ForumsForum GamesUnique Zombie Survival (Also Very Realistic)

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Veksing
offline
Veksing
1,676 posts
Peasant

Hi! As you may know, I love making zombie RPG's. I also like to add a large amount of realism into them as well. A very large amount. So, with that said, here is an example of this games character sheet.

Name: Stan Marsh
Age: 18
-------
Clothing: Black hoodie, black jeans, black Nike shoes
Items: Rectractable Fishing Rod, 4 pieces of mint flavored bubble gum
Right Hand: 6" Kitchen Knife
Left hand:
-------
Body Tempurature: Average
Last Ate: 3 hours ago
Last Slept: Since 6:30 A.M.
Last Drank: 15 minutes ago
Infection: 3%
Sanity: 76%
Honor: 14%
-------
---Body Conditions---
Head: 100%
Torso: 100%
L. Arm: 100%
R. Arm: 100%
L. Leg: 100%
R. Leg: 100%
-------
Perks: None
-------
Shelter: House in Merryville
Power Supply: Low
Water Supply: Plentiful
Population: 52 survivors
Health: 94%
Items: Clothing, silverware, lots of furniture, decorations, etc.
Other House Inhabitants: Young Woman (Sarah), & Old Couple

That's a lot of stuff, right? Well... in order for it to be a GOOD game, its gotta have some beef. And also, if you look at the Items category in the character sheet, you'll see that the character had Mint flavored gum. In real life, Mint flavored gum is said to have calming effects on people after chewing it. Not extreme calming effects, but enough to have a notice. That happens in the game as well. This game will incorporate any means of realism.

Now, usually there are stories that I give you that you can choose that challenge you in a specific way. I've come up with some pretty neat stories with specific challenges that will be brought to you within them. Some include trying not to go mentally insane, trying to keep order in a large community of survivors, surviving with a small group and trying to keep everyone nourished, and so on. They will be set up in categories, depending on how difficult they will be. Also, there are chances that you will meet other players in the game, either by being shot at by one, or encountering one in any way. No story can be chosen more than once.

Easy Stories
-----You have been surviving inside of a lighthouse along the coast of an island for three months now. No zombies inhabit the island, but you're slowly losing your sanity. You're trapped here, but you've come up with a way to escape. While resting in the lighthouse, you've noticed a large landmass, which is barely visible. It may be another island, but your gut leads you to believe its much more than a pathetic little island like the one your on now. You've researched on how to build a boat to make your way over to the other landmass in hopes of finding civilization. You do know that zombies are around, but you've fled to this island two weeks after it happened. Your wife, Maria, and your niece that was visiting, had both been killed. You still haven't forgotten them, but the memories of happiness have long escaped you. You haven't laughed in months. The situation is definitely taking its toll.
Difficulties you'll have to face with this story:
-Keeping your Sanity (As your sanity lowers, you're character will start to create a mind of his own, and sometimes disobey the actions you choose for him/her. If sanity reaches 20% or lower, any actions you give for your character will most likely be changed into a dangerous or even a suicidal action. He will become careless, and eventually die from insanity.) Sanity starts off at 75% for this particular story.
-----You have been surviving along with a group of seven survivors for three weeks now. Its been a month since the zombies have attacked, and the plague has spread. You all haven't been getting along very well at all. There have been fights over wants the most food, who will lead, who gets to carry weapons, who can be trusted, who will do this, who will do that, and so on. The names of the survivors are Jonathan, Toby, William, Katie, Cheyenne, Zack, and Trevor. You make the eighth. Food is somewhat plentiful, but it will all be wiped out in about two weeks. Water is plentiful. It has been collected by rainwater buckets by precipitation. There are weapons for five people, and ammunition for only three. There are a total of four firearms and a melee weapon.
Difficulties for this story:
-Maintaining a healthy relationship between other survivors. Only very few of them are hotheaded, ad the others are fairly cooperative, but one person can cause an awful lot of trouble. Also, food, water, and supplies are not a problem until after about a week or two. Water will most likely never be a problem, as long as it rains a lot. Sanity is only a problem when you do terrible things, or if you are alone for far too long (as in a few months in-game).

Difficult Storie(s)
-----You are living in a giant society, filled with 82 survivors. Food isn't scarce, but it also isn't plentiful. very few people are hunters within the society, and there are even fewer scavengers. About half of the society has experience with weapons, such as firearms. Nearly everyone knows how to use melee weapons, except for the children, of course. Surprisingly, You, along with 6 other survivors have liberated the town of Sydney (just a random town name, nothing special) from the zombies, and fortified it against them. Basically, you and the 'dream team' have created a safe haven for survivors. Five years have passed, and eventually, it became a bustling society with the 82 survivors that it now contains. Unfortunately, like said earlier, there are only half of the population that have firearm experience. As for you and the original team, there are only three of you now out of the six. One of your good friends, Greg has died from a kidney infection, and the other two were killed by bandits. The bodies of those other two friends were never found, either. Your community has been attacked by many bandits, but has survived and the bandits have still not succeeded in claiming your land. You, along with the three others, have been leading the entire community so far, and all is going fairly well.
Difficulties for this story:
-Maintaining Peace and Order among your survivors. This won't be really tough to do, but since there are 82 survivors, it could be a little tedious.
-Training people to do what must be done. That means teaching people to hunt, scavenge, and overall, survive while doing so. You could also teach people to teach. In your character sheet, there will be a special category for this story. It will tell you what the community thinks of you, and how well they think you are doing. It will also tell you how many survivors know what to do, how many have jobs to do, and how many know how to fight. This story requires some EFFORT.

