ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 512 Replies
theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,700 HP 0 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 1900 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

(Good catch. Again, how does MP regenerate?)

You hit Panther three times with the sword, dealing 200 +200 + 250 (you have weak weapons, sorry, but you used them the best right there).

The Panther retaliates. He parries your next attack with his retractable blade, then forces you away from him. He strains and breaks the ice surrounding him. He gasps and shakes himself. "Impressive..." He lunges and gets under your sword, then slashes your shield with his claws, leaving deep grooves in it. "But your shield cannot hold out forever."

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,700 HP 0 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 1900 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

For the MP, as far as I know, it just regenerates through resting.

"That's fine, I need a new one anyways!"

I attempt to shield bash Panther followed by a slash at wherever he dodges to.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,300 HP 0 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 1900 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

He backs away from your shield bash, then dodges OVER YOUR HEAD. He leads up and grabs onto one of the corner pillars, then launches behind you and delivers a blow to the back of your head with (fortunately) his claws, dealing 400! Your helmet reverted most of the damage. If he had used his blade, it would have been much worse. He is now behind you.

You're doing very well, by the way. Not easy, is it? Don't worry...it's gonna get worse.

gamermartin
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gamermartin
276 posts
Farmer

Gamermartin: Level 6, XP 4500/6000 (Support) 6000 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 5, XP 4400/8000 (Infantry) 5500 HP, 200 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)

I inspect the chest with selphy

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

@Gamer: excellent. You open the chest...and....AND....

You find: the Electishield!! The Electrishield is a tall shield, 5 feet tall and a little over 2 feet wide. It holds an electrically-charged matrix below the shiny steel surface, which has a lightning blaze etched in it. Any weapon-based attack with a metal weapon (all blade-types and long-range types) is deflected, and has a chance to deal an electrical shock to the attacker!

For foot soldiers and medics, the Electrishield is a formidable tool against ground forces.
STATS:
Inventory. Shield. T8-Medium
Melee attacks: Blocks damage. Chance to deal half of blocked damage to attacker. Chance to stun.
Long-range: Blocks damage. Chance to deal half of blocked damage by reflecting metal projectiles.
All other attack: Blocks some damage.

You also find 100 AP for you and your team.

The dungeon wall at the back crumples, revealing a wide, open door.

Poizaz00
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Poizaz00
605 posts
Peasant

It's a river.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Sonicheroes95: Level 3, XP 675/3000 (Infantry) 3000 HP, 99 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Pirate Garb (T2-Medium)
Inventory: (0/10) Robes and Bandana (T1-Light)

I'll just pretend it's a combonation lock then, and pick an area at random to go try find the combonation for it. (keyblades open KEYHOLE locks, not any other style..)

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,300 HP 0 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 1900 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

I slash backwards and turn into bashing him with my shield!

shadowgun453
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shadowgun453
2,463 posts
Farmer

"Well it's a sword duel, rules are simple, first one to yield or can't battle loses."

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Weather: Freezing rain
Time: Afternoon 3/4, Day 6/Winter
Temperature: F-F-F-Freezing...

ACHIEVEMENT-EARNERS
Sonic: Overkiller-20 AP
Gamer: Event-5 AP
Achievement Point list
Necropolitans: 55 AP
Anarchists: 95 AP
Injured Heroes (Lose turns)

Dead Heroes (Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Level 1: 100,000 HP
Necropolis Wall, Level 1: 10,000/10,000 HP

Necropolis Heroes

Gamermartin: Level 6, XP 4500/6000 (Support) 6000 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 5, XP 4400/8000 (Infantry) 5500 HP, 200 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)Matlox: Level 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: Oak staff (T1-Light)
Armor: Mage robes (T1-Light)
Inventory: (0/10) Shruiken (T1-Light), Black Leather (T1-Light)
Poizaz: Level 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: Corrupted Sword (T3-Medium) (10% Corrupt)
Armor: Flimsy Shield T1-Light
Inventory (0/10): Cheap Spear T1
ArgamenPhish: Level 2, XP 1000/2000 (Support) 2000 HP, 100 MP
Weapon: Flimsy Short bow (T1-Light)
Armor: Cheap Robes (T1-Light)
Inventory (0/10):
Azywng: Level 4, XP 0/2000 (Support) 2000 HP 100 MP [Aim Ready]
Weapon: None (T?-???)
Armor: GC Mage Robes (T2-Light)
Inventory (0/10):
Pet: Snow Wolf (Lvl6) 1500
MattEmAngel: Level 2 EXP 0/2000 (Support) 2000 HP 100 MP [Aim (Ready)]
Weapon: Crossbow (T2-Light)
Armor: Leather set (T2-Light)
Inventory (1/10): Strike Medal
Evilsweetblock: Level 2 EXP 0/2000 (Armor) 2000 HP 100 MP
Weapon: Chain Whip (T2-Light) (Tamer)
Armor: Heavy Leather (T2-Heavy)
Inventory (1/10): Raw Meat (???)

