ForumsForum GamesColonize a planet for SOLAR DOMINATION!

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evilsweetblock
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evilsweetblock
2,613 posts
Jester

Story: There are many gods in this Whatever this is, and the they decide to create and fight over a single solar system. However, the winner of this solar system shall become the new god of gods. You are one of these gods, and you create a planet for this challenge.. But the god of gods make many other tribes on your planet and on othera for your nations to conquer.


You must evolve your tribe and destroy the other tribes and gods to become the almighty god! There are only 8 planets, but in a random event more solar systmes may be made for more people.

Solar system:
Vacant planet 1
Vacant planet 2
Vacant planet 3
Vacant planet 4
Vacant planet 5
Vacant planet 6
Vacant planet 7
Vacant Planet 8


Planet sheet:

Planet name:
Tribes name:
Weather: Sunny
Planet size: (XS, S, M, L, XL, XXL, the size gives your planet more Health, but also more enmies.)
Planets health: (Depends on size) (The reason for this is like the amount of resources on the planet and once it hits zero it will basically explode, so becareful how much you hurt the planet)
Main resource: (I decide)
POP: 200
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Techs: none
Millatary: None
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: None
Number of tribes: (I decide, size does factor on this though)
Buildings: Command tent (1000/1000 Health)


I hope lots of people play!

  • 94 Replies
evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Planet name: Yoran
Tribes name: The Green Cross
Tribe area: Plains
Weather: Sunny
Planet size: XL
Planets health: 999,999,999,976
Main resource: Copper
POP: 98
Resources:
100/100 Iron
100/100 Wood
100/100 Stone
100/100 silver
0/100 Gold
100/100 Copper
Techs: none
Researching: Tools 14/20 (50)
Fortifications: Small mud wall
Archery: 10/23 (100)
cattle: 9 bisons
Millatary:
40 Explorers (0)
10 hunters (0)
200 Researchers (50)
Known enemies: Large barbaric camp
Known deposits/forests: None
Owned deposits/forests: Empty copper mine (10,000 viens of copper)
Number of tribes: 17 (including you)
Buildings: Command tent (1000/1000 Health

Your men start to go exploring, and find an empty copper mine You should claim it. before you mine the mine, I suggest you finish tools for pickaxe the start with swords. Congratulations! You finished upgrading mud fortification. It takes 7 turns to build and has 700 Health.

Planet name:Xeron 7
Tribes name:Masamune clan
Weather: Sunny
Planet size:XL
Planets health: 1,00,000,000
Main resource: Iron
POP: 200
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Techs: none
Millatary: None
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: Iron mine ( 1,000,000 Veins of iron)
Number of tribes: 21
Buildings: Command tent (1000/1000 Health)

You tribe in iside of an iron mine, and its full of iron!!

Planet name: Sureafen
Tribes name: Frontrosis
Weather: Sunny
Planet size: L
Planets health: 750,000,000
Main resource: Gold
POP: 98
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Tech: Fighting (0/10), Fishes (20) (50), Waters (0/5) (50)
Millatary:
50 Hand to hand (50)
100 Researchers (0)
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: Disliked forest (100,000 peices of wood)
Number of tribes: 4
Buildings: Command tent (1000/1000 Health)

Yes, I mean sharks. and when Im talking about to big to be this close to the island, im talking megalodon size.

Well, the type of trees doesnt matter, but sice you want to know, lets make it harder for you! These trees are of unknown variety to you, but they have very strong bark and extremly hard to cut.