Harder Storie(s)
-----You have been surviving in a very weak-willed group of six people. You have all been exploring the land, and moving constantly to survive, and its been working. Problem is, your group has lost the the will to live. They've all lost their families, and they all agree on how depressed they are and how they all want to leave this world instead of hanging on to something that isn't worth hanging on to. You have lost your family to the apocalypse as well. Your two sisters, Abigail and Samantha, and your father, Brandon. Your mother divorced Brandon seven years before the apocalypse, so you have no feelings for her.
Difficulties for this story:
-Food and Water are a slight problem. Not too much of one, but in time, it will become a severe problem. Exploring and scavenging areas that you all pass as you advance across the land will help you gain some more. Everyone has backpacks, and everyone is packing their own supplies. What little supplies they have, that is. Everyone except for a teenager named Heather has a weapon. The others have only blunt weapons to attack with. You fear that if they wielded any time of firearm, they'd go nuts and commit suicide. They sure like to talk about it a lot.
-Keeping your own sanity will be a factor. Its not easy to keep it when your entire group constantly talks about suicide and how the world holds nothing more for humans. Your best options are to leave the group completely in hopes of finding a better one, or to try your best to stay away from them when they have conversations like that.

Nightmarish Storie(s)
-----You have been surviving alone in a large warehouse for only four days now. You have escaped from bandits, and zombies. Bandits now know where you are hiding, but the warehouse is your best chance at salvation. You have no clue why the bandits want you dead so badly, because you have nearly no supplies left on you. You have only a days worth of food, two days worth of water, and only a crowbar. You have a very small backpack, capable of holding only about 8 cans of food or about 4 bottles of water. There are a few amount of buildings to the left of the warehouse. One of them looked like a Barber Shop, and another beside that one looked like a Shoe Store. The other buildings couldn't be identified after being shot at while escaping to the warehouse. You have stayed in the warehouse for about an hour now, and no sign of bandits around. They haven't tried to break in and enter the warehouse yet, so you assume they left. They could come back at a later time though. Anything is possible.
Difficulties with this story:
-Keeping from starving. Bandit attacks will keep you from accquiring a lot of items most likely, as long as they don't damage you.
-Keeping from dehydration
-Keeping your sanity. Being chased by bandits constantly, and the fact that you are alone, just makes things worse.
-Keeping your life. There will be constant bandit attacks.

Special Storie(s):
-----You are a Bandit in a Bandit camp with fourteen others. You set out to terrorize survivors and steal whatever they may have collected. You also have a leader, named Saul. The bandit group has no name as of yet. You have been recruited as an assaulter. Saul was impressed with your experience with firearms, so you are also his body guard, along with another man with the name, Jackson. Your group of bandits also have a small system of order, believe it or not. There are three hunters, six assaulters, one recon man, one cook and his assistant, and You and Jackson as Saul's body guards.
Difficulties with this story:
-Not being killed by survivors or other bandit groups. Nothing is more humiliating than to be killed by a pathetic survivor, especially a lone one.
-Zombies aren't necessarily a problem, until your fellow bandits decide to open fire on survivors or such after an assault on them. Someone will need to take care of the zombies that run towards the gunshots. (Usually won't be you since you are a body guard. Saul tends to send you on 'special' missions.)
-Sanity, food, water, and supplies usually aren't a problem. They might arise as problems in the future, but they won't be extreme problems. They usually get handled by Saul. He knows what he's doing most of the time. He is intelligent, which is surprising for a bandit.

-----You are a member of the United States Military, tasked with searching for survivors and bringing them back to the main base of operations, called Shermanwood. It is a highly protected area, populated with survivors that have been rescued and other military personnel, patrolling the tops of the highly fortified outpost with advanced weaponry (No, not futuristic ones. Advanced as in Bandits or Survivors don't have them, unless they killed military personnel for them.) There are only 16 rescued survivors so far in the large outpost. You have been tasked with this mission only a week ago, and so far, you and your squad, Delta, are doing a magnificent job. There have been no encounters with hostile Bandits as of yet. There are radios that you and the other military personnel use for communication.
Difficulties for this story:
-Food, water, and supplies are not problems AT ALL. Neither is Sanity.
-Bandits can be pretty tough foes when it comes to firefights, so watch out. Its still extremely easy to die in this game. Try to be as careful as possible, survivors waiting to be rescued are depending on it.
-There are various vehicles inside the outpost, including three jeeps with mounted guns and ammunition, and a Helicopter. However, the Helicopter has no fuel, and has a busted fuel tank. That will have to be repaired and filled to use the Helicopter. It also has two mounted machine guns with plenty of ammunition, and enough space to hold about 8 survivors.
-By the way, Delta Squad has Six members, including you. The other squads will be shown on your character sheet to give you a better idea of what is going on in their squads. For example, if they radio in and say that one of their men is KIA, then the character sheet will show that Alpha Squad has only four men now instead of five. Just a simple thing like that.

