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Devoidless
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Devoidless
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Jester

So this is going to be the first in what will hopefully be a long series of RP sessions made by me here on the forums. This one is going to be fairly simple one without a lot of unneeded fluff and such.

**Description of this RP session**
This session will take place in a classic D&D time period. Thus, magic and dangerous creatures rule the land. The chance to become a wealthy thief, a famed warrior or a powerful mage are out there. but first, you must read the directions. Even then, survival is not guaranteed...

**Rules**
- Anyone can join in at any point, just as long as they follows the proper creation procedures(to be explain later on in this post)
- Any god-modding of a players characters is not going to be tolerated. So a thief, for example, can not take on a giant in hand-to-hand combat and live let alone take no damage.
- Please keep all language to on the level which is acceptable on the rest of the forums. Same with gore levels. Nothing too...visceral please.

**Gameplay**
- The way it is going to work here is a fairly simple RP fashion. Each character is going to be on his or her own mission and storyline. I will be providing the situations for each character based on several factors, and doing post situation wrap ups(such as how injured the character is, what loot was found, what is going to happen next, etc..).
- I expect to see logical, well developed outcomes and battles when each player makes a post. Sometimes it make be possible to escape some battles and situations unscathed, but not all the time. There will always be a few ways to get out of each situation, and creative minds, sharp minds will often find themselves on interesting and rewarding paths.
- All characters will start off with a generalized set of equipment for each class, but will be granted new items/spells as gameplay goes on.

**Character Creation**
- There will be several basic classes to choose from which will affect gameplay. Example: A thief would not be able to lift/move a very heavy object whereas a warrior might be able to. On the flip side, there is no chance for a warrior to sneak or open locked chest easily.
- Races will not play a major role in this RP, they will mainly for for looks and character development. So feel free to be any traditional fantasy race you like, just do not expect it to change gameplay much.
- More about character creation will be explained further down.

Now to get into the fun parts! Yay!

***Every class starts off with 3 health potions in the start***

**Classes**
Stealth Classes
-Thief: Master of the stealthy arts such as sneaking, locking picking and getting into hard to reach places. Not suited for full on combat against more than one opponent, but does well in the stealth kill area.
-Rogue: The smarmy, slightly more robust cousin of the thief. Not quite as stealthy or as good at opening locked items. Yet a rogue makes up for this with his silver tongue and capable sword arm(So to break it down, he can smooth talk or fight his way out of situations a thief would not be able to).
Stealth Class Equipment
-Thief: A thief will star off with standard thieving equipment, such as basic light leather armour, standard dagger, lockpicking set and a standard short bow with 15 arrows in a quiver to start off with. *Feel free to describe any item as you wish, just know that they will still be basic and not very powerful(Goes for all classes and items).*
-Rogue: A rogue starts out with heavy leather armour, a short/long sword, light shield and lockpicking set.

**Combat Classes**
-Warrior: The typical rush in and beat the tar out of everything class. Very strong but not the best at anything other than killing and lifting. But who needs to sneak around and unlock doors when you can just turn them into kindling?
-Archer: The other side of the combat equation. Would much rather access the situation before heading in. Master of ranged combat, average at best in close quarters combat. An archer has limited sneaking skills, so he has a chance to get the drop on his enemies.
Combat Class Equipment
-Warrior: Starts off with standard iron plate armour, and a choice of weapons(such as long sword, battle axe, mace, two-handed sword, mace). Can also carry a heavy shield if weapon is not two-handed(So if the warrior was a battle axe or claymore no shield can be carried).
-Archer: Starts off with standard iron chainmail armour, standard long/short sword, standard longbow with 50 arrows in a quiver.

**Magic Classes**
-Mage: Ahh, the mage. Arguably the most intelligent of any class, and has the highest damage potential. A warrior may be able to cleave an orc in half, but can he cast a spell into the room and destroy 5 orcs at once? Mages are almost always on some quest searching for knowledge or power. Oh, and did I mention mages have next to no weapon combat knowledge or health? So if one walks into a troll, he better either think really quick or run even faster.
-Necromancer: The twisted, frowned upon brother of the mage. Necromancers also can not deal with typical combat, yet they also do not posses the powerful spells that mages can use. So how do they get by? Well, simple really. Creating undead creatures! Of course, a body is needed first...Necromancers are often never seen since they are hated by most everyone. There are even rumors that through the use of dark arts, necromancers can turn themselves into powerful undead beings.
Magic Class Equipment
-Mage/Necromancer: Both get the same starting equipment. Each mage/necromancer starts off with a standard robe. That is all. but they do get...
Spells
-Mage: Mages start off with a standard fireball spell(range of 15 feet and does splash damage in a 5 foot radius on impact), a standard levitate spell(Magnitude of roughly 5-9 feet in the air at start), and a standard shock damage on touch spell(must be able to touch enemy, does average damage).
-Necromancers: Necromancers start off with a standard drain health spell(range of 5 feet, does average damage), a standard rot spell(does direct damage to health of enemy due to their insides rotting, slows down target to half speed and kills without any other spell/damage within 10 minutes or so), and a raise undead spell(needs corpse near by in order to use).

Now that all that is out of the way, we can really start to have fun!

**Beginning**

When you first start off, follow the form below.

Character name: (Name of character, durr)
ClassSo I know what you are.)
AgeOptional)
RaceOptional)
AppearanceWhat does your character look like?)
BackgroundOptional, but gives me more to run off of for situations)
Goal/Reason for questingOnce again optional, if you want I can make a whole scenario for you)
Starting locationSame as above)

And there you go! All you need to get started on a simple RP session!

Hope you all enjoy, feel free to ask me any questions.

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