stay away from combat themselves, they can be quite a force in battle, using a combination of daggers and martial arts to take down opponents.

Elven Assassin: Lvl. 3, 55 HP (Aggressive)
An elf trained in using magically enhanced stealth and speed, using poisons and daggers to take down intruders and prey, with the occasional ranged bow attack. Quite weak, but if they are allowed to sneak up behind you, then you can count yourself dead.

Elven Warrior: Lvl. 3, 80 HP (Aggressive)
The bulk of the elven military forces. These elves are trained for close combat, usually handling one or two swords and dancing around the opponent's attacks to hit them. One shouldn't be a problem for the average skilled fighter, but two or more and you have a pretty good chance of dying.

Elven Archer: Lvl. 3, 60 HP (Aggressive)
An elf trained to have the patience of a rock and the eye of a hawk, usually waiting in a tactical spot for the enemy to come along before firing deadly arrows. Very deadly at a range, but get too close and they can be beaten easily.

Elven Ranger: Lvl. 4, 70 HP (Aggressive)
Something of a mix between an assassin and an archer. Rangers are a very dangerous elf indeed. They use bows to take down the opponent, but unlike the archer they use their extreme stealth training to move quickly through forests to stalk and eventually kill the enemy. And if pitted into close combat, they will use their unnatural speed and razor sharp daggers to cut up opponents.

Jaggi: Lvl. 3, 75 HP (Aggressive)
Jaggi are young male members of the Jaggi family, a Bird Wyvern species. Jaggi are mostly pink, with purple foreclaws, back-stripe, and head-frills, and with cream-colored underbellies. Jaggi are weak when alone, but are dangerous in packs.

Great Jaggi: Lvl. 10, 500 Health (Aggressive) (Boss)
The Great Jaggi is the head of a Jaggi pack. At a certain age, males leave the pack to live on their own for a period of time before returning to fight for the right to be a leader. They have a very commanding presence. It is said they can call and give complex orders to their pack with their howls and barks.

Rhenoplos: Lvl. 5, 200 HP (Neutral)
Extremely territorial herbivores with poor vision but acute hearing. Rhenoplos will doggedly pursue any nearby targets they sense. They often collide into boulders, perhaps because they can't easily stop themselves once they begin running. Their rock-hard skin make them a very durable target.

Felyne: Lvl. 2, 50 HP (Friendly)
Cat-like humanoids called Lynians that are noted for their white fur. Felynes are quiet and peaceful until angered, in which case they may attack. Capable of speech, they are sometimes found in the employ of human masters.

Tylorian Guard: Level 3, 300 HP, Friendly
The guard for the good people of Tyloria, known to be trained well, the Tylorian Guards has kept the little town safe for decades.

My Ideas

The House of the Stag:
A tribal group that lives in the high mountains, they worship stags and fashion leather and hide armor from the very creatures they patronize.

Tribesman Level 2, 75 HP, Neutral
Normal tribes folk, though they are more trained in combat than Towns People.

T.H.O.T.S Hunter Level 4, 150 HP, Passive-Aggressive
From the tribal group of The House of the Stag, this people has hunted for all of their lives, thus gaining combat experience.

evilsweetblock
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evilsweetblock
2,613 posts
Jester

@ gariss: Thanks! you just made my job so much easier! your hired! and good ideas, keep them

@ unknown: I said you could be a builder, an adventurer, or both. then I changed the rules, and now you cant be both.

@ JalapenoFez:
cool ideas.

Heres more men for the E.D.

E.D. Firebat: LVL 5, HP 225, Aggresive
The firebat ranks are men that have been tortured by fire and heat untill they have grown attached to it. Now they serve the men that gave them the gift of fire.

E.D. Cruiser: LVL 71, HP 40,000, Aggresive (MINI-BOSS)
The battle cruisers of the E.D. are very big and very expensive. That is why only 200 have ever been deployed. these cruisers as they're called are only driven by the finest men, and have enough evacuation pods to evacuate an army to finish whoever crashed it. If you encounter one of these, your most likely screwed.

E.D. Pilot: LVL 32-35, HP 300-500, Passive-Aggressive
The pilots of E.D. they are a force to be reckoned. If you manage to anger the E.D. enough, these men will be all you see.

evilsweetblock
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evilsweetblock
2,613 posts
Jester

Oh!
Friendly creatures will help you in battle, like an ally but it they die, they're dead forever and you will have to find another to help you.

And also, occasionally the towns will get attacked and change factions. So if the tylorians attack an E.D. outpost and win, the outpost will be turned over to tyloria.

Azywng
offline
Azywng
373 posts
Shepherd

Name: Azywng
Rank: I
Rank XP: 0/100
Things: Shotgun (Close range dishes out 70-100 damage, far away can dish out as little as 2-5 damage), Shotgun shells (You need at least one to use the shotgun)

Azywng
offline
Azywng
373 posts
Shepherd

Name: Azywng
Rank: I
Rank XP: 0/100
Things:
Weapons and Ammo:
Pump-Action Shotgun (Close range dishes out 70-100 damage, far away can dish out as little as 2-5 damage), Shotgun shells (You need at least one to use the shotgun)
Towns:
Liberty City Lvl 30-40 Has several gangs, such as the Portland Island Triads, the Leone Family, the Yakuza... etc.
Creatures/NPCs:
Pedestrian 50 HP, LVL 1, Neutral
Just another pedestrian walking around Liberty City, etc. If attacked they will fight back with fists. Drops Cash upon death and can pickpocketed.
Pickpocket 50 HP, LVL 1, Neutral
Will steal cash from others, otherwise just like normal pedestrians.