Well, thank you for taking the time to read all of that. My hands definitely love me for it!

Oh, and by the way, its VERY EASY to die in this game, even in the easier stories.

Five players are allowed to play at once, and one story can be chosen by more than one player. If a story is chosen twice, then the two players will start with each other and progress from there. Enjoy!!!!!!

(Fill the basic stuff out for the char. sheets like name and such. If you don't know anything else, leave it blank. The PERKS section is to be left at 'none'. As you progress, you will gain certain perks. For example, if you run a lot, you will gain a perk called Physically Fit or something along those lines, which means you can run or be chased by a hungry horde of zombies for a longer period of time. AND ALSO, I can't leave this bit of info out. Some zombies are faster than others. It depends on how well nourished they are. If they are malnourished and haven't eaten anyone or anything for a long time, they become malnourished and they walk, or crawl. Well fed zombies are nourished and will sprint to obtain another meal. Thank you )

  • 49 Replies
trooper555able
offline
trooper555able
2,316 posts
Nomad

Name: Charlie Hewitt
Age: 18
Days Survived: 0
Time:
Weather:
Temperature:
=======
Clothing:
Items:
Right Hand:
Left hand:
=======
Body Temperature:
Health:
Hunger:
Thirst:
Sleep:
Infection:
Sanity:
Honor: Neutral
=======
Perks: None
=======
Shelter: Military Outpost
Power Supply: 16 days worth
Food Supply: 13 days worth
Water Supply: 26 days worth
Population: 16 survivors
Health: 100%
Fortifications: 95%
Items: Armory, Beds, Showers, Refridgerators, Shared Rooms, 4 Watch Towers, 3 HUMVEES, Helicopter, 2 Medical Camps, etc.
=======
Alpha Squad: 6 personnel
Bravo Squad: 6 personnel
Charlie Squad: 5 personnel
Delta Squad: 6 personnel

I'll take zee rifleman. However, I'd like to swap out 1 piece of C4 for more ammo.

kingjac11
offline
kingjac11
2,597 posts
Nomad

Name: Tarquin Brown
Age: 18
Days Survived: 0
Time of Day: Dawn
Weather: Sunny
Temperature: 84°F
=======
Clothing: Black hoodie,blue jeans,white running shoes
Items: Small Backpack, Pack of chewing gum(x2),Canned food(x6)
Right Hand: Baseball bat
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 42%
Thirst: 34%
Sleep: 95%
Infection: 13%
Sanity: 83%
Honor: 5%
=======
Perks: None
=======
Shelter: Mental Institution
Power Supply: 15 minutes worth
Food Supply: 7 days worth
Water Supply: 4 days worth
Population: 8 People
Health: 86%
Fortifications: 13%
Items: Desks, Cells, Unfashionable Clothing, Couches, Chairs, Refrigerators

I'll have a small bit of milk and a ham sandwich.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: John Steele
Age: 18
Days Survived: 1
Time: 9:40 A.M.
Weather: Thunderstorm
Temperature: 72°F
=======
Clothing: Ripped Green Shirt, Cargo Jeans, Black Belt, Nike Shoes, Old Digital Watch
Items: Spent Lighter
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 30%
Thirst: 20%
Sleep: 97%
Infection: 12%­­
Sanity: 70%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, Paper, a Desk, a Garbage Can, Cardboard


================================================
Name: Argamen Phish
Age: 28
Days Survived: 1
Time of Day: Dawn
Weather: Thunderstorm
Temperature: 72°F
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack (Full), Cans of Food (x16), Bottles of Water(x8)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 30%
Thirst: 20%
Sleep: 97%
Infection: 12%
Sanity: 71%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard

You take all of his food and water, leaving your backpack full. Outside, you can hear the rain picking up. You can also here thunder very faintly.
===============================================
Name: Kenji
Age: 20
Days Survived: 0
Time of Day: Dusk
Weather: Overcast
Temperature: 73°F
=======
Clothing: Black trench coat, black combat pants, black boots, white jacket, black facemask (nose to shoulders)
Items: Swiss Army Knife, Bottled Water (x5)
Right Hand:
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 48%
Thirst: 41%
Sleep: 53%
Infection: 29%
Sanity: 43%
Honor: 15%
=======
Perks:
=======
Shelter: -
Power Supply: -
Food Supply: -
Water Supply: -
Population: -
Health: -
Fortifications: -
=======
Theresa
Condition: Healthy
Items:Strawberry Chewing Gum(x5),Forks(x6), Broomstick
-------
Trevon
Condition: Healthy
Items:Cans of Food (x4), Bottled Water(x1),Matches(x13),Matchbox, Baseball Bat
-------
Chris
Condition: Healthy
Items: Crowbar, Flares(x3)
-------

===================================
Name: Tarquin Brown
Age: 18
Days Survived: 0
Time of Day: Dawn
Weather: Sunny
Temperature: 85°F
=======
Clothing: Black hoodie,blue jeans,white running shoes
Items: Small Backpack, Pack of chewing gum(x2),Canned food(x6)
Right Hand: Baseball bat
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 100%
Thirst: 94%
Sleep: 94%
Infection: 13%
Sanity: 83%
Honor: 5%
=======
Perks: None
=======
Shelter: Mental Institution
Power Supply: 15 minutes worth
Food Supply: 7 days worth
Water Supply: 4 days worth
Population: 8 People
Health: 86%
Fortifications: 23%
Items: Desks, Cells, Unfashionable Clothing, Couches, Chairs, Refrigerators

You collect your food, prepare it, then eat it while the couple that was in the corner move to a different location for more privacy. After the small breakfast, you feel a lot better.

