ForumsForum GamesBronze Labrynth [RPG]

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Talonwood
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Talonwood
536 posts
Nomad

First and foremost, No swearing or anything inappropriate, Really, its not much to ask.

Bronze Labyrinth

Your are a robot, epicene (genderless) in most cases, vaguely humanoid, large dextrous hands and feet with rubber grip, smooth bronze skin with small gaps at joints revealing a black clockwork like interior, riddled with wires. You have blue lights representing eyes, your actual vision comes from a small black camera on your forehead. You have a small slit for a mouth which can speak in a basic CPU Language.
You are not water-proof, you must sleep an hour every once in a while for self repair on small things inside your body such as artificial metal muscles and internal leaks of Pnuema (your life-blood)

You are a puzzle bot, designed following regulations to enter the competition.
'Bronze Labyrinth' the first robot to reach the end of the trapped maze wins its owner millions of dollars and fame as a technician. But all you are aware of is that you must finish the labyrinth. Your life will be complete if you do. Friendships, Alliances may be made, but when you and they stands at the exit gate, it is free-for-all.


Name : (E.G. Cognizant1, Primus, Septimus, Torren)
Styling : Do you have fake hair? A different eye color? Perhaps you are embellished with a strange alphabet you cannot read (English, Japanese, Etc), painted, Are your proportionally different? (Appearing more male of female)
Ability1 : Faster repair (30 minute sleep), Water Proof, Hand Contact-Tazer (effects traps and other competitors), Extra pair of arms, Enhanced Speed (Jumping, dodging, etc)
Ability2 : Key-Type-1, Key-Type-2, Water-Proof, Trap-Awareness (it only makes sense when it happens), Metal-Metabolism (Eat broken trap fragments and metal units to heal.)
HP ; 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers)

  • 368 Replies
lord0ftiki
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lord0ftiki
1,146 posts
Nomad

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 99.5/100
Inflictions :

I guess I have nothing to store the metal bits in, so I'll just leave them there a while. Does the pool obstruct my passage through the path?

Talonwood
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Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : Cloaker-Virus , Slightly-Over-Heated (This is a rather minor infliction, yet a human would be ashen at this temperature...)

The door opens with ease, you find a scattering of dead metal lemmings, almost dry, the corner of the room is slightly moist and drips fall from the ceiling. There is a door opposite you, a robot stands frozen just next to the door, Being somewhat moist you believe them to be likely 'dead' (I do not believe the person owning this robot will return, Nevertheless, You may not eat them, I'd have made them disappear if there were no water.)

The pads on your shoes make it unlikely you will be harmed by water, in this room.

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 99.5/100
Inflictions :

You may store metal bits in your arm, since, its mostly hollow as are all your limbs, Its hard to tell from the darkness, but the passage likely ends on the other side, although you can walk around the rim of the pool.

Talonwood
offline
Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : Cloaker-Virus

The lemmings are a banquet, Although, You could probably only cram two into your arm.

lord0ftiki
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lord0ftiki
1,146 posts
Nomad

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 99.5/100
Inflictions :

I'm going to eat the metal bits,I don't want unbalanced arms while I shimmy around the pit. Which I attempt to do.

Talonwood
offline
Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent : 10 Metal bits, 8 dead L0-Mundr (Bit Value Total : 24, 3 per L0-Mundr)

As you head back through to a door, You find the one-way door has slammed on the robot that had been chasing you, It is now only partially open. You enter the Bit shop and find yourself facing what appears to be a steel puzzle bot from the waist up, from the waist down an armored car. On the walls is a rack of assorted weapons behind the robot-trader.


Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : +5/10 Insta-Repair, Slightly-Over-Heated (This is a rather minor infliction, yet a human would be ashen at this temperature...)
Invent : 0 metal bits

(Originally, There was nothing on the other side, but, Its my RP, lol. And supposedly this is near the center of the maze...And perhaps I will add some of a concept I never got to try.)

You pass around the molten pool, Heat rising, slightly, relatively. Beyond you find the passage obscured by red-translucent vines hanging over the exit door, You believe there to be a jungle like area through this path.