The soil on your island is composed mostly of grassy mud, actually.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Planet name: Yoran
Tribes name: The Green Cross
Tribe area: Plains
Weather: Sunny
Planet size: XL
Planets health: 999,999,999,976
Main resource: Copper
POP: 98
Resources:
100/100 Iron
100/100 Wood
100/100 Stone
100/100 silver
0/100 Gold
100/100 Copper
Techs: none
Researching: Tools 14/20 (50)
Fortifications: Small mud wall
Archery: 10/23 (100)
cattle: 9 bisons
Millatary:
40 Explorers (0)
10 hunters (0)
200 Researchers (50)
Known enemies: Large barbaric camp
Known deposits/forests: None
Owned deposits/forests: Empty copper mine (10,000 viens of copper)
Number of tribes: 17 (including you)
Buildings: Command tent (1000/1000 Health

Yes, copper! I assign every free researcher to Tools so it finishes faster, while sending my 10 hunters to guard/claim that mine. I also send my explorers out again to get even more info.

evilsweetblock
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evilsweetblock
2,613 posts
Jester

.


Planet name: HellBend
Tribes name: HellBenders
Weather: Sunny
Planet size: Medium
Planets health: 175,000,000
Main resource: None
POP: 150
Resources:
100/100 Iron
100/100 Wood
100/100 Stone
100/100 silver
0/100 Gold
100/100 Copper
Techs: none
Millatary: 25 explorers (0)
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: None
Number of tribes: 4
Buildings: Command tent (1000/1000 Health)


You send 50 men ot to explore, but only 25 come back. It seems that theres alot of iron and stone underneath a mammoth nest. Maybe they feed off minerals?

evilsweetblock
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evilsweetblock
2,613 posts
Jester

Planet name: Yoran
Tribes name: The Green Cross
Tribe area: Plains
Weather: Sunny
Planet size: XL
Planets health: 999,999,999,976
Main resource: Copper
POP: 108
Resources:
100/100 Iron
100/100 Wood
100/100 Stone
100/100 silver
0/100 Gold
100/100 Copper
Techs: none
Researching:
Stone tools unlocked!
Fortifications: Small mud wall
Archery: 20/23 (100)
cattle: 9 bisons
Millatary:
10 hunters (0)
200 Researchers (100)
Known enemies: Large barbaric camp
Known deposits/forests: None
Owned deposits/forests: Empty copper mine (10,000 viens of copper)
Number of tribes: 17 (including you)
Buildings: Command tent (1000/1000 Health

As you send your men out, but they never return.... (Note, to get better chances of taming/riding these bison things, you must kill one and research it)

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Oh and also, you must build the mud wall before you can use it.

1 miner = 1 stone, And such.

And you can now train hammer men! Its hammer time!

maxaznboy
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maxaznboy
216 posts
Peasant

Planet name: Sureafen
Tribes name: Frontrosis
Weather: Sunny
Planet size: L
Planets health: 750,000,000
Main resource: Gold
POP: 98
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Tech: Fighting (0/10), Fishes (20) (50), Waters (0/5) (50)
Millatary:
50 Hand to hand (50)
100 Researchers (0)
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: Disliked forest (100,000 peices of wood)
Number of tribes: 4
Buildings: Command tent (1000/1000 Health)


Yes, I mean sharks. and when Im talking about to big to be this close to the island, im talking megalodon size.

Well, the type of trees doesnt matter, but sice you want to know, lets make it harder for you! These trees are of unknown variety to you, but they have very strong bark and extremly hard to cut.

The soil on your island is composed mostly of grassy mud, actually.


Hmm, alright thanks, though mind if I ask what the leaves are like? (So I can give it a name XD). Also, extremely hard to cut, but how about 'peeling' the bark off?

Anyways, I'll assign 30 researchers to study the trees -- what we can do to cut them, how we can use it's bark (most likely armor), what other materials of it we can use (maybe leaves as well), how they grow (for repopulation), etc. Next I'll assign 38 men to start gathering whatever material they deem useful -- rocks, twigs, branches, bark(if they are like most, which seem to fall off as the tree grows bigger), etc -- from around the forest.


Ps. Am I close to the waters, by any chance? If so, am I able to move me camp? Wouldn't want to get attacked by them 'sharks' - which I'll name Leviathans (levi for short) (if I'm able to name them - for easier understanding).