Just outside the kitchen, you hear hammering. One of the survivors is taking action and fortifying the mental institute a little more for more safety and probably more ease of mind.
===========================================
Name: Charlie Hewitt
Age: 18
Days Survived: 0
Time: 8:00 A.M.
Weather: Sunny
Temperature: 85°F
=======
Clothing: Multicam ACU Style Nylon Jacket, Multicam ACU Style Nylon Pants, Multicam Boonie Hat
Items: Multicam Tactical Ambidextrous Sling Bag , one bandage, four magazines, one C4 + Detonator, one mine
Right Hand: AC-556 (35;3)
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 98%
Thirst: 97%
Sleep: 99%
Infection: 2%
Sanity: 100%
Honor: 85% - Hero
=======
Perks:
-Well Fit (Boost to Speed and Fatigued less)
-Accurate (Precise with firearms)
-Honorable (Gain respect and trust 3x quicker)
-Leadership (Bigger boost to any allies morale)
=======
Shelter: Military Outpost
Power Supply: 16 days worth
Food Supply: 13 days worth
Water Supply: 26 days worth
Population: 16 survivors
Health: 100%
Fortifications: 95%
Items: Armory, Beds, Showers, Refridgerators, Shared Rooms, 4 Watch Towers, 3 HUMVEES, Helicopter, 2 Medical Camps, etc.
=======
Alpha Squad: 6 personnel
Bravo Squad: 6 personnel
Charlie Squad: 5 personnel
Delta Squad: 6 personnel

The (35;3) beside the weapon in the right hand part tells you on the left, how many bullets are in a magazine/cartridge, and on the right, tells you how many magazines/cartridges you have left. Since you replaced C4 with a mag, you have 4 total mags instead of 3, one is already loaded in the gun. Also, you can stop by the armoy to get more supplies since I added a backpack.

And, since you have so many perks and stuff that make the game super easy to start off, there will be a lot more danger because of it I don't want it to be too easy, then its no fun

Right now, its 8 A.M. The survivors don't necissarily have work to do around the compound, instead of to survive. It hasn't been decided yet what to do with them. If the helicopters fuel tank was working and filled, they could be lifted to a more secured compound, and survivors would be much easier to rescue. And also, random calls will come in with missions, and certain squads will be sent out to do them.

What do you want to do?

ArgamenPhish
offline
ArgamenPhish
698 posts
Nomad

Name: Argamen Phish
Age: 28
Days Survived: 1
Time of Day: Dawn
Weather: Thunderstorm
Temperature: 72°F
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack (Full), Cans of Food (x16), Bottles of Water(x8)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 30%
Thirst: 20%
Sleep: 97%
Infection: 12%
Sanity: 71%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard

I'll go to the nearest house in the town and break in and stay there til the rain stops.

trooper555able
offline
trooper555able
2,316 posts
Nomad

Name: Charlie Hewitt
Age: 18
Days Survived: 0
Time: 8:00 A.M.
Weather: Sunny
Temperature: 85°F
=======
Clothing: Multicam ACU Style Nylon Jacket, Multicam ACU Style Nylon Pants, Multicam Boonie Hat
Items: Multicam Tactical Ambidextrous Sling Bag , one bandage, four magazines, one C4 + Detonator, one mine
Right Hand: AC-556 (35;3)
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 98%
Thirst: 97%
Sleep: 99%
Infection: 2%
Sanity: 100%
Honor: 85% - Hero
=======
Perks:
-Well Fit (Boost to Speed and Fatigued less)
-Accurate (Precise with firearms)
-Honorable (Gain respect and trust 3x quicker)
-Leadership (Bigger boost to any allies morale)
=======
Shelter: Military Outpost
Power Supply: 16 days worth
Food Supply: 13 days worth
Water Supply: 26 days worth
Population: 16 survivors
Health: 100%
Fortifications: 95%
Items: Armory, Beds, Showers, Refridgerators, Shared Rooms, 4 Watch Towers, 3 HUMVEES, Helicopter, 2 Medical Camps, etc.
=======
Alpha Squad: 6 personnel
Bravo Squad: 6 personnel
Charlie Squad: 5 personnel
Delta Squad: 6 personnel

Eh, I'm already cautious (usually) with my RPG style. Might as well put the Day Z-style, be-the-first-to-die-due-to-an-unseen-sniper gameplay.

