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Hectichermit
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Hectichermit
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Anyone interested in developing an open source as3 rpg? Mostly an idea right now and for an outlet to try to improve my programming skills.

Basically I know how to program a bit, just have no real experience in design and development of larger projects.

So to start off lets discuss Design.

Obviously OOP and perhaps some sorta design pattern

Basic Division of Objects
Game Objects

User Objects

Game Design Ideas:
1.First off do not want to have Character Levels in the game, I will want players to improve stats/skills individually. With this there is the possibility of making players having to invest in skills/abilities to gather information/intelligence on other characters/monsters.

2.Classes are modular, in that the character can gain several classes and invest in them to improve abilities, skills, etc. The amount of classes will most likely be limited to a few at a time and of course there will be increasing costs for investing experiences. Think of it like a gradual increase in costs, which is suppose to represent the idea of a learning curve, These will of course be linked to a base ability score, so if lets say you pick classes similar in requirements they are easier to learn then something completely different.

3. The world a player lives in will be a combination of rogue-like dungeons, random dungeon generation, items seemingly do random things another part of information hiding from players, perma-death penalty will be replaced by a beginning and end checkpoint system. Though items/equipment are lost on dungeon runs. There will be an over-world that is somewhat static and relativity safe, when you die a grave marker will be set and you can regain lost things. Checkpoints are saved in towns.


My basic thoughts is most of the game will be textual though I will want to generate maps, maybe a drag and drop/ point and click user interface.

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