Ps2. Actually. the type of trees do matter, to me opinion. For example: fruit trees -- for the fruits and stuff; then there are others like palm tree - uses the leaves for roofs and such, 'regular' tree(typical ones, like oak and such) and pine trees(needle leaves: think christmas tree) - mainly used for 'building' material, etc.
mechninja
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mechninja
1,577 posts
Nomad

Planet name:Xeron 7
Tribes name:Masamune clan
Weather: Sunny
Planet size:XL
Planets health: 1,00,000,000
Main resource: Iron
POP: 200
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Techs: none
Millitary: None
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: Iron mine ( 1,000,000 Veins of iron)
Number of tribes: 21
Buildings: Command tent (1000/1000 Health)

I command 40 of my people to create tools and start mining,while I command 5 groups of 10 (50 in all) to start searching for animals to hunt and kill in the mine.

loco5
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loco5
16,288 posts
Peasant

Planet name:Vishaka IV
Tribes name:Vish Oligarchy
Weather: Sunny
Planet size: XL
Planets health: 999,000,000
Main resource: Wood
POP: 61
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Techs: Axes (150 men) (15/18)
Military: 20 unarmed, 100 workers, 30 Club wielders
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: Forest of derp (300,000 Wood)
Number of tribes: 20
Buildings: Command tent (1000/1000 Health)



I have the men start to do patrols, 5 man groups of club wielders and have them do a rough perimeter of our tribe

nolaldi
offline
nolaldi
192 posts
Shepherd

Planet name: HellBend
Tribes name: HellBenders
Weather: Sunny
Planet size: Medium
Planets health: 175,000,000
Main resource: None
POP: 150
Resources:
100/100 Iron
100/100 Wood
100/100 Stone
100/100 silver
0/100 Gold
100/100 Copper
Techs: none
Millatary: 25 explorers (0)
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: None
Number of tribes: 4
Buildings: Command tent (1000/1000 Health)

I make 30 researchers and tell them to research weapons.

evilsweetblock
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evilsweetblock
2,613 posts
Jester

Mr. epicgameking got hit by an amish hater's car, I've just been so distrought I couldnt post, I promise I'll post before sunday.

marinecorps101
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marinecorps101
604 posts
Peasant

Planet name:
Tribes name:
Weather: Sunny
Planet size: XXL
Planets health:
Main resource:
POP: 200
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Techs: none
Millatary: None
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: None
Number of tribes:
Buildings: Command tent (1000/1000 Health)

This is my first game in a few months on a glitch with my account

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Planet name: Sureafen
Tribes name: Frontrosis
Weather: Sunny
Planet size: L
Planets health: 750,000,000
Main resource: Gold
POP: 66
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Tech: Fighting (5/10), Fishes (5/20) (50) Trees (0/5) (30)
Known landform: The water is composed of 87% salt
Tasks: scavenging (0/N/A) (38)
Millatary:
50 Hand to hand (50)
100 Researchers (0)
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: Disliked forest (100,000 peices of wood)
Number of tribes: 4
Buildings: Command tent (1000/1000 Health)


Yes you re very close to the waters, right next to them, actually. But this may be useful against direct assualts through sea, but if you still want to move your camp itll cost 50 days or so. yes you can name them levis.

(Tip, Theres a few beached sharks, you may be able to research them and see more about them)
(Your also the only person that hasent started researching tools, you think thats ok?)

Planet name:Xeron 7
Tribes name:Masamune clan
Weather: Sunny
Planet size:XL
Planets health: 1,00,000,000
Main resource: Iron
POP: 121
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Techs: Tools: (0/20) (40)
Millitary: 40 Researchers (0)
50 Hunters (0)
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: Iron mine ( 1,000,000 Veins of iron)
Number of tribes: 21
Buildings: Command tent (1000/1000 Health)

Your hunters find spiders that look like diremites, so they shall be called diremites! They stand around 5.6 feet tall, and will eat your people pretty quickly, for more info kill one then research.

