ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 512 Replies
theEPICgameKING
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theEPICgameKING
807 posts
Farmer

@Poizaz00: Wow, you've been gone a long time. EPIC is in the hospital. I, Matt, am covering for him. Go read all posts from Page 40. That'll bring you up to speed on the situation.

You are in a Small Dungeon with four doors and a Boss. You've only just started (I went back and read every single post in this thread to catch up to you). Here's how the Small Dungeon works. Each door holds a puzzle and a chest. You must solve at least two puzzles to reach the Boss. Several of the puzzles will kill you instantly if you solve them wrong.

Never. Ever. Ever. Charge into a Dungeon room swinging your sword. You will die.

Poizaz: Level 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: Corrupted Sword (T3-Medium) (10% Corrupt)
Armor: Flimsy Shield T1-Light
Inventory (0/10): Cheap Spear T1

Choose:
Door 1: ???
Door 2: ???
Door 3: ???
Door 4: ???
Boss: ???

Poizaz00
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Poizaz00
605 posts
Peasant

Door 1.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

I point my Failsword at a 45 degree angle to my left and swing it to behind me.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

@Poizaz: You enter Door 1. The room is well-lit, with a chest in the center of the room. It is locked from the inside. On the outside is a plate with a single word: [FIVE]. Below it is an empty square for a tile. Looking around, you find tiles laying all over the dirt floor. 26 of them, each with one letter of the alphabet.

@Kyle: Success! You swing the sword backwards and hear it make contact! You hear a loud screech, like some kind of cat. The chest ignites again, lighting the room. You rub your eyes and find yourself faced with a huge panther, taller than you and standing like a human. He is wearing a long robe and hood. "Well done. You have learned to trust your instinct. The way is long and dark and you will need to be able to see without your eyes. Take this." He moves his paw and the chest opens. The door behind you reappears as well.

gamermartin
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gamermartin
276 posts
Farmer

Thats good for me, I walk through the boss door

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

@Gamer: Okay. Here goes everything. Dungeon Boss for Small Dungeon!

*insert classy battle scene intro*

Gamermartin: Level 6, XP 500/6000 (Support) 5050 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
-----------VS-----------------
Dungeon Troll: Lvl 5, 5,000 HP 0 MP
Weapon: Troll Hammer (T5), Dungeon Chest (???)
Armor: Leather Skin (T5)
Inventory (1/10): Chain Necklace (???)

The Boss, a classic Troll-based enemy, has a massive hammer and a long, thick, steel chest with a handle on one end. The necklace boosts his Damage and Resistance slightly.

gamermartin
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gamermartin
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Farmer

I yell for selphy to come in while I wait for the troll too attack, once he attacks I try to dodge and since a hammer isn't mobile, if he attacks I slash at his hands.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

"Thank you, sir."

I open the chest and see what's inside...

Poizaz00
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Poizaz00
605 posts
Peasant

I pick tile E. Also, prayers to Armok.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Weather: Cloudy
Time: Noon 4/4, Day 6/Winter
Temperature: F-F-F-Freezing...

ACHIEVEMENT-EARNERS
Sonic: Overkiller-20 AP
Gamer: Event-5 AP
Achievement Point list
Necropolitans: 55 AP
Anarchists: 95 AP
Injured Heroes (Lose turns)

Dead Heroes (Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Level 1: 100,000 HP
Necropolis Wall, Level 1: 10,000/10,000 HP