I'll go find some of the guys from my squad so I can get to know them or just get to know the local gossip.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: John Steele
Age: 18
Days Survived: 1
Time: 10:35 A.M.
Weather: Thunderstorm
Temperature: 68°F
=======
Clothing: Ripped Green Shirt, Cargo Jeans, Black Belt, Nike Shoes, Old Digital Watch
Items: Spent Lighter
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 28%
Thirst: 17%
Sleep: 96%
Infection: 12%­­
Sanity: 62%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, Paper, a Desk, a Garbage Can, Cardboard


================================================
Name: Argamen Phish
Age: 28
Days Survived: 1
Time of Day: Dawn
Weather: Thunderstorm
Temperature: 68°F
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack (Full), Cans of Food (x16), Bottles of Water(x8)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 36.7°C
Health: 100%
Hunger: 28%
Thirst: 17%
Sleep: 96%
Infection: 12%
Sanity: 71%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard

(I want to give you a few tips real quick since you've survived for a little while now.

1) Being cold will increase the rate at which the infection % rises. It will start taking affect at 35°C body temperature and below. Night time gets you cold, swimming in water makes you cold, and rain makes you cold. Being cold also decreases your accuracy with firearms, and strength with melee weapons. The infection % can be lowers by taking an antidote (drug), or eating fresh fruit. That lowers it slightly, while an antidote cures all of it.

2) Being thirsty (75% or lower) doesn't affect you much at all. Being parched (50% or lower) makes you slightly easier to be knocked unconscience. Being dehydrated (25% or lower) will make you extremely vulnerable to being knocked unconscience by being attacked or passing out by being shot at. It short, it makes you neurologically weak until it gets raised. Once it reaches zero, health will drained at a considerable speed.

3)Being starved (25% or lower) makes you weak with melee weapons and carrying items. Also, if you are carrying a heavy firearm, the gun will become too heavy to lift and will lose accuracy.

Anyways, back to the game. You exit the warehouse, and make your way towards the houses that you've seen earlier beyond the road. You cross the road and come to the first house in the line of houses. It seems that it hasn't been fortified. You kick the glass window in, and break inside. The sound of the rain and thunder follow you inside as you investigate shortly for any threats. No zombies can be heard or seen, and neither can any survivors.

The rain continues, and it doesn't look like it'll stop anytime soon.
===============================================
Name: Kenji
Age: 20
Days Survived: 0
Time of Day: Dusk
Weather: Overcast
Temperature: 73°F
=======
Clothing: Black trench coat, black combat pants, black boots, white jacket, black facemask (nose to shoulders)
Items: Swiss Army Knife, Bottled Water (x5)
Right Hand:
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 46%
Thirst: 38%
Sleep: 52%
Infection: 29%
Sanity: 40%
Honor: 15%
=======
Perks:
=======
Shelter: -
Power Supply: -
Food Supply: -
Water Supply: -
Population: -
Health: -
Fortifications: -
=======
Theresa
Condition: Healthy
Items:Strawberry Chewing Gum(x5),Forks(x6), Broomstick
-------
Trevon
Condition: Healthy
Items:Cans of Food (x4), Bottled Water(x1),Matches(x13),Matchbox, Baseball Bat
-------
Chris
Condition: Healthy
Items: Crowbar, Flares(x3)
-------

===================================
Name: Tarquin Brown
Age: 18
Days Survived: 0
Time of Day: Dawn
Weather: Sunny
Temperature: 85°F
=======
Clothing: Black hoodie,blue jeans,white running shoes
Items: Small Backpack, Pack of chewing gum(x2),Canned food(x6)
Right Hand: Baseball bat
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 98%
Thirst: 91%
Sleep: 93%
Infection: 13%
Sanity: 80%
Honor: 5%
=======
Perks: None
=======
Shelter: Mental Institution
Power Supply: 15 minutes worth
Food Supply: 7 days worth
Water Supply: 4 days worth
Population: 8 People
Health: 86%
Fortifications: 23%
Items: Desks, Cells, Unfashionable Clothing, Couches, chairs, refrigerators

===========================================
Name: Charlie Hewitt
Age: 18
Days Survived: 0
Time: 10:55 A.M.
Weather: Sunny
Temperature: 89°F
=======
Clothing: Multicam ACU Style Nylon Jacket, White Undershirt, Multicam ACU Style Nylon Pants, Multicam Boonie Hat, Military-grade Boots
Items: Multicam Tactical Ambidextrous Sling Bag , one bandage, four magazines, one C4 + Detonator, one mine
Right Hand: AC-556 (35;3)
Left hand: Occupied
=======
Body Temperature: 37°C
Health: 100%
Hunger: 96%
Thirst: 93%
Sleep: 98%
Infection: 2%
Sanity: 100%
Honor: 85% - Hero
=======
Perks:
-Well Fit (Boost to Speed and Fatigued less)
-Accurate (Precise with firearms)
-Honorable (Gain respect and trust 3x quicker)
-Leadership (Bigger boost to any allies morale)
-Hardened (Sanity is lost 2x less than normal)
=======
Shelter: Military Outpost
Power Supply: 16 days worth
Food Supply: 13 days worth
Water Supply: 26 days worth
Population: 16 survivors
Health: 100%
Fortifications: 95%
Items: Armory, Beds, Showers, Refridgerators, Shared Rooms, 4 Watch Towers, 3 HUMVEES, Helicopter, 2 Medical Camps, Cardboard, broken engine, scrap metal, aluminum
=======
Alpha Squad: 6 personnel
Bravo Squad: 6 personnel
Charlie Squad: 5 personnel
Delta Squad: 6 personnel

Somehow, you know exactly where to look. Knowing the guys, they'd be at the bar, drinking lightly and having conversations about the past and future.

