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Heroes of Irridia (Fantasy rpg)

Posted Feb 4, '13 at 6:40pm

loco5

loco5

16,325 posts

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 2/10
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, Acid, 2 smokesticks, Bag o' Caltrops
Gold:6
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and


he frowns "let me get my coin purse" and he reaches into his belt, hidden by the long tunic, pulling the acid, and uncorking it with two fingers, and proceeds to throw it in the man's face

 

Posted Feb 4, '13 at 7:50pm

MattEmAngel

MattEmAngel

7,317 posts

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 1 1/30 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:13
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Skills: Double throw/shot [1/2]
Weapons: Elven dagger (2-7 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage), Knife (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:Backpack, Strange Orb, Strange Dagger, Arrows (22), Quiver, Waterskin (4), Meat(11), Bread(1), Choke Cord (Bowstring)
Gold:26
Description: *shrouded in mystery*

"First, everyone tend to your homes. Take your belongings and return to your house. We will fix them first. After that, the shops. Then the gold will be returned to you and the shopkeepers (see if you can find your records.) When we are done, I will take the map and set out on a new quest."

 

Posted Feb 5, '13 at 4:34am

sourwhatup2

sourwhatup2

3,794 posts

The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 1, 1/30 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 14
*Cha: 13
*Per: 11
*Wis: 10
*Int: 11
Secondary Attributes:
*Hp: 8/32
- 1 Wound
*Hit: 11/20
*Def: 13/20
*Ran: 11/20
*Ene: 39/39
Skills: Stunning strike (5 energy, 50% damage, stuns)
Weapons: 2 Daggers (2-7 Damage), Hidden Blade (1-6 damage/hidden)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 29 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 30
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power. He has a freshly healed gash on his right arm. He has a large wound on his chest.

~I attempt my ''Stunning Strike'' on him.~

 

Posted Feb 5, '13 at 6:18pm

theonewhoplays

theonewhoplays

417 posts

Ugluk:
You throw the acid right into the mans face. Burning him quite badly. he screams in pain as he stumbles backwards. Do you attack him?

Kenji:
The damage is gravely but the elves work with an inner fire only the fair folk can show. It takes only a few days until everything is set up enough that they will not need your help anymore. A makeshift tactic central was established in on of the bigger houses. It is time to plan the quest. What do you take with you? Who will travel with you? The villagers will surely help you with everything they can.

Sizadiev:
You try to stun him, but he parries.
He stabs you. and the world fades to black as you sink to the ground.
You have been knocked out. But you are not quite dead yet.
.
.
.
Light falls into your eyes as you open them slowly. Your whole body hurts from the wounds recieved in battle. But you are alive. You are lying on your back. It takes a few moments for you to realize that you must be on a ship. Everyhing is made of wood and the floor swings lightly. What do you do?
(despite being knocked out, you get 9 xp for the fight. Also you healed up while you were out)

Updated sheet:
The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 1, 10/30 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 14
*Cha: 13
*Per: 11
*Wis: 10
*Int: 11
Secondary Attributes:
*Hp: 19/32
*Hit: 11/20
*Def: 13/20
*Ran: 11/20
*Ene: 39/39
Skills: Stunning strike (5 energy, 50% damage, stuns)
Weapons: 2 Daggers (2-7 Damage), Hidden Blade (1-6 damage/hidden)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 29 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 30
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power. He has a freshly healed gash on his right arm. He has a freshly healed large wound on his chest that is sewn shut and will surely leave a scar.

 

Posted Feb 5, '13 at 7:00pm

loco5

loco5

16,325 posts

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 2/10
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, 2 smokesticks, Bag o' Caltrops
Gold:6
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and


kick him over, seize his weapons first and then his possessions, then quietly and quickly walk away

 

Posted Feb 5, '13 at 7:24pm

MattEmAngel

MattEmAngel

7,317 posts

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 1 1/30 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:13
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Skills: Double throw/shot [1/2]
Weapons: Elven dagger (2-7 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage), Knife (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:Backpack, Strange Orb, Strange Dagger, Arrows (22), Quiver, Waterskin (4), Meat(11), Bread(1), Choke Cord (Bowstring)
Gold:26
Description: *shrouded in mystery*

I think I'm going to rest for a day, then go visit the shops.