Necropolis Heroes

Gamermartin: Level 6, XP 500/6000 (Support) 5050 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: Elfin Short bow (T4-Light) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
Matlox: Level 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: Oak staff (T1-Light)
Armor: Mage robes (T1-Light)
Inventory: (0/10) Shruiken (T1-Light), Black Leather (T1-Light)
Poizaz: Level 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: Corrupted Sword (T3-Medium) (10% Corrupt)
Armor: Flimsy Shield T1-Light
Inventory (0/10): Cheap Spear T1
ArgamenPhish: Level 2, XP 1000/2000 (Support) 2000 HP, 100 MP
Weapon: Flimsy Short bow (T1-Light)
Armor: Cheap Robes (T1-Light)
Inventory (0/10):
Azywng: Level 4, XP 0/2000 (Support) 2000 HP 100 MP [Aim Ready]
Weapon: None (T?-???)
Armor: GC Mage Robes (T2-Light)
Inventory (0/10):
Pet: Snow Wolf (Lvl6) 1500
MattEmAngel: Level 2 EXP 0/2000 (Support) 2000 HP 100 MP [Aim (Ready)]
Weapon: Crossbow (T2-Light)
Armor: Leather set (T2-Light)
Inventory (1/10): Strike Medal
Evilsweetblock: Level 2 EXP 0/2000 (Armor) 2000 HP 100 MP
Weapon: Chain Whip (T2-Light) (Tamer)
Armor: Heavy Leather (T2-Heavy)
Inventory (1/10): Raw Meat (???)

Necropolis Resources:
1800/2000 Metal
1800/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
1000/1000 Dark Magic
190/200 Bodies
100/100 Spirits

Necropolis Buildings:
Level 1 Cemetery
(Allows Tier 1 units to be built)
Level 2 Quarry (+200 Stone/Metal, 2000 Max)
Level 1 Undertaker (+100 Flesh/blood, 1000 Max)
Level 2 Evil lumber mill (+400 Wood, 2000 Max)
Level 1 Dark Altar (+200 Dark Magic, 1000 Max)
Level 2 Morgue (200 Max Bodies)
Level 1 Equipment chest (Stores 20 pieces of Equipment) (18/20) Contains:
9 GC staffs (T3-Light)
9 GC Mage Robes (T2-Light)
Level 1 Tunnel Bore (+100 Stone/Metal, 400/800 Load)
Level 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)

Necropolis Troops
Tier 1

Infantry

9 Dark Slimes
1 Evil Ragdoll
10 Zombies****
Armor
36 S. Metal Golems
40 S. Stone Golems
10 S. Dark Golems
Support

Striker



_-_-_-_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-
None at the moment!
_-_-_-_-_-_-_-_-_-Base Dividing Line-_-_-_-_-_-_-_-_-_-_-
Anarchist Heroes!
Sonicheroes95: Level 3, XP 675/3000 (Infantry) 3000 HP, 99 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Pirate Garb (T2-Medium)
Inventory: (0/10) Robes and Bandana (T1-Light)
Shadowgun453: Level 3, XP 0/3000 (Armor) 3000 HP, 100 MP
Weapon: Small sword (T1-Medium)
Armor: Black Leather (T1-Medium)
Inventory (1/10): (Light) Robes (T1-Light)
Rick073: Level 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (4/6) (T2-Light)
Armor: (Light) Flak Jacket (T3-Medium)
Inventory (3/10): Cheap pistol (10/10) (T1-Light), Patchy body armor vest (T1-Light), Black Powder Rifle (10 Ammo, Single Shot) (T3-Medium)
Raispeed55: Level 3, XP 600/3000 (Striker) 3000 HP 95 MP
Weapon: Flimsy Knife (T1-Light)
Armor: Robes (T1)
Inventory (0/10):
Kylelolcat, Level 4 XP 150/4000, (Armor) 4000 HP 100 MP [Defend (Ready!)]
Weapon: Failsword (T9-Heavy)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (2/10): Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

Gamermartin: Level 6, XP 500/6000 (Support) 5050 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: Elfin Short bow (T4-Light) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
-----------VS-----------------
Dungeon Troll: Lvl 5, 5,000 HP 0 MP
Weapon: Troll Hammer (T5), Dungeon Chest (???)
Armor: Leather Skin (T5)
Inventory (1/10): Chain Necklace (???)

The troll makes the first move, swinging his hammer over his head and at the ground. The hammer attack is slower, so you manage to dodge it -0. You use the Life-Sword to strike at his hand, dealing 500! Selphyâ¦does nothing, apparently, but sheâs ready to help!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
End battle mode, begin non-battle stuff

@Kyle: You find: Torch 'N Tinderbox. With the TNT (see what I did there?) combo, you canâ¦well, I think itâs kind of self-explanatory. They never run out of fuel, but you only get one of each.

