ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 512 Replies
Poizaz00
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Poizaz00
605 posts
Peasant

I go set up a few automated enemy shooting devices at the necropolis.

metalox
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metalox
16 posts
Peasant

i use my ice spell for 70 mp, to transform this slime into a ice cube and to broke easily after.

-MOUHAHAHA YOUR ARE DOOM SLIMY

(i didn't put my xp from the sonny event i should be at 500/1000 xp [page 3] and you didn't change my equip armor and weapon [page 7] thank you for fixing it ^^)

gamermartin
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gamermartin
276 posts
Farmer

I wait for him to get close then I spin around with the hammer whirling with me while I try to hit him. I also say " If you think I am an intruder than you should know that I was able to summon theEPICgameKING and that he has helped me by leveling me up."

Poizaz00
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Poizaz00
605 posts
Peasant

Also, I use up some dark magic to summon this monstrosity.

shadowgun453
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shadowgun453
2,463 posts
Farmer

Did you miss my post saying that I am going back to Haunted Beach.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Note: I will post shortly, but I have to get my Beastiary in order.
Shadow, got it.
Also, got rid of the (100%) stuff next to weapons. Too much to keep track off.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Weather: Cloudy
Time: Night, Day 2
Temperature: Temperate

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 10,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Level 1, XP 0/1000 (Striker)1000 HP, 100 MP
Weapon: Weak mod's knife: Tier 1
Armor: Mod's leathers: Tier 1
Inventory: (0/10):
Gamermartin: Lvl 1, XP 250/1000 (Support) 1000 HP, 100 MP
Weapon: Hill Giant's mallet T3
Armor: Mage robes T1
Inventory: (0/10) Oak Staff T1
Matlox: Lvl 1, XP 500/1000 (Support) 1000 HP, 100 MP
Weapon: Oak staff T1
Armor: Mage robes T1
Inventory: (0/10) Shruiken T1, Black Leather T1

Necropolis Resources:
200/1000 Metal
700/1000 Stone
1000/1000 Wood
700/1000 Flesh
700/1000 Blood
1000/1000 Dark Magic
0/100 Bodies

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 1 Quarry (+100 Stone/Metal, 1000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 1 Evil lumbermill (+200 Wood, 1000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 1 Morgue (100 Max Bodies)
Lvl 1 Sentry (500 Damage per turn to attackers) 1000 HP
Necropolis Troops
Tier 1 Units

Infantry

Armor

Support

Striker

Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 2, XP 800/2000 (Infantry) 2000 HP, 100 MP
Weapon: Kingdom Key T1
Armor: Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 0/2000 (Armor) 2000 HP, 100 MP
Weapon: Smallsword T1
Armor: Black Leather T1
Inventory (0/10): Robes T1

@Shadow: You return to the Haunted Beach and encounter a Ghost Ninja! Hey, this one looks really weak...
Battle mode: Shadowgun vs Ghost Ninja
Shadowgun453: Lvl 2, XP 0/2000 (Armor) 2000 HP, 100 MP
Weapon: Smallsword T1
Armor: Black Leather T1
Inventory (0/10): Robes T1
Ghost Ninja: Lvl 1, 500 HP 0 MP
Weapon: Shruiken T1
Armor: Black Leather T1
BEGIN FIGHT.

Battle mode: Metalox vs Plains Slime
Matlox: Lvl 1, XP 0/1000 (Support) 1000 HP, 30 MP
Weapon: Oak staff T1
Armor: Mage robes T1
Inventory: (0/10):
Slime: Lvl 4, 1900 HP 0 MP (Infantry) *FROZEN*
Weapon: None
Armor: None
You freeze the slime for 2100! It's frozen, go smack it before it breaks out!

Battle mode: Voidy vs Giant Crab
Devoidless the Mod: Level 1, XP 0/1000 (Striker)1000 HP, 100 MP
Weapon: Katana T1
Armor: Mod's leathers T1
Inventory: (0/10):
Giant Crab: Level 3 (Infantry) 50 HP 0 MP *TAMED*
Weapon: Claws T1
Armor: Large Shell T2
You carefully stab the Giant Crab for 1000! It submits to you, and you gain it as a pet! But it still has 50 HP, try healing it before taking it into battle. Because you didn't kill it, no XP.
Battle mode: Gamer vs Cultist Neophyte
Gamermartin: Lvl 1, XP 250/1000 (Support) 1000 HP, 100 MP
Weapon: Hill Giant's mallet T3
Armor: Mage robes T1
Inventory: (0/10) Oak Staff T1
Cultist Neophyte: Lvl 4, 1000 HP 100 MP (Striker)
Weapon: Cult dagger T2
Armor: Cult robes T1
You smash the Neophyte against the wall for 1000 with your giant mallet! The Neophyte glares, responding with "YOU LIE! Our god smites all those who do not bear his sign!"
Meanwhile, Epic watches the battle from the Infinity, his massive floating island complete with 400-room palace, and rolls his eyes. (Hint: There's lots of treasure in the Infinity. *wink wink* But how to get there? You'll have to Fly...)

Battle mode: Sonic vs Soldier Heartless
Sonicheroes95: Lvl 2, XP 600/3000 (Infantry) 3000 HP, 100 MP
Weapon: Kingdom Key T1
Armor: Bandana T1
Soldier Heartless: Defeated!
The pitiful soldiers dissipates into shadow as you smite it with your Keyblade! 600 XP, triple that to 1800...YOU LEVELED UP AGAIN! You may now choose EITHER the spell: Life (Revives from death and heals for 20X mp) or the Block ability. I recommend Life in case Shadowgun dies.