Planet name:Vishaka IV
Tribes name:Vish Oligarchy
Weather: Sunny
Planet size: XL
Planets health: 999,000,000
Main resource: Wood
POP: 67
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Techs:
Weapons: Stone axes
Military: 20 unarmed, (20)
100 workers, (100)
30 Club wielders (0)
150 Researchers (150)
Known enemies: Small barbaric camp
Owned deposits/forests: Forest of derp (300,000 Wood)
Stone quarry (5000 Stone)
Number of tribes: 20
Buildings: Command tent (1000/1000 Health)

They do a patrol and find a nice little enemy camp, you could crush it, or not. You also find a quarry which may be nice later.

(It costs 5 stone to make a stone axe, so the quarry is a good idea.)

Player list:
Epicgameking
max
mech
loco
nola
Blk (kicked in 5 more posts)
Balboros (NPC)

loco5
offline
loco5
16,288 posts
Peasant

report
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Planet name: Sureafen
Tribes name: Frontrosis
Weather: Sunny
Planet size: L
Planets health: 750,000,000
Main resource: Gold
POP: 66
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Tech: Fighting (5/10), Fishes (5/20) (50) Trees (0/5) (30)
Known landform: The water is composed of 87% salt
Tasks: scavenging (0/N/A) (38)
Millatary:
50 Hand to hand (50)
100 Researchers (0)
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: Disliked forest (100,000 peices of wood)
Number of tribes: 4
Buildings: Command tent (1000/1000 Health)

Yes you re very close to the waters, right next to them, actually. But this may be useful against direct assualts through sea, but if you still want to move your camp itll cost 50 days or so. yes you can name them levis.

(Tip, Theres a few beached sharks, you may be able to research them and see more about them)
(Your also the only person that hasent started researching tools, you think thats ok?)

Planet name:Xeron 7
Tribes name:Masamune clan
Weather: Sunny
Planet size:XL
Planets health: 1,00,000,000
Main resource: Iron
POP: 121
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Techs: Tools: (0/20) (40)
Millitary: 40 Researchers (0)
50 Hunters (0)
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: Iron mine ( 1,000,000 Veins of iron)
Number of tribes: 21
Buildings: Command tent (1000/1000 Health)

Your hunters find spiders that look like diremites, so they shall be called diremites! They stand around 5.6 feet tall, and will eat your people pretty quickly, for more info kill one then research.

Planet name:Vishaka IV
Tribes name:Vish Oligarchy
Weather: Sunny
Planet size: XL
Planets health: 999,000,000
Main resource: Wood
POP: 67
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Techs:
Weapons: Stone axes
Military: 20 unarmed, (20)
100 workers, (100)
30 Club wielders (0)
150 Researchers (150)
Known enemies: Small barbaric camp
Owned deposits/forests: Forest of derp (300,000 Wood)
Stone quarry (5000 Stone)
Number of tribes: 20
Buildings: Command tent (1000/1000 Health)


have the researchers start on simple picks, while i use loose rocks to arm 50 men with axes, have 5 club wielders scout the camp out, seeing how many of htem are/ how they seem to be doing, etc.

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Ummm you just double posted on me I think? Well Im going to pretend that didnt happen...

marinecorps101
offline
marinecorps101
604 posts
Peasant

Planet name: Omega
Tribes name:
Weather: Sunny
Planet size: XXL
Planets health:
Main resource:
POP: 200
Resources:
0/100 Iron
0/100 Lead
0/100 Wood
0/100 Stone
0/100 silver
0/100 Gold
0/100 Copper
Techs: none
Millatary: None
Known enemies: None
Known deposits/forests: None
Owned deposits/forests: None
Number of tribes:
Buildings: Command tent (1000/1000 Health)

is this it

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