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marinecorps101
offline
marinecorps101
604 posts
Peasant

The year is 2021, in less than a week, 60% of Earth's population has been killed and turned into zombies. As the days started gangs took most of the supplies leaving very little for scavengers.

Character sheet
Name:
Health: 100/100
Job:
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
skills:
Weapons:
Inventory:
Gear:

Jobs
Soldier- gets either M16 (20/40), MRE x 8, Canteen (90%), and M9 (8/16). Or M4A1 (30/90), MRE x 10, Canteen (80%), K-bar.
Skills gained- Firearms building (3), Accuracy (10), Survival (3)

Chef- gets Butcher Knife, Chickens x 2, Water package (24/24)
Skills gained- Cooking (11), Knife work (4), fire building (1),

Gangster- Glock (10/30), 4" Knife, chicken wings x 12, water bottles x12, 20$ bills x 200.
Skills gained-drug making (4), Accuracy (2), robbing (4), fire arms building (2), survival (4).

Doctor- Syringe, Bandages x 20, morphine containers x 5, water bottles x 2.
Skills gained- Medicine (12), surgeon (4)

Engineer-Wrench, oil container 12 oz (80%), gas container 3 Gal (66%), and a 3" pocket knife.
Skills gained- Builder (5),auto mobiles (8), precision (3)

Builder- Hammer, Lunch box, Screw driver, Box of Nails/screws
Skills gained- Builder (8), precision (5), safety (3)

Fisher- Fishing pole, Cooler, 5" Skinning knife, 7" saw
Skills gained- Fishing (8), knife work (6), cook (2), survival (1)

Hunter- scoped 22. Hunting rifle (10/40), 4" Hunting knife, water purifying kit.
Skills gained- Hunting (7), Knife work (5), cooking (3), survival (2)

Horder- 4 random things i pick
4 random skills with the above

  • 57 Replies
marinecorps101
offline
marinecorps101
604 posts
Peasant

Bump only 8 people even bothered to look

Keonking1995
offline
Keonking1995
79 posts
Nomad

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons: M9 (8/16) K-bar BK7
Inventory:
Gear: MRE x 8, Canteen (90%)
Firearms building (3),
Accuracy (10),
Survival (3)

marinecorps101
offline
marinecorps101
604 posts
Peasant

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons:M4A1 (30/90),M9 (8/16) K-bar BK7
Inventory:
Gear: MRE x 10, Canteen (90%)
Firearms building (3),
Accuracy (10),
Survival (3)

You are in a tank, the last thing you remember was your platoon Sargent pushing you in and closing the top.

Keonking1995
offline
Keonking1995
79 posts
Nomad

"Sergeant?" *dizziness and blurred vision as I open and close my eyes* "Sergeant!? Specialist!? where are you guy's?" * vision comes back to normal* Looks through tank mounted cameras.

marinecorps101
offline
marinecorps101
604 posts
Peasant

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons:M4A1 (30/90),M9 (8/16) K-bar BK7
Inventory:
Gear: MRE x 10, Canteen (90%)
Firearms building (3),
Accuracy (10),
Survival (3)

All you see is blood stains

Keonking1995
offline
Keonking1995
79 posts
Nomad

"I'm all alone, there all dead I know it" *Sigh* " It's just me now" *Listens for sounds outside the tank* " I don't hear anything " *Slowly but cautiously I open the top hatch of the tank"

marinecorps101
offline
marinecorps101
604 posts
Peasant

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons:M4A1 (30/90),M9 (8/16) K-bar
Inventory:
Gear: MRE x 10, Canteen (90%)
Firearms building (3),
Accuracy (10),
Survival (3)

*make sure your not making the action's decision yourself*

As you open the hatch the sun burns bright in the day, and you see a figure crouching in front of the tank

Keonking1995
offline
Keonking1995
79 posts
Nomad

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons:M4A1 (30/90),M9 (8/16) K-bar
Inventory:
Gear: MRE x 10, Canteen (90%)
Firearms building (3),
Accuracy (10),
Survival (3)
Question then, If I cannot make my own decision then how could you make the effect of my choice? I thought it was to make decisions and see where they get you in the game based off of what the other person says would have happened? Wrong choice, could end in death?

Anyways Ill make this next decision since I don't know.
*Pull's out the M9 Handgun (8/16) and aims for center mass of the figure* ( in hopes that if it is in fact an infected the shot will cause it to stagger and fall off the tank.) *shouts at the figure* "Hello!?"

marinecorps101
offline
marinecorps101
604 posts
Peasant

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons:M4A1 (30/90),M9 (8/16) K-bar
Inventory:MRE x 10, Canteen (90%)
Gear:

the figure gets up clear a police officer and says "wow there don't shoot", and holds out an M9 gripping the barrel.

(BTW leave your character sheet alone ill handle it)

marinecorps101
offline
marinecorps101
604 posts
Peasant

btw this is where you made your own outcome

"I'm all alone, there all dead I know it" *Sigh* " It's just me now" *Listens for sounds outside the tank* " I don't hear anything " *Slowly but cautiously I open the top hatch of the tank"

instead "i listen to sounds outside the tank"

or i attempt to open the hatch

Keonking1995
offline
Keonking1995
79 posts
Nomad

*Pulls own M9 back to center of chest and checks to both his left and right sides* "what are you doing here, wheres my platoon?" *Puts handgun into holster but puts one hand on sheath of the kabar* "Here help me out of here I think I hurt my back a little" * Holds out hand for police officer *

marinecorps101
offline
marinecorps101
604 posts
Peasant

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons:M4A1 (30/90),M9 (8/16) K-bar
Inventory:MRE x 10, Canteen (90%)
Gear:

The police officer chuckles and responds the military left this city two days ago, your whats left in this city. He pulls you out of tank. he starts going on about how bandits and gangs have taken over when a person cries for help as he runs around the corner clutching his arm as blood flows out, right when the officer goes to ask him what a horde of 20 zombies comes out fast walking after him

Keonking1995
offline
Keonking1995
79 posts
Nomad

"You cover the rear of the tank just to make sure none sneak up on us, I'll grab the 50.cal" *looks over to inspect the weapon and everything appears to be okay* "Run over here!" I yell to the other survivor. *Checks for ammo for the weapon* (your choice if its there or not lol)

marinecorps101
offline
marinecorps101
604 posts
Peasant

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons:M4A1 (30/90),M9 (8/16) K-bar
Inventory:MRE x 10, Canteen (90%)
Gear:

Again you just made it so your weapon was okay

You get to the 50 cal on top of the tank to find 7 shells left in it

Keonking1995
offline
Keonking1995
79 posts
Nomad

(Sorry now I understand, not very good at this)
You know what I believe the guy has either been bitten or is extremely hurt. Not worth my time. I hope off of the tank and begin searching some nearby Humvee's and mutilated body's of fallen comrades.

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