Remember I said youâd get something for beating him early? You have the option of fighting the Panther! If you defeat him, he will join your party, providing advanced Melee damage and agility! Or you can just leave. If youâre boring. Lol.

@Poizaz: You place the [E] tile in the slot. Nothing happens. The tile seals itself to the chest, keeping you from replacing it. Door 1: FAILEDâ¦.but, this being your first room, Iâll give you a second chance if youâll take it.

gamermartin
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gamermartin
276 posts
Farmer

I tell selphy to use 20 mp of vines on the troll while I try to get his attention, using his slow weapon to my advantage, I keep trying to dodge.

Poizaz00
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Poizaz00
605 posts
Peasant

I take the second chance. I put the F in.

shadowgun453
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shadowgun453
2,463 posts
Farmer

@Shadow: I like the lantern too! Was that âlightâ the lantern? Lol. By the way, itâs technically noon, so the pirates SHOULD be awake. Lazy pirates. You strike the tinderbox and light the lantern, which throws a warm glow into the room. Around you are various forms of ammunition and several weapons racks with muskets (T1) and flintlock pistols (T1). In the center is a small chest, with a pirate standing guard. Well, sleeping, technically. Protecting a chest is boring. He yawns and mumbles âYarr, looks like my shift is over. Hey! Youâre no pirate!â He draws his sword and charges you!


I parry his attack.
theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Weather: Raining slowly
Time: Afternoon 1/4, Day 6/Winter
Temperature: F-F-F-Freezing...

ACHIEVEMENT-EARNERS
Sonic: Overkiller-20 AP
Gamer: Event-5 AP
Achievement Point list
Necropolitans: 55 AP
Anarchists: 95 AP
Injured Heroes (Lose turns)

Dead Heroes (Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Level 1: 100,000 HP
Necropolis Wall, Level 1: 10,000/10,000 HP

Necropolis Heroes

Gamermartin: Level 6, XP 500/6000 (Support) 5050 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: Elfin Short bow (T4-Light) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
Matlox: Level 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: Oak staff (T1-Light)
Armor: Mage robes (T1-Light)
Inventory: (0/10) Shruiken (T1-Light), Black Leather (T1-Light)
Poizaz: Level 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: Corrupted Sword (T3-Medium) (10% Corrupt)
Armor: Flimsy Shield T1-Light
Inventory (0/10): Cheap Spear T1
ArgamenPhish: Level 2, XP 1000/2000 (Support) 2000 HP, 100 MP
Weapon: Flimsy Short bow (T1-Light)
Armor: Cheap Robes (T1-Light)
Inventory (0/10):
Azywng: Level 4, XP 0/2000 (Support) 2000 HP 100 MP [Aim Ready]
Weapon: None (T?-???)
Armor: GC Mage Robes (T2-Light)
Inventory (0/10):
Pet: Snow Wolf (Lvl6) 1500
MattEmAngel: Level 2 EXP 0/2000 (Support) 2000 HP 100 MP [Aim (Ready)]
Weapon: Crossbow (T2-Light)
Armor: Leather set (T2-Light)
Inventory (1/10): Strike Medal
Evilsweetblock: Level 2 EXP 0/2000 (Armor) 2000 HP 100 MP
Weapon: Chain Whip (T2-Light) (Tamer)
Armor: Heavy Leather (T2-Heavy)
Inventory (1/10): Raw Meat (???)

Necropolis Resources:
1800/2000 Metal
1800/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
1000/1000 Dark Magic
190/200 Bodies
100/100 Spirits

Necropolis Buildings:
Level 1 Cemetery
(Allows Tier 1 units to be built)
Level 2 Quarry (+200 Stone/Metal, 2000 Max)
Level 1 Undertaker (+100 Flesh/blood, 1000 Max)
Level 2 Evil lumber mill (+400 Wood, 2000 Max)
Level 1 Dark Altar (+200 Dark Magic, 1000 Max)
Level 2 Morgue (200 Max Bodies)
Level 1 Equipment chest (Stores 20 pieces of Equipment) (18/20) Contains:
9 GC staffs (T3-Light)
9 GC Mage Robes (T2-Light)
Level 1 Tunnel Bore (+100 Stone/Metal, 400/800 Load)
Level 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)

