Alright got this error Classes\\Document.as, Line 9 1136: Incorrect number of arguments. Expected 1. and this. Classes\\Document.as, Line 1 5000: The class 'Document' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
here are the classes the document class is the document class
package { import flash.display.MovieClip; public class Document {
public function Document() { avatar(); trace("Document Class Working" }
} }
and the avatar class
package { import flash.display.MovieClip; import flash.events.Event; import flash.events.KeyboardEvent; import flash.ui.Keyboard; public class avatar extends MovieClip { private var _vx:Number; private var _halfWidth:Number; private var previousKey:uint;
public function avatar():void { this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage); } private function onAddedToStage(event:Event):void { this._vx = 0; this._halfWidth = this.width / 2; this.previousKey = Keyboard.RIGHT; //add Event Listeners stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardDown); stage.addEventListener(KeyboardEvent.KEY_UP, onKeyboardUp); this.addEventListener(Event.ENTER_FRAME, onEnter); this.addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage); } private function onRemovedFromStage(event:Event):void { this.removeEventListener(Event.ENTER_FRAME, onEnter); this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); this.removeEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage); } private function onKeyboardDown(event:KeyboardEvent):void { //this tells how mnay to go side to side and tells it how to move var currentKey:uint = event.keyCode; if (event.keyCode == Keyboard.LEFT) { if (currentKey != _previousKey) { _previousKey = currentKey; this.scaleX *= -1; } _vx + -4; } if (event.keyCode == Keyboard.RIGHT) { if (currentKey != _previousKey) { _previousKey = currentKey; this.scaleX *= -1; } _vx + 4; } } private function onKeyboardUp(event:KeyboardEvent):void { if (Keyboard.keyCode == Keyboard.LEFT || Keyboard.keyCode == Keyboard.RIGHT) { _vx = 0; } } private function onEnter(event:Event):void { this.x += _vx; checkStageBoundries(); } private function checkStageBoundries():void { //get if statements to show if its going off the stage and stop it
//add the avatar class to the stage avatar(stage);
//the s represents the stage public function avatar(s):void { //you dont need added to stage instead do this s.addEventListener(WHATEVER LISTENER, NAME OF LISTENER); }