Necropolis Resources:
1800/2000 Metal
1800/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
1000/1000 Dark Magic
190/200 Bodies
100/100 Spirits

Necropolis Buildings:
Level 1 Cemetery
(Allows Tier 1 units to be built)
Level 2 Quarry (+200 Stone/Metal, 2000 Max)
Level 1 Undertaker (+100 Flesh/blood, 1000 Max)
Level 2 Evil lumber mill (+400 Wood, 2000 Max)
Level 1 Dark Altar (+200 Dark Magic, 1000 Max)
Level 2 Morgue (200 Max Bodies)
Level 1 Equipment chest (Stores 20 pieces of Equipment) (18/20) Contains:
9 GC staffs (T3-Light)
9 GC Mage Robes (T2-Light)
Level 1 Tunnel Bore (+100 Stone/Metal, 400/800 Load)
Level 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)

Necropolis Troops
Tier 1

Infantry

9 Dark Slimes
1 Evil Ragdoll
10 Zombies****
Armor
36 S. Metal Golems
40 S. Stone Golems
10 S. Dark Golems
Support

Striker



_-_-_-_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-
None at the moment!
_-_-_-_-_-_-_-_-_-Base Dividing Line-_-_-_-_-_-_-_-_-_-_-
Anarchist Heroes!
Sonicheroes95: Level 3, XP 675/3000 (Infantry) 3000 HP, 99 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Pirate Garb (T2-Medium)
Inventory: (0/10) Robes and Bandana (T1-Light)
Shadowgun453: Level 3, XP 0/3000 (Armor) 3000 HP, 100 MP
Weapon: Small sword (T1-Medium)
Armor: Black Leather (T1-Medium)
Inventory (1/10): (Light) Robes (T1-Light)
Rick073: Level 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (4/6) (T2-Light)
Armor: (Light) Flak Jacket (T3-Medium)
Inventory (3/10): Cheap pistol (10/10) (T1-Light), Patchy body armor vest (T1-Light), Black Powder Rifle (10 Ammo, Single Shot) (T3-Medium)
Raispeed55: Level 3, XP 600/3000 (Striker) 3000 HP 95 MP
Weapon: Flimsy Knife (T1-Light)
Armor: Robes (T1)
Inventory (0/10):
Kylelolcat: Level 4 XP 150/4000, (Armor) 3,300 HP 0 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,300 HP 0 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 1650 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

You hit him again with a sword strike for 200! The panther ducks away from the shield, but you catch him with the corner of it and deal 50! The panther backs up, then charges at you with his blade!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
End battle mode, begin non-battle stuff

@Poizaz: In other words, the Blue (River) tile. You place it in the center of the chest. It shudders, then clicks and unlocks. You find: Boss Key (1/2). You have solved the puzzle! (Add it to your inventory).
Door 1: Failed
Door 2: ???
Door 3: Solved, Boss Key 1/2
Door 4: ???
Boss: X

@Sonic: ...okay. Well. You need to find two areas: One relating to a ship wheel and one relating to a crow. It's not rocket surgery. Just flip a coin if you want.

@Shadow: So...a sword fight. Which is exactly what was going on a minute ago. But hey, whatever. The pirate draws his rusty cutlass again and grins. "Cross me heart an' hope to die! Have at ye!"

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,300 HP 0 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 1650 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

I attempt to bash at the blade in order to get it stuck, then proceed to rapidly slash him!

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Sonicheroes95: Level 3, XP 675/3000 (Infantry) 3000 HP, 99 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Pirate Garb (T2-Medium)
Inventory: (0/10) Robes and Bandana (T1-Light)

I'm heading to the crow's nest.

gamermartin
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gamermartin
276 posts
Farmer

Gamermartin: Level 6, XP 4500/6000 (Support) 6000 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium) Electishield(T8-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 5, XP 4400/8000 (Infantry) 5500 HP, 200 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)

I equiped the shield and grab the AP and head through the door

Poizaz00
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Poizaz00
605 posts
Peasant

I pick door number 2.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Matt again. I've been removed from watching over EPIC's profile (at gunpoint. not really). I'm still going to cover his games, but it will be from my profile. "theEPICgameKING" is being replaced by "MattEmAngel," so look for my name when this game is updated instead of his. For now. I'll continue updating this game regularly (as I have been for the past 11 pages). Try to not get confused!

I'll let you know when he's back.
-Matt

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