@Poizaz: Lvl 1 Sentry set up for 500 Metal! Also, my slow-*** computer failed to load your link. Post picture of it please?

metalox
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metalox
16 posts
Peasant

i use the weapon of the ghost ninja that i have drop at page 7! to destroy rapidly the slime if i can't i use my oak staff.

So i do heavy blow on the ice cube.

BOUHAHAHA BROKE ICE CUBE BOUHAHAHA

shadowgun453
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shadowgun453
2,463 posts
Farmer

I try to attack it with a 3 slash combo with a kick and a power slash as the finisher.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Block, and let's hunt down the ghost ninja shadow's fighting and see if he needs a hand. (or a blade up the ninja's ***...)

Devoidless
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Devoidless
3,678 posts
Jester

I decide to indeed cast a healing spell on my new pet crab (named Basatan from here on out), attempting to bring it up to around 80% HP. Not sure how many MP that would cost.

After which I would continue to explore the Haunted Beach at least one more time.

Poizaz00
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Poizaz00
605 posts
Peasant

Basically, someone made a horrifying thing out of a whole ton of GMan ragdolls in GMod and made it follow you and make horrifying noises.

gamermartin
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gamermartin
276 posts
Farmer

I use the hammer attack again while saying "If I lie then Epic should show up to prove me wrong."

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Weather: Cloudy
Time: Night, Day 2
Temperature: Temperate

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 10,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Level 1, XP 0/1000 (Striker)1000 HP, 100 MP
Weapon: Weak mod's knife: Tier 1
Armor: Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab lvl 3: 2250 HP (

theEPICgameKING
offline
theEPICgameKING
807 posts
Farmer

Well....that was weird. Why'd it cut off? Let me try again...
Weather: Cloudy
Time: afternoon, Day 2
Temperature: Temperate

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 10,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Level 1, XP 0/1000 (Striker)1000 HP, 100 MP
Weapon: Weak mod's knife: Tier 1
Armor: Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Gamermartin: Lvl 1, XP 250/1000 (Support) 1000 HP, 100 MP
Weapon: Hill Giant's mallet T3
Armor: Mage robes T1
Inventory: (0/10) Oak Staff T1
Matlox: Lvl 1, XP 500/1000 (Support) 1000 HP, 100 MP
Weapon: Oak staff T1
Armor: Mage robes T1
Inventory: (0/10) Shruiken T1, Black Leather T1

Necropolis Resources:
300/1000 Metal
800/1000 Stone
1000/1000 Wood
800/1000 Flesh
800/1000 Blood
6000/1000 Dark Magic
10/100 Bodies

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 1 Quarry (+100 Stone/Metal, 1000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 1 Evil lumbermill (+200 Wood, 1000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 1 Morgue (100 Max Bodies)
Necropolis Troops
Tier 1 Units

Infantry
1 Evil Ragdoll
Armor

Support

Striker

Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 2, XP 800/2000 (Infantry) 2000 HP, 100 MP
Weapon: Kingdom Key T1
Armor: Bandana T1
Inventory: (0/10)

Shadowgun453: Lvl 2, XP 0/2000 (Armor) 2000 HP, 100 MP
Weapon: Smallsword T1
Armor: Black Leather T1
Inventory (0/10): Robes T1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Battle mode: Shadowgun vs Ghost Ninja
Shadowgun453: Lvl 2, XP 250/2000 (Armor) 2000 HP, 100 MP
Weapon: Smallsword T1
Armor: Black Leather T1
Inventory (0/10): Robes T1
Ghost Ninja: Lvl 1,Dead!
Weapon: Shruiken T1
Armor: Black Leather T1
These Ghost Ninja's are really easy! You one-hit-kill it! Yay. +250 XP.

Battle mode: Metalox vs Plains Slime
Matlox: Lvl 1, XP 0/1000 (Support) 1000 HP, 30 MP
Weapon: Oak staff T1
Armor: Mage robes T1
Inventory: (0/10):
Slime: Lvl 4, 900 HP 0 MP (Infantry)
Weapon: None
Armor: None
Shruiken, right? You throw it straight through the slime, breaking it out of it's FROZEN status for 1000!

Gamermartin: Lvl 2, XP 250/2000 (Support) 2000 HP, 100 MP
Weapon: Hill Giant's mallet T3
Armor: Mage robes T1
Inventory: (1/10) Oak Staff T1
Cultist Neophyte: Lvl 4, Defeated!
Weapon: Cult dagger T2
Armor: Cult robes T1
You repeat the hammer-smash attack, killing the Neophyte! Why do you try arguing with the NPCs? They dont even have souls...Oh, and dont use My name in vain. >.> Dont make me cast Flare on you.
Ah, you level up! Which piece of equipment do you want to take?

@Sonic: You arrive just in time to see Shadow smack that silly ghost ninja. Well, that turn failed. What now?

@Poizaz: One Evil Ragdoll (Tier 1 Infantry) set up for 300 Dark Magic!

@Voidy: It's night...you encounter the Legendary Ghost Shogun Zokozan! He's very common at night...Good luck, you might stand a chance because of your Pet (Naming it full-heals it!) and your Type-advantage!

@Legendary Battle Mode@Voidy vs Legendary Ghost Shogun Zokozan
Devoidless the Mod: Level 1, XP 0/1000 (Striker)1000 HP, 100 MP
Weapon: Weak mod's knife: Tier 1
Armor: Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Legendary Ghost Shogun Zokozan: Lvl 10, 10000 HP 250 MP (Armor) 5000 XP
Weapon: Shame's Pride T3
Armor: Shame's Persistence T3

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