You walk to the bar, and enter. Half of the guys from Alpha are hanging around half of the Delta. You join in on their conversation.
"The kid was only twenty." Sam from Alpha Squad says. "We'll miss him in Charlie Squad. He always kept his head up, even after we pranked him and only him." He raises a glass, and the others lightly chuckle at his comment, and they all drink.

A man from your squad, Jeff, picks up another conversation. "So, I heard that Bravo and Charlie were assigned to search for more survivors."
"Yeah. Haven't you noticed the three Humvees are gone?" another man says in a sarcastic tone.
"Yo," someone else cuts in,"don't we need to fix that helicopter?"
"Yeah bro." Jeff confirms.
"Don't we have engine parts or uhh... scrap metal layin' around here somewhere?" says Geoffrey, another man in Alpha.
"Yeah. We have some in the scrapyard, moron." Dave snaps.
Geoffrey gives him a nasty look, and Dave sends it right back.

Do you want to do or say something, or let things unfold by themselves?

ArgamenPhish
offline
ArgamenPhish
698 posts
Nomad

Name: Argamen Phish
Age: 28
Days Survived: 1
Time of Day: Dawn
Weather: Thunderstorm
Temperature: 68°F
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack (Full), Cans of Food (x16), Bottles of Water(x8)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 36.7°C
Health: 100%
Hunger: 28%
Thirst: 17%
Sleep: 96%
Infection: 12%
Sanity: 71%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard
------------------------------------------------------------------------------------------------
For now I look around for furniture and other heavy things to move to fortify the place. Also I look for any means to block that window. After that I will look in depth for any people or zombies. And finally once all is clear I'll look for junk drawers to see if I can find a lighter and make a fire to keep myself warm while I take a nap. After A wake up then I'm going to look for food, water, and other useful things. And maybe a bigger backpack.

trooper555able
offline
trooper555able
2,316 posts
Nomad

Name: Charlie Hewitt
Age: 18
Days Survived: 0
Time: 10:55 A.M.
Weather: Sunny
Temperature: 89°F
=======
Clothing: Multicam ACU Style Nylon Jacket, White Undershirt, Multicam ACU Style Nylon Pants, Multicam Boonie Hat, Military-grade Boots
Items: Multicam Tactical Ambidextrous Sling Bag , one bandage, four magazines, one C4 + Detonator, one mine
Right Hand: AC-556 (35;3)
Left hand: Occupied
=======
Body Temperature: 37°C
Health: 100%
Hunger: 96%
Thirst: 93%
Sleep: 98%
Infection: 2%
Sanity: 100%
Honor: 85% - Hero
=======
Perks:
-Well Fit (Boost to Speed and Fatigued less)
-Accurate (Precise with firearms)
-Honorable (Gain respect and trust 3x quicker)
-Leadership (Bigger boost to any allies morale)
-Hardened (Sanity is lost 2x less than normal)
=======
Shelter: Military Outpost
Power Supply: 16 days worth
Food Supply: 13 days worth
Water Supply: 26 days worth
Population: 16 survivors
Health: 100%
Fortifications: 95%
Items: Armory, Beds, Showers, Refridgerators, Shared Rooms, 4 Watch Towers, 3 HUMVEES, Helicopter, 2 Medical Camps, Cardboard, broken engine, scrap metal, aluminum
=======
Alpha Squad: 6 personnel
Bravo Squad: 6 personnel
Charlie Squad: 5 personnel
Delta Squad: 6 personnel

"Cool yourself, Dave, Geoffrey was just asking a question." I say as I take a seat with them, rubbing my hands to try and raise my body temp marginally.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: John Steele
Age: 18
Days Survived: 1
Time: 11:30 A.M.
Weather: Thunderstorm
Temperature: 64°F
=======
Clothing: Ripped Green Shirt, Cargo Jeans, Black Belt, Nike Shoes, Old Digital Watch
Items: Spent Lighter
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 25%
Thirst: 10%
Sleep: 87%
Infection: 12%­­
Sanity: 40%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, Paper, a Desk, a Garbage Can, Cardboard


================================================
Name: Argamen Phish
Age: 28
Days Survived: 1
Time of Day: Dawn
Weather: Thunderstorm
Temperature: 64°F
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack (Full), Cans of Food (x16), Bottles of Water(x8)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 36.7°C
Health: 100%
Hunger: 23%
Thirst: 13%
Sleep: 86%
Infection: 12%
Sanity: 71%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard
========
Temporary Shelter: House
Health: 98%
Fortifications: 36%

The house is now slightly fortified, and the window is blocked.

After searching the house for any threats or survivors, you came up empty.

You search all of the drawers in the house. You find jewelery, clothing, photos, and a few folded pieces of paper scattered inside, but no lighter of any type can be found here.