Azywng
offline
Azywng
373 posts
Shepherd

Name: Azywng
Rank: I
Rank XP: 0/100
Things:
Creatures/NPCs:
Policeman 100 HP, LVL 2, Neutral
Protects the Pedestrians from theives, carjackers, etc. Attacking a Civilian, among other crimes, will cause a policeman to show up and try to knock you down with nightsticks. If you resist arrest, more policemen will show up and use pistols, shotguns, helis with machineguns, etc.
Weapons and Ammo:
Nightstick (Dishes out up to 60 dmg, has a chance to knock down the target)
Pistol (Dishes out 30-40 dmg, ranged) Pistol ammo (Need at least one to use the pistol)
Vehicles:
Police Car (Very fast, has 200 HP, can run over people and can be use d to reduce time to reach an area. Has 5 Shotgun shells and a shotgun stashed inside.)

Azywng
offline
Azywng
373 posts
Shepherd

Name: Azywng
Rank: I
Rank XP: 0/100
Things:
Groups:
The Portland Island Triads: A group of triads on Portland Island. They had a fish factory as a front, but then Claude blew it up.
Creatures/NPCs:
Triad Pistol Man 100 HP, LVL 2, Neutral
: A triad equipped with a pistol. Has 100 HP, attacks with a pistol when he is attacked, and drops some ammo upon death. Is a LVL 3 NPC.
Claude 500 HP, LVL 45, Neutral
The protagonist of GTA 3, he is hated by every gang, and is pretty much mute. His current location is unknown, but he is probably in a big city like Liberty. Has a pistol, a pump-action shotgun, a uzi, a sniper rifle, some molotovs and grenades, an AK, an M16, a rocket launcher, and a minigun.

Azywng
offline
Azywng
373 posts
Shepherd

Rank 1-3: Can only make monsters.
Rank 3-5: can make monsters with stats (can use magic, nuetral, ETC.) can make bandit towns and mess with affairs
Rank 5-8: can make real towns and affairs in them.
Rank 8-10: can enlist to become an admin.
Admin: Makes EVERTHING! can even change the rules with permission from a lead admin


Dangit I forgot! You forgot the equipment, such as pistols, swords, sniper rifles, etc. Also, forget everything I typed, unless I have the rank for it.
Bluydee
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Bluydee
3,426 posts
Nomad

Name: Bluydee
Rank: I
Rank XP: 0/100
Things:

Decided to give this a try, since I'm usually never feeling like posting.

Flesh Ghoul: LVL 2, HP 70(AGG.)
The flesh creatures were a botched experiment that has spiraled out of control. These ghouls are the result of the human test subjects.

Flesh Hound: LVL 2, HP 40(AGG)
The flesh hounds are the result of the dogs taken part of the experiment. They hunt down and easily surround their prey.

Flesh Hulk: LVL 5, HP 200(AGG)
Keep moving. Whenever they see you, you are already dead.

Garriss
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Garriss
1,023 posts
Nomad

Azy, this RPG is medieval-fantasy. So... your units/equipment are out of place. Bludyee, nice ones, I will be posting the new organized list after others will post.

Azywng
offline
Azywng
373 posts
Shepherd

Ugh! I kind of wish there was a modern and sci-fi era or something like that.
Name: Azywng
Rank: I
Rank XP: 0/100
Things:
Equipment: Rusty Sword. Deals 20-30 damage per hit, pretty liable to break...
Wood Sword. Deals 10-20 damage per hit, can break easily as well.

Unkown
offline
Unkown
958 posts
Nomad

Name: Stone
Rank: II
Rank XP: 35/200 Xp
Things:
Creatures
~Leaf Sprite: Lvl. 1, 25 HP (Neutral)
~Water Sprite: Lvl. 1, 30 HP (Neutral)
~Frost Sprite: Lvl. 1, 35 HP (Aggressive)
~Flame Sprite: Lvl. 1, 40 HP (Aggressive)
~Elven Scout: Lvl. 2, 60 HP (Passive-aggressive)
~Elven Assassin: Lvl. 3, 55 HP (Aggressive)
~Elven Archer: Lvl. 3, 60 HP (Aggressive)
~Elven Ranger: Lvl. 4, 70 HP (Aggressive)
Towns
S'kevall: Lvl. 3 village (Elves)

Might as well make a change and add some friendly creatures :P

Forest Soul: Lvl. 2, 50 HP (Friendly)
A soul that once served the forest in its lifetime. It looks like a small glowing ball of light, floating around the forest and sticking close to any interesting creatures it might encounter: most prominently humans. When near it, no animals will ever become aggressive towards you, and it allows regenerative powers wash over those that are good to the forest.

Deer: Lvl. 1, 30 HP (Friendly)
A common mammal found inside most forests. Very slow to anger, though males will many times be willing to risk their lives for their children. A good source of food for predators of the jungle, and travelers.

Guerrilla Warrior: Lvl. 3, 90 HP (Neutral)
These warriors are the backbone of the guerrilla fighting force. They are experts at using the forest to their advantage and taking down anyone who poses a threat to their forest home. They can be very dangerous, but they can also become great allies if you do and say the right things.

Guerrilla Sniper: Lvl. 4, 70 HP (Neutral)

Not as common as the guerrilla warrior, but definitely just as, if not more, dangerous. These Ranged attack masters are some of the best archers in the world, rivaling even some elite Elven archers. They stay hidden among the forest trees hundreds of feet high, taking down targets where they cannot possibly be seen. A very dangerous, but also a nice friend to have on your side.

Guerrilla Outcast: Lvl. 4, 95 HP (Aggresive)
A very dangerous individual that has been exiled from the way of the guerrillas. These trained warriors are very dangerous to the average individual, killing anyone, and thing, that they feel like killing, using advanced guerrilla weapons and tactics for their own gain.

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