I needed photoshop because We are doing it on programing class, I dont know why, but its too late now I got an B on my class-made project
LoL Next time you need help, I would suggest asking some other time rather then the day you get graded. There's no way you would have got any help this way. =D
Well now he knows for next time this comes up. I really don't make too many animations. I don't use photoshop except for at school sometimes because it costs money. I usually use paint if I want to edit a picture or something. xD Paint can be a bit more straightforward, though.
LoL Next time you need help, I would suggest asking some other time rather then the day you get graded. There's no way you would have got any help this way. =D
well it sould be for tomorow but somehow our classes mixed up and i got that class yesterday.
Hit the animation button. You can only do frame animations
lol I know that but I am not so awesome in what come next :/
You know how movies are made by many images one after the other? More or less, all animations works like that. You have to make frames with all the different moments of the animation, put them in order, and then tell photoshop to convert it in an actual animation. As for the "telling photoshop" part, it's been ages since I last tried to do something like this myself, but I remember two ways, you could put the frames as separate layers and then click a "show layers in succession" button somewhere, or enter an "animation mode" that lets you add and modify the frames directly.
Anyway, this is really the wrong place to ask something like this, you should have started looking it up on google and if that didn't work, you should have asked it on a more specific forum and not in the off-topic section of a flash games forum.
You could have said it sooner if your problem is drawing and not animating :P drawing isn't anything you will learn in a day, especially digital drawing, and especially if you are using a mouse. The only tip I can give you is to use photoshop's movable objects and base your animation on movement rather than on different sprites on each frame, so keep it as much simple and 2D as you can.