Do you still want to take a nap or change plans?
===============================================
Name: Kenji
Age: 20
Days Survived: 0
Time of Day: Dusk
Weather: Overcast
Temperature: 71°F
=======
Clothing: Black trench coat, black combat pants, black boots, white jacket, black facemask (nose to shoulders)
Items: Swiss Army Knife, Bottled Water (x5)
Right Hand:
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 44%
Thirst: 35%
Sleep: 50%
Infection: 29%
Sanity: 47%
Honor: 15%
=======
Perks:
=======
Shelter: Pawn Shop
Power Supply: ?
Food Supply: ?
Water Supply: ?
Population: 4
Health: 100%
Fortifications: 0%
=======
Theresa
Condition: Healthy
Items:Strawberry Chewing Gum(x5),Forks(x6), Broomstick
-------
Trevon
Condition: Healthy
Items:Cans of Food (x4), Bottled Water(x1),Matches(x13),Matchbox, Baseball Bat
-------
Chris
Condition: Healthy
Items: Crowbar, Flares(x3)
-------

Chris and Theresa glance at each other, then back at you and Trevon. They sigh, and nod.

Trevon leads the group into the store. Everyone did their best not to make any noise by stepping on any twigs or leaves, and so far, it paid off. No zombies have been running through the back door to catch anyone as of yet.

"Turns out it was a pawn shop." Trevon says, as he stands up from crouching and looks at the shelves at either side of the room. "This is a storage room."

"How did you know this is a pawn shop?" Chris asks as he closes the door behind the group.

"The unused 'awn shop' signs hung up everywhere." He replies. He is right, the storage room has these signs all around the storage room strangely enough. "I'm guessing these are the signs they didn't want to be shown on the front side of the building."

The group ignores the contents of the shelves, as it seemed to be a few gaming items, jewelery, and a few other items, except for Theresa. The jewelery has caught her eye, and she stops to try some of the necklaces on.

Trevon enters the main room first, which happens to be right across from the counter. Its very easy to see over the shelves in this room. Every single item can be seen that is hanging on the walls is extremely vauluable, and the items are the shelves are small luxuries.
"Looks like this was a pretty successful pawn shop." Trevon comments.

"You were wrong, Trey. This isn't a gun store. We are wasting our time." Chris says, satisfied with being correct.

"Have you ever been in a pawn shop, Chris? Almost every single pawn shop has weapons either at the front desk in glassware, or in a room behind the cashier."

"Well... most pawn shops. Not all of them." Chris says, struggling to spit out his words.

Trevon turns, and walks towards the front as you and Chris slowly follow. The guitars that are hanging on the walls caught Chris's eye immediately, and he turns right to check them out. So far, the items on the shelves are movies, games, gaming accessories, and a few different clothing options like gloves or socks. On the other side of the shelf is another parallel to it, and that one has hardware on the side that you can see.

"Hey! These are freakin' amazing!" Chris yells in excitement.

You and Trevon both shush him angrily, hoping someone or something didn't hear him. You walk up to the glass front door to check, and see nothing approaching. Theresa comes into the main room and looks at Chris like he'd pissed himself. She shakes her head, and goes back into the storage room to check out more jewelery. Maybe the jewelery is brightening her mood some. Maybe.

===================================
Name: Tarquin Brown
Age: 18
Days Survived: 0
Time of Day: Dawn
Weather: Sunny
Temperature: 87°F
=======
Clothing: Black hoodie,blue jeans,white running shoes
Items: Small Backpack, Pack of chewing gum(x2),Canned food(x6)
Right Hand: Baseball bat
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 96%
Thirst: 88%
Sleep: 90%
Infection: 13%
Sanity: 75%
Honor: 5%
=======
Perks: None
=======
Shelter: Mental Institution
Power Supply: 15 minutes worth
Food Supply: 7 days worth
Water Supply: 4 days worth
Population: 8 People
Health: 86%
Fortifications: 23%
Items: Desks, Cells, Unfashionable Clothing, Couches, chairs, refrigerators

===========================================
Name: Charlie Hewitt
Age: 18
Days Survived: 0
Time: 11:50 A.M.
Weather: Sunny
Temperature: 91°F
=======
Clothing: Multicam ACU Style Nylon Jacket, White Undershirt, Multicam ACU Style Nylon Pants, Multicam Boonie Hat, Military-grade Boots
Items: Multicam Tactical Ambidextrous Sling Bag , one bandage, four magazines, one C4 + Detonator, one mine
Right Hand: AC-556 (35;3)
Left hand: Occupied
=======
Body Temperature: 37°C
Health: 100%
Hunger: 94%
Thirst: 90%
Sleep: 97%
Infection: 2%
Sanity: 100%
Honor: 85% - Hero
=======
Perks:
-Well Fit (Boost to Speed and Fatigued less)
-Accurate (Precise with firearms)
-Honorable (Gain respect and trust 3x quicker)
-Leadership (Bigger boost to any allies morale)
-Hardened (Sanity is lost 2x less than normal)
=======
Shelter: Military Outpost
Power Supply: 16 days worth
Food Supply: 13 days worth
Water Supply: 26 days worth
Population: 16 survivors
Health: 100%
Fortifications: 95%
Items: Armory, Beds, Showers, Refridgerators, Shared Rooms, 4 Watch Towers, 3 HUMVEES, Helicopter, 2 Medical Camps, Cardboard, broken engine, scrap metal, aluminum
=======
Alpha Squad: 6 personnel
Bravo Squad: 6 personnel
Charlie Squad: 5 personnel
Delta Squad: 6 personnel

"Charlie... what are you doing? You're not cold are you?" Dave says, chuckling to himself while he raises his drink to his lips.