Necropolis Troops
Tier 1

Infantry

9 Dark Slimes
1 Evil Ragdoll
10 Zombies****
Armor
36 S. Metal Golems
40 S. Stone Golems
10 S. Dark Golems
Support

Striker



_-_-_-_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-
None at the moment!
_-_-_-_-_-_-_-_-_-Base Dividing Line-_-_-_-_-_-_-_-_-_-_-
Anarchist Heroes!
Sonicheroes95: Level 3, XP 675/3000 (Infantry) 3000 HP, 99 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Pirate Garb (T2-Medium)
Inventory: (0/10) Robes and Bandana (T1-Light)
Shadowgun453: Level 3, XP 0/3000 (Armor) 3000 HP, 100 MP
Weapon: Small sword (T1-Medium)
Armor: Black Leather (T1-Medium)
Inventory (1/10): (Light) Robes (T1-Light)
Rick073: Level 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (4/6) (T2-Light)
Armor: (Light) Flak Jacket (T3-Medium)
Inventory (3/10): Cheap pistol (10/10) (T1-Light), Patchy body armor vest (T1-Light), Black Powder Rifle (10 Ammo, Single Shot) (T3-Medium)
Raispeed55: Level 3, XP 600/3000 (Striker) 3000 HP 95 MP
Weapon: Flimsy Knife (T1-Light)
Armor: Robes (T1)
Inventory (0/10):
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

Gamermartin: Level 6, XP 500/6000 (Support) 4700 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 900/4000 (Infantry) 4000 HP, 130 MP
Weapon: Elfin Short bow (T4-Light) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
-----------VS-----------------
Dungeon Troll: Lvl 5, 4,300 HP 0 MP
Weapon: Troll Hammer (T5), Dungeon Chest (???)
Armor: Leather Skin (T5)
Inventory (1/10): Chain Necklace (???)

Honestly, I donât understand MP very well. Read the last sentence of this post.

You practice riverdancing to distract the Troll. It works and the troll goes after you, allowing Selphy to use 20 MP for 200! The troll strike overhead with the hammer, then sideways with the chest! You are able to dodge the hammer strike, but the chest catches you in the shoulder, dealing 350 (itâs a very heavy chest)!


@Shadow: Initiate Battle Mode!

Shadowgun453: Level 3, XP 0/3000 (Armor) 3000 HP, 100 MP
Weapon: Small sword (T1-Medium)
Armor: Black Leather (T1-Medium)
Inventory (1/10): (Light) Robes (T1-Light)
------------VS------------------------
Pirate Lowlife: Lvl 1, 1000 HP, 0 MP
Weapon: Rusty Cutlass (T1-Medium)
Armor: Pirate clothes (T1)
Inventory (2/10): Whiskey bottle (T1), Captainâs Key

You parry the attack, avoiding damage! The pirate backs off, then swings sideways, cutting your arm for 100! âYeâll be sent to the locker, or my name isnâtâ¦whatever it is!â

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
End battle mode, begin non-battle stuff

@Poizaz: Wrong again! The tile locks itself into the chest, denying you access. You have failed the first room of the dungeon. You exit the room, returning to the center of the Dungeon.
Door 1: Failed
Door 2: ???
Door 3: ???
Door 4: ???
Boss Door: X

Solution: You needed a letter to represent the word. The correct answer was âVâ, since V is the Roman Numeral for five.


Bonus Box: 500 EXP to whoever can best explain how MP works in this game. I'm still trying to figure it out.

gamermartin
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gamermartin
276 posts
Farmer

mp is magic points, it is used for magic spell that do different things. the more mp used makes the spell stronger and if the spell has an effect, can raise the chance for that happening. mp can be gained by stunning yourself for a turn of leveling up. unlike many games, you can choose how much mp you use for a spell. The mp cap is 100 but you can increase that with special items like the mana orb that the captain who attacked the necropolis base had( wonder where he is, he was the only survivor)

I tell selphy to shoot arrows at the trolls shoulders while I slash at him to get him but his back to selphy

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