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Filters Vs. Bitmaps

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Posted Feb 7, '08 at 4:15pm

dank

dank

1,045 posts

Knight

I have a game that is heavy on filters. It lags when the filters are on, and does not lag when they're off. But when they're off, it looks bad. So I'm wondering if I replace the filtered graphics with bitmaps, it will fix it up. Anyone know the answer?

 

Posted Feb 11, '08 at 9:56pm

MeteorProductions

MeteorProductions

12 posts

I am about 75% sure that bitmaps would decrease the lag since filters would keep changing depending of the object. For example, if you made a movie clip containing an animation and aplied filters on that movie clip, it would have to change for every frame.