You guys know there are eighteen units instead of five now? And each unit literally has its own upgrades and abilities?
That's what makes each unit unique, in my opinion. And I love it.
Miners: Simple unit that mines and prays for gold and mana. An economic unit.
Enslaved Miners: Chaos's counterpart of a Miner. It still prays and mines, but instead of making walls--like Order's--it can make towers.
Swordwrath: The same Swordwrath as the old game.
Archidons: These Archidons can shoot while running. Cool!
Speartons: They can no longer throw spears, but they're comin' back with bigger shields and tougher helmets, workin' for Order. They have six health bars--neato!
Shadowrath: A ninja-ish unit for Order. It can cloak and poison enemies. It has immense damage. Basically the Spearton's offensive counterpart.
Dark Knights: A seriously tough unit for Chaos. It's pretty much a mix of the Speartons and Shadowrath. More health and more damage. Overpowered much?
Magikill: Not the average mage anymore. These kinds are epic now. They can burn enemies, electrocute them and poison them. Haha!
Merics: A counterpart of the Magikill. Instead of being an offensive support unit, the Meric is a defensive support unit, healing allies and curing them from poison.
Albowtross: A flying unit with mechanical wings using a Crossbow.
Wingidons: Like the Albowtross, except for Chaos. Much faster, but has less health and damage.
Skeletal Mages: These guys are Chaos's Magikill. They have only two spells, but they do immense damage and are extremely useful.
Medusa: Queen of Chaos. She just goes around the battlefield, petrifying everyone. It costs way too much, though. She can only spit acid from her hair.
Enslaved Giants: Order's captured giants from Stick War I. They're back, but they throw huge rocks, now.
Chaotic Giants: Chaos's Giants. They instead whip their huge clubs around the battlefield, like in Stick War I.
Crawlers: The annoying ones. They're animal-like and are really fast. But they have really low health and damage. But once you get Pack Mentality, which lets them grow stronger in a pack, you're in for a challenge.
Bombers: Chaos's suicidal men. Needless to say, they explode. They deal low damage, though.
I'm really excited to finally use them in the Campaign, since I don't really care about multiplayer. Yay!