Talonwood
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Talonwood
536 posts
Nomad

(XD yea, Probably should have added it earlier, the sequels card bio I imagine will be somewhat bigger. Actually from my Ideas about the sequel its almost tempting to do that instead. But I think it would suffer were this RP not done first.)

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent :Type-1 Key, 10 Metal bits, 8 dead L0-Mundr, (Bit Value Total : 24)

"For three bits I will sell you a bronze reaver vibro-axe." The robot began, its voice obviously devoid of your level of autonomy. "For 7 bits, you may purchase a type one key. Sixteen bits may obtain you full repair. A three-uses Tazer glove can be bought for 21 bits."
Its voice was grating.
"L0-mundr bane is available for 23 bits. And last but not least. A Neo-Trident is sold for a bargain twenty six bits." The robot seemed to freeze, mouth half open once it answered your question. Saving energy doubtless.

lord0ftiki
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lord0ftiki
1,146 posts
Nomad

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : +5/10 Insta-Repair, Slightly-Over-Heated (This is a rather minor infliction, yet a human would be ashen at this temperature...)
Invent : 0 metal bits

The vines obscuring the exit are, I take it, in-passable?

Talonwood
offline
Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent :Type-1 Key, Metal bits 1.

You receive a trident with a glowing green tip. You feel its potential. You could easily swap it between all four of your hands in seconds and fight of other Puzzle-Bots or weaker robots on all sides.

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : +5/10 Insta-Repair, Slightly-Over-Heated (This is a rather minor infliction, yet a human would be ashen at this temperature...)
Invent : 0 metal bits

You could probably punch and scratch away the vines. Of course they may well contain an acidic liquid. You identify the best way to tear the vines would be with a Bronze Reaver axe.

Talonwood
offline
Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent :Type-1 Key, Metal bits 9. 8 Dead L0-mundr. (24 Bit total)

(Miss-type, I think)

As you as forcing the last l0-munder into your left back arm, you notice the originally seamless tiles in the room are turning over, from the far end of the room the L0-Mundr are being tipped into darkness. You've the joice to grab up to four L0-mundr, each taking up the hand of one of your arms.
Before, I will imagine, you leave the room semi-frantic.

lord0ftiki
offline
lord0ftiki
1,146 posts
Nomad

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : +5/10 Insta-Repair, Slightly-Over-Heated (This is a rather minor infliction, yet a human would be ashen at this temperature...)
Invent : 0 metal bits

Okay, I'm going to go back to the fork in the trail I encountered a while ago.

Talonwood
offline
Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent :Type-1 Key, Metal bits 6. 1 Dead L0-mundr. (4 Bit total)

You return to the store with not interruptions.
The robot hands you a small spray-can that your sensors believe is filled with nanobots.

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : +5/10 Insta-Repair,

As you go the the fork you spot Eazilrym just as he enters a room.
You hear the sound of metal steps in the distance.

Talonwood
offline
Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent :Type-1 Key, Metal bits 6. 1 Dead L0-mundr. (4 Bit total), Neo-Trident, L0-Mundr bane.

(Aye, sorry)

You pass by Eazilrym as you enter the room with the pool or molten metal, on the other side, is a passage blocked by crimson vines.

lord0ftiki
offline
lord0ftiki
1,146 posts
Nomad

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : +5/10 Insta-Repair

I'm going to take the path I neglected to take last time.

Talonwood
offline
Talonwood
536 posts
Nomad

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : +5/10 Insta-Repair

You walk down the passage, There is a one way door stuck open by a black painted robot holding a broken dart shooter, the door leads into the room you began in. To the left of this is a passage that leads into a 'Bit Shop' or so says the sign.

Talonwood
offline
Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent :Type-1 Key, Metal bits 6. 1 Dead L0-mundr. (4 Bit total), Neo-Trident, L0-Mundr bane.

Aye, for sake of convenience, although you can of course negate the following :

The spears prongs glow with green light as you plunge it into the crimson growth, the plants crackle with green fire and dissolve as the acid-vapour eat through its tissue. On the other side is what appears to be a greenhouse filled with crimson and blackish flora. You see a massive metal reinforced window for the roof of the greenhouse, It shows a sprinkling, overcast sky. The plants are very dense, you see a clearing which might be the center of the greenhouse up ahead of you.

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