ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 512 Replies
rick073
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rick073
2,754 posts
Peasant

...Well ****. I pray for the gods to teleport me to Rai.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Okay, the intro had me confused. What class can I be? Other than that I would like to join Sonic's team.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Oh my GOSH kyle wants to join Yeah, the intro's kind of "Hit the ground running", but i'll explain.

What kind of hero do you want to be?:
Fast, sneaky types should be Strikers-Go Assassin's Creed style on Armor units but risk getting sniped with Ninja-esque abilities.
Assistant/helper types heroes should be Support-Help take down those darn Strikers and stay away from Infantry with team/troop helping abilities.
Big, slow tanks should be Armor-ABSORB ALL DAMAGE, watch as those pathetic Infantry fail to pierce your armor, but good luck if you can swing fast enough to cleave a Striker in twain.
Brave front-linesmen should be Infantry-Wreck the enemy with high-damage abilities and overwhelm those Support types, but flee at the sight of an Armor.

Kyle, sound good? Note that if you join the Anarchists (Sonic's team), you miss out on building your own little Lolcatia 2.0, but you DO get TRIPLE EXP from combat! Fair, because Necropolitans (Gamer's team), gain EXP from building/leveling buildings and units.

There's also a Storyline Quest you can take, it has something to do with a fanatical cultist group that worships ME. ;D

If you don't already know, I'll update every other day to give you guys enough time to post.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Lemme reword a bit of it.

Fast, sneaky types should be Strikers-Go Assassin's Creed style on Armor units but risk getting sniped with Ninja-esque abilities.


Fast, sneaky types should be Strikers-Go Assassin's Creed style on Armor units with Ninja-esque abilities but risk getting sniped by Support types.
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

I think I'll be an anarchist Armor. I would like Plate Armor, a B.Sword and a tower shield.

theEPICgameKING
offline
theEPICgameKING
807 posts
Farmer

Righto. Note that these items are going to be CRAP Tier 1, but if you meet a Blacksmith you can get them upgraded for a cost.
Here be your sheet:
Kylelolcat, Lvl 2 XP 0/2000, (Armor) 2000 HP 100 MP
Weapon: Cheap B. Sword T1
Armor: Cracked Plate Armor T1
Inventory (1/10: Flimsy Tower Shield (T1 Weapon)

Yeah, A B. Sword's 2-handed, but you can also use the tower shield as a weapon. Just keep in mind the realistic qualities of your weapon.

Poizaz00
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Poizaz00
605 posts
Peasant

Go in! Kill! Armok will be pleased.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Kylelolcat, Lvl 2 XP 0/2000, (Armor) 2000 HP 100 MP
Weapon: Cheap B. Sword T1
Armor: Cracked Plate Armor T1
Inventory (1/10: Flimsy Tower Shield (T1 Weapon)

Actually, a B.Sword should be one or two handed, since that's what it was designed for. One-handed allows for more defense by allowing me to use a shield, while two-handed allows me to put more power into my swing and do more damage. Hence its other name, a hand-and-a-half sword. I've actually dome research into medieval weaponry. At the very least, we could reach a compromise that I could use a B.Sword one-handed at a higher level, IE the D&D factor of having a B.Sword be Martial two-handed, but Exotic one-handed.

I decide that a good armor will need good arms and armaments. And in order to get good arms and armaments, I will need to go find a way to get gold. And in order to get gold, I will need to go on an adventure! To the Scary Volcano!

Azywng
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Azywng
373 posts
Shepherd

At least I know I can cast i guess.
Azywng: Lvl 4, XP 0/2000 (Support) 2000 HP 100 MP
Weapon: (Light) GC Staff (T3)
Armor: (Light) GC Mage Robes (T2)
Inventory (0/10):

Hmm... I look around for some low-level evil snowmen (or creatures) to melt.

theEPICgameKING
offline
theEPICgameKING
807 posts
Farmer

Weather: clear
Time: Night 3/4, Day 5/Winter
Temperature: F-F-F-Freezing...

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)
Sonic, Shadow
Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 10,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Lvl 2, XP 0/2000 (Striker) 2000 HP, 100 MP
Weapon: (Light) Weak mod's knife: Tier 1
Armor: (Medium) Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Gamermartin: Lvl 6, XP 500/6000 (Support) 5000 HP, 100 MP
Weapon: (Heavy) Hill Giant's mallet (T3)
Armor: (Light) Crystal Body T3 (Reflective)
Inventory: (3/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1)
Abilities: Aim (CD:1)
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: (Light) Elfin Shortbow T4
Armor: (Medium) Monster Hides T3
Inventory (2/10): (Light) Spellbook T3, Strong Healing Herbs (Heals 500 Health)
Abilities: Strong Strike (CD: 2)
Matlox: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Oak staff T1
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Shruiken T1, Black Leather T1
Poizaz: Lvl 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: (Medium) Corrupted Sword T3 (10% Corrupt effect)
Armor: (Light) Flimsy Shield T1
Inventory (0/10): (Medium) Cheap Spear T1
ArgamenPhish:Lvl 2, XP 1000/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Flimsy Shortbow (T1)
Armor: (Light) Cheap Robes (T1)
Inventory (0/10):
Azywng: Lvl 4, XP 0/2000 (Support) 2000 HP 100 MP
Weapon: (Light) GC Staff (T3)
Armor: (Light) GC Mage Robes (T2)
Inventory (0/10):
Necropolis Resources:
200/2000 Metal
200/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
0/1000 Dark Magic
190/200 Bodies
100/100 Spirits

