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Have you noticed that video games are the only time when a genre is defined by the core mechanics? I feel like this is very strange and is kind of a problem. For example, if you think of movies, what genre mentions the filming techniques? Not many.
The problem with defining the genre by the core mechanics is that games like Portal and CoD are (technically) in the same genre. However, we all know that isn't really the case.
So, why do we call genres in the video game industry "RPG", "FPS" or "Platformer" when we really should be calling them something else. I don't know, it has always really puzzled me.
Have you noticed that video games are the only time when a genre is defined by the core mechanics?
For example, if you think of movies, what genre mentions the filming techniques? Not many.The problem is thinking of movies in the first place. "Filming techniques" are not an equivalent of core game mechanics. The core mechanics have everything to do with the presentation of the game and how it plays. They affect how it feels and handles.
The problem with defining the genre by the core mechanics is that games like Portal and CoD are (technically) in the same genre.I categorically disagree. Portal is a physics puzzler/platformer, while CoD is a first-person shooter. You can't divorce gameplay from genre identification.
ugh here we go again.
First off whats it to you? haha
Not all games have a genre, we as gamers think that we can define them into categories but really what there are is categories and sub categories like
Here are the main categories
RPG
Third Person
First Person Shooter
Real Time Strategy
Platformer
Racing
then you have your sub categories like
Action
Horror
Puzzle
Adventure
MMO
etcetera etcetera
So in your case
The problem with defining the genre by the core mechanics is that games like Portal and CoD are (technically) in the same genre.
Here are the main categories
RPG
Third Person
First Person Shooter
Real Time Strategy
Platformer
Racing
then you have your sub categories like
Action
Horror
Puzzle
Adventure
MMO
etcetera etcetera
Just quickly, I think that the problem is that we have to add 1 or 2 sub genres to get the game across. I am specifically looking as if we had to only have one genre. I think categories in general are inherently broken.
Well, let's have a look at steam and the genres that they offer.
Action
Adventure
Strategy
RPG
Indie
Massive Multiplayer
Casual
Simulation
Racing
Sports
Portal is a physics puzzler/platformer, while CoD is a first-person shooter. You can't divorce gameplay from genre identification.
"Oh they both shoot guns from a first-person perspective". That doesn't make them even remotely close to being in the same genre. And I believe that would be the point of view of a lot of gamers and critics.
ugh here we go again.
First off whats it to you? haha
I am specifically looking as if we had to only have one genre. I think categories in general are inherently broken.They aren't, they're just made that way. The problem is what you're expecting from them. They're only meant to be descriptive up to a certain point. If you're so lazy you want to have categories that perfectly describe each game, you're gonna have a ton of categories and be really descriptive anyway.
We know that Portal isn't a FPS game but (by the definitions that we decided) have to put it there
No we don't! You've stubbornly decided that we have for no reason whatsoever. We KNOW it's not the right genre, we're not cosmically bound to put it there. Genres aren't devoid of cultural context, we know what an FPS is and Portal most definitely doesn't play like one of those.
Mechanics aren't everything that defines a genre, general gameplay aspects and objectives enter into it. What a game's central challenges and focus are. And that's because those are objective aspects. We can't categorize them on some abstract feeling that they might elicit. That's crazy talk.
So you agree that our genres aren't correct. FPS is a incredibly vague concept. Even though Portal has the mechanics of a FPS it is not an FPS game. Therefore we need to fix our genres to accurately portray the experience that we get from the game despite the core mechanics being the same.No! Your representation of game genres isn't correct. You need to fix what you call Portal. There isn't a massive systematic misunderstanding about this. Nobody calls it an FPS. Just you, right now.
Alright let's slow down. I don't think Portal is a FPS game. It does however have a core mechanic that is linked with the genre FPS.
In Portal you are in first person and you shoot a gun. The game's entire engine would be vastly different if you took that out of the game.
First Person Shooting is an aspect of Portal. It plays nothing like what we define as a FPS, so we don't call it that.
The point I'm trying to make has nothing to do with Portal. I have a problem because we say "plays nothing like". The fact that we have to change where something fits in because of how it plays is a problem with how we categorize games. Even though we say FPS we're actually looking for something else in the game.
It plays nothing like what we define as a FPS, so we don't call it that.That's the issue resolved then! FPS is just a name that doesn't mean what it literally means, that's well understood, so there's no major issue here. We can all move on with our lives now.
That's the issue resolved then
This was a pointless subject made just to provoke a response
As weird as this sounds, the best way to explain it is via biology. Kingdom, phylum, class, order, family, genus, species. It's the "genres" of real life so to speek. The same idea is applied to video games. It can belong to multiple groups. So yeah, that's me using school to help me. Imagine that.
I think we should define games for what we want from them. What experience are we looking for when we play Portal. instead ofcalling portal a FPS Puzzle Physics Platformer. we should stop talking about mechanics (Because there's way too many in some games to count) and instead look at what we wanted when we were going to play a game like Portal.
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