 

Posted Feb 6, '13 at 11:12am

BlazingZelda

BlazingZelda

884 posts

Name:Endrek Mahl
Race: Human
Level: 0 9/10 XP
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 7/42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes, Mammoth fur coat,
Inv.: Waterskin, Satchlet for Herbs(containing 2 healing herbs), Magic Dust (for idenfifying magic)(4), Waterskin, Bread(3) Mammoth tusk.
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 2 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

[quote= Edrek maul said]What about the others?[/quote]

 

Posted Feb 6, '13 at 5:20pm

theonewhoplays

theonewhoplays

417 posts

Endrek:
"The others?" The dwarf asks. They probably are out already. That canal must've led somewhere. We can't help them anyways. There is a whole lot of goblins outside waiting for us remember? Now... go find us another route out of here. I will get the treasure" What do you do?

Kenji:
Luckily, the raiders were interrested in the elves themselves and not the goods they had. So the shops are relativly well stocked. What do you want to buy?

Ugluk: You kick him over. Since his face is full of acid he can't really do much so you grab what is in his pockets. You find 12 goldpieces and a vial filled with a strange liquid. You also take his dagger and then flee the scene. Where to go now? (you also get 1 xp)

 

Posted Feb 6, '13 at 5:24pm

theonewhoplays

theonewhoplays

417 posts

And finally, after all this time... I present LORE


Religion:
The main Religion practiced in Irridia is the Religion of the three draconic Gods, Lihruhr, Tehruhr and Dihruhr. Lihruhr is the dragon of light, he is the lord of order, law, life and all that is good. He also is the patron of the Warriors guild. Tehruhr is the dragon of balance, he is the lord of calm and patience. He is also the patron of all mages and is believed to be the god of the arcane winds. Dihruhr is the dragon of darkness, he is the lord of destruction, dismay and death. He is also the patron of those who walk with the shadows. Interestingly the necromancers do not pray to Dihruhr which would be more fitting for them, but to Lihruhr. They believe that necromancy is the greatest gift of Lihruhr as it gives life to those who were dead.

Factions:

The Empire:
The Empire is the biggest nation on the continent of Irridia and some say the mightiest. It consists of three smaller nations. The northern kingdom of Telrion, the main body of the empire and the land of the homeland of the Emperor, the Southern Republics, a covenant of city states that is governed by council of Lords and is mainly interested in trade, and the eastern Kingdom of Estria, a beautiful landscape governed by old families, the men and women of Estria are still living in the old ways and it is sometimes seen as a backwater. But still these men and women are amongst the most loyal citizens of the Empire and fierce warriors when the call to arms is there.
The Empire is one of the younger nations of the continent, being created less than 1000 years ago. It was founded from the ruins of the old empire that came before it and the Tribes of âBarbariansâ that destroyed it. These tribes originated from the eastern part of Estria that is now known as the land of the Necromancers. In the beginning of its young life the Empire had to fight many challenges. The tribes were fighting each other for the leadership until one Warlord named Tellron the Greater finally was victorious over all other lords. He declared himself emperor, founded the land of Telrion which became home to all future emperors. But that is not where the hardship ended. Orcish tribes from the southern part of the continent attacked the empire again and again which led to the alliance of men and dwarves. Hundreds of years the fight continued, until the uprising of the necromancers and the alliance with the Sylvan.

*OOC: The Empire is based on the high and late medieval Holy Roman Empire, with Telrion being the main part. The Southern Republics are based on the Italian city states and Estria is based on the early medieval western Europe. Just so you now*

*that is the first bit of lore. other bits will follow. I don't know wether i will follow a plan or just upload whatever piece of lore i want. Of course you could always ask me for what you want to see*

 

Posted Feb 6, '13 at 6:59pm

loco5

loco5

16,325 posts

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 3/10
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, 2 smokesticks, Bag o' Caltrops, Strange vial, Dagger
Gold:18
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and


head to the alchemist, and inspect the dagger along the way

also big thumbs up for lore

 
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