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 2 Quarry (+200 Stone/Metal, 2000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 2 Evil lumbermill (+400 Wood, 2000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 2 Morgue (200 Max Bodies)
Lvl 1 Equipment chest (Stores 20 pieces of Equipment) (18/20) Contains:
9 (Light) GC staffs (T3)
9 (Light) GC Mage Robes (T2)
Lvl 1 Tunnel Bore (+100 Stone/Metal, 800/800 Load)
Lvl 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)
Necropolis Troops
Tier 1 Units

Infantry
4 Dark Slime
1 Evil Ragdoll
10 Zombies****
Armor
36 S. Metal Golems
40 S. Stone Golems
10 S. Dark Golems
Support

Striker

_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-_-_-_-
None.
_-_-_-_-_-_-_-_-_-_-_-_Base Dividing Line-_-_-_-_-_-_-_-
Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 100 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 3, XP 0/3000 (Armor) 3000 HP, 100 MP
Weapon: (Medium) Smallsword T1
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 3000 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
Kylelolcat, Lvl 2 XP 0/2000, (Armor) 2000 HP 100 MP
Weapon: Cheap B. Sword +Flimsy Tower Shield T1
Armor: Cracked Plate Armor T1
Inventory (1/10
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

@Gamer: You learn Thundara! Then you search for a mine...instead, you see a small dungeon! Huh, looks like someone just went in. Follow?

@Rick: You grab Sonic and Shadow and fervently pray! You end up in the middle of Rai's Battle Mode! Well, better than being slaughtered by 17 Pirates.

Anarchists vs. Pirate Swashbuckler
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 0 HP, 100 MP *KO*
Weapon: (Medium) Kingdom Key (T1)
Armor: (Light) Robes and Bandana (T1)
Inventory: (0/10)
Shadowgun453: Lvl 3, XP 0/3000 (Armor) 0 HP, 100 MP *KO*
Weapon: (Medium) Smallsword (T1)
Armor: (Medium) Black Leather (T1)
Inventory (1/10): (Light) Robes (T1)
Rick073: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (3/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1), (1/10) Black Powder Rifle (10 Ammo, Single Shot) (T3)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 3000 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
---------Vs.------------
Pirate Swashbuckler 2: Lvl 7, 3500 HP 100 MP
Weapon: Rapier (T4)
Armor: Pirate Garb (T2)
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)



@Poizaz: You enter the Small Dungeon! Small dungeons have 1 floor, and this one's easy puzzle-wise. It's the standard ancient cobblestone prison, 2 doors on your left and 2 on your right. Each holds a monster and some loot. There's also a Boss straight ahead, you can see he's guarding a HUGE CHEST. Where to go first?

@Azy: You adventure! And find...A Snow Wolf! BATTLE MOOOOODE....

Azywng: Lvl 4, XP 0/2000 (Support) 4000 HP 50 MP
Weapon: (Light) GC Staff (T3)
Armor: (Light) GC Mage Robes (T2)
Inventory (0/10):
------Vs.------------
Snow wolf: Lvl 6, 3000 HP 0 MP
Weapon: Mighty Jaws T3
Armor: Fur T2
Inventory (1/10): Wolf fangs (???)

@Kyle: Starting off a bit boldly aren't we? You venture to the Scary Volcano, and get into a battle!
Kylelolcat, Lvl 2 XP 0/2000, (Armor) 2000 HP 100 MP
Weapon: Cheap B. Sword +Flimsy Tower Shield T1
Armor: Cracked Plate Armor T1
Inventory (1/10
------------Vs.----------------
Magma Turtle: Lvl 50, 12500 HP 100 MP
Weapon: Flame breath T7
Armor: Magma Shell T6
Inventory (0/10):

...you're SURE you wanna start out at the second-toughest location in the entire game?

gamermartin
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gamermartin
276 posts
Farmer

I head inside and I look around.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Well, I didn't realize it was that tough. I run away as fast as I can in plate armor and decide that maybe the haunted beach is a better idea...

Azywng
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Azywng
373 posts
Shepherd

O.O A level 6! Erm... I cast a fire spell at the wolf, trying to keep my distance.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

So, Speed, care for a life spell?

rick073
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rick073
2,754 posts
Peasant

I open fire on the lone pirate. Simple as that.

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