"Shut the hell up, Dave. You aren't even funny." says Geoffrey.

Dave sips the last of his drink, and stands up as his bottle clashes with the concrete flooring. Dave approaches Geoffrey, and slams his hands on the table. Geoffrey recoils away from the table a little, but settles back in his spot after they both stare at each other before Dave speaks again. "Did I ask for your input?" his voice quiet, yet still raspy. Geoffrey doesn't say anything, then dDave asks again, but raises his voice greatly.

"Knock it off Dave." says one of his squad mates, nicknamed Ares. "Sit back down and leave the situation alone. Do you hear yourself? You're getting heated up by nothing."

Dave raises his hands from the table and rests them by his side. He turns to Ares, and looks at him the way he stared Geoff down, but doesn't do anything. Ares is much bigger than him, which is why he is called Ares, 'the God of War'. He's also more intelligent, so Dave can't do anything but listen and be his pet. Dave still says nothing, but punches the door on his way out of the bar. Everyone takes a few seconds to chill out. A few of them couldn't help but to shake their heads at the man.

ArgamenPhish
offline
ArgamenPhish
698 posts
Nomad

Name: Argamen Phish
Age: 28
Days Survived: 1
Time of Day: Dawn
Weather: Thunderstorm
Temperature: 64°F
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack (Full), Cans of Food (x16), Bottles of Water(x8)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 36.7°C
Health: 100%
Hunger: 23%
Thirst: 13%
Sleep: 86%
Infection: 12%
Sanity: 71%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard
========
Temporary Shelter: House
Health: 98%
Fortifications: 36%

I gather as much clothing and bedding together and use it as insulation against the heat and go to sleep. Maybe if I'm refreshed I can be more effective. After I wake up i will do a further search of the house for anything of use. Also I'll take some jewelry, maybe it can be used for currency.

trooper555able
offline
trooper555able
2,316 posts
Nomad

Name: Charlie Hewitt
Age: 18
Days Survived: 0
Time: 11:50 A.M.
Weather: Sunny
Temperature: 91°F
=======
Clothing: Multicam ACU Style Nylon Jacket, White Undershirt, Multicam ACU Style Nylon Pants, Multicam Boonie Hat, Military-grade Boots
Items: Multicam Tactical Ambidextrous Sling Bag , one bandage, four magazines, one C4 + Detonator, one mine
Right Hand: AC-556 (35;3)
Left hand: Occupied
=======
Body Temperature: 37°C
Health: 100%
Hunger: 94%
Thirst: 90%
Sleep: 97%
Infection: 2%
Sanity: 100%
Honor: 85% - Hero
=======
Perks:
-Well Fit (Boost to Speed and Fatigued less)
-Accurate (Precise with firearms)
-Honorable (Gain respect and trust 3x quicker)
-Leadership (Bigger boost to any allies morale)
-Hardened (Sanity is lost 2x less than normal)
=======
Shelter: Military Outpost
Power Supply: 16 days worth
Food Supply: 13 days worth
Water Supply: 26 days worth
Population: 16 survivors
Health: 100%
Fortifications: 95%
Items: Armory, Beds, Showers, Refridgerators, Shared Rooms, 4 Watch Towers, 3 HUMVEES, Helicopter, 2 Medical Camps, Cardboard, broken engine, scrap metal, aluminum
=======
Alpha Squad: 6 personnel
Bravo Squad: 6 personnel
Charlie Squad: 5 personnel
Delta Squad: 6 personnel

"Well, that escalated quickly. But with all due respect, Geoffrey, even if he picked the fight, insulting his sense of humor was a bad move. Even if you didn't mean it as such. But anyways, how'd you guys get into the military?"

scrapydukes
offline
scrapydukes
88 posts
Nomad

Name: Andrew Foster
Age: 18
-------
Clothing: Plad flanel shirt, Work Jeans, Belt, boots, Safety glasses, Hard hat.
Items: Bottled water (4x), sandwitch, apple, small fishing kit (4 small lures 20ft of line in a tube)
Right Hand: Wood axe
Left hand: Wood axe
-------
Body Tempurature: Average
Last Ate:
Last Slept:
Last Drank:
Infection:
Sanity:
Honor:
-------
---Body Conditions---
Head: 100%
Torso: 100%
L. Arm: 100%
R. Arm: 100%
L. Leg: 100%
R. Leg: 100%
-------
Perks: None
-------
Shelter:
Power Supply:
Water Supply:
Population: 0 survivors
Health: %
Items:
Other House Inhabitants:

(Me and my father do a bit of farm work so I picked a few of the normal things I carry on a daily basis out on the ranch. made sure to leave out the fire arms and most of the other various tools as i feel they would give me an unfair start.)

scrapydukes
offline
scrapydukes
88 posts
Nomad

Also sorry forgot to post that I was going to try and go with the easy story for now.

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