Hello armor gamers, and welcome to the *official* GFX Battle thread!
GFX is short for Graphics, this thread was made so that other members can partake in art contests. Here is how it will work: I) A moderator will choose a theme and a finishing date. II) Members who choose to partake in this event will make make artwork that fits the chosen theme. III) After the contest is over, a moderator/moderators will overlook all submissions and choose a winner. IX) The winner will be granted 25 Armor Points
Everyone can partake in this event no matter what programs they have, or do not have. Some may have nothing but MSpaint. That is ok! Remember that all submissions will be reviewed. Everyone has an even chance for winning.
*GUIDELINES* I) Stick to the theme given II) Posts in this thread must be related to the event. III) The maximum size for a submission is 600x600, i recommend trying to make all submissions at 450x200. IX) All entries must be in before the given date. X) All images used in an images must not be copyrighted! If a submission is indeed copyrighted, it will be rejected, and the submitter will have to face moderation :P
i've been working with photoshop for a while now, everything is hand made except for the fishes including nemo and his dad, i got the renders(cut out pictures) from planetrenders.net and they were free to use.
wait.. it was'nt KerenR.. I mix up brushes xD... it was: rust_grunge_brushes_set_by_danich01 If you just search Rust brushes you will probably find them. I used to have an even better brush set, but I don't remember what it was named, so I can't find it again
Well, i agree with the 90% rule of change, but i think we should have at least a 75% change for images that are to be edited. Otherwise all originals are fine. I think we also need to make a rule that from now on they need to include some kind of 'name' on the piece. Also, as Dank and Strop said, present all images used in the piece. The only one i think should be ruled as disqualified would be "Klaushouse's" Reason being, he only threw on a blue cinema 4d render at about 60% opacity.