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Hardest Quest Ever

Posted Mar 13, '14 at 2:56pm

Jacen96

Jacen96

3,147 posts

@Olinser, You don't need your flag at base to capture their flag, you can capture the flag as long as you are carrying it and don't die.

~~~Darth Caedus

 

Posted Mar 13, '14 at 5:43pm

Olinser

Olinser

530 posts

Still doesn't change it from a stupid RNG achievement. When every single video/walkthrough for challenges includes the statement, "Restart the level until there are zero enemies with X weapon", you have made a stupid, RNG achievement.

 

Posted Mar 13, '14 at 10:22pm

Reton8

Reton8

2,893 posts

Moderator

Several of the others - A lot of your 'hardest achievements' appear to be colored by you saying games are laggy.


I should have made it more clear that certain quests were hard for me due to lag. Whenever I can I will play a flash game on the lowest settings. The only time I don't is if the game doesn't allow setting changes (no right click option or in-game menu for settings) or if the game runs fine on higher settings.

Achievements I said involved lag:
Mutant Stomp. It wasn't only the lag that made this hard and if you check out the quest page for Road of the Dead 2 you will see other users complaining about lag

Wasteland Stars
No Sacred Stones
Evil Superstar

These three quests were from the game Cursed Treasure 2. One, the game doesn't include a quality setting. Two the lag seems to be from a memory leak in the game. The longer you play the more it lags (although this may be fixed now?) so the lag had little to do with my computer. Three, at the time I played the game it was not rebalanced so the quests relied heavily on random number generators.

Final Showdown - Bubble Tanks 3
One hundred freaking Million - Epic Combo Redux
The Battle is Over - Incursion 2 The Artifact
Heroes Force - Incursion 2 The Artifact

With these three games I played them in the lowest setting I could and they still lagged.

Out of the 24 quests I listed I only mentioned lag in 8 of the quests and out of those 8 quests, 4 of them were difficult for other reasons beyond lag (those 4 being Mutant Stomp, Wasteland Stars, No Sacred Stones, Evil Superstar).

So out of 24 quests I listed only 4 I considered difficult almost solely due to lag. I also was very clear to put those quests in a separate category of - Hard Quests for Other Reasons: Game Issues.

In the end it was not a lot of quests that I considered hard due to lag, but only a few.

Also, I defined what I was considering as hard at the beginning of my post and I made it clear that hard to me included four different areas

- Time consuming
- Takes a lot of skill
- Takes a lot of luck or Takes a random occurrence
- Game issues


Game issues included lag and I was very clear on separating quests that were hard for one reason or another and quests that were hard due to lag (placed under the game issues section).

From my perspective, I agree on the quests we are considering hard, the difference is in that we are both defining hard in too separate ways. I would include "stupid and annoying" as equivalent to hard while you don't. I did basically point that out in the beginning of my post when I defined what I was considering hard. I'm defining hard in this instance as just hard to get, whether it was hard to get because skill was needed, or if it was hard to get because luck was needed, or if it was hard to get because it took a large amount of time (but no skill or luck), or if it was hard to get because some outside factor (like game lag), or if the quest was hard to get due to some combination of these factors.

I'm getting that you are defining hard to mean a quest that is difficult by skill and skill alone. (Which is a fine definition for hard as well). But to me, a quest that takes 20 hours of playtime to get, whether it's due to time needed practicing a skill or just waiting for a lucky, random in-game event to occur, I would consider hard because it's still hard to get, just in a different way. It's hard to get a degree in Engineering (for most people) and it's also hard to run an ultramarathon, they are both hard, but for different reasons.

But in the end, I get what you're saying. Some of the quests I listed may have only been hard for me. Or perhaps defining hard quests based solely on skill and not luck or outside factors may seem like a more true rating of the quests, thus negating some of the quests I listed. To me though, the quests I listed were difficult for me to obtain, some more difficult in one way or another.
 

Posted Mar 13, '14 at 11:39pm

Ernie15

Ernie15

13,425 posts

Knight

The Gold Queen Rank legacy quest is statistically the hardest. In order to achieve this shiny badge, you had to have at least 17,500 AP before 2013, and you had to be female. Even when it was available, I would say it was harder to achieve the Gold King/Queen rank than any game quest is now. Even for the chattiest and most active people, it took at least a few months to achieve. In the 5 years that the AP system existed, only 2 users registered as female reached the 17,500 mark (we're not counting guys who changed their genders once or twice).

But I gather that this thread is not counting legacy quests, nor are any of you interested in hearing about them, so in that case, carry on with your games and whatnot.

 

Posted Mar 14, '14 at 1:10am

xXxDAPRO89xXx

xXxDAPRO89xXx

6,861 posts

One hundred freaking Million - Epic Combo Redux


I don't find this one to be hard, nor time consuming. When you first start up you may have to play for about 20 or so minutes in order to get enough saws and junk to get more points. Then after that just leave your computer idle with it open and you'll get the quest in no time. (well actually quite a bit of time but you know )
 

Posted Mar 14, '14 at 11:03am

Olinser

Olinser

530 posts

I think when talking about 'hard' achievements, they should be separated into 3 categories of 'hard':

Actually Hard - Requires a high level of skill with the game.

Gimmick/Luck Based - RNG quests or quests that are difficult to get due to gimmicks/bugs rather than skill requirements.

Time Consuming - Requires an excessive time investment, regardless of skill

 

Posted Mar 14, '14 at 1:03pm

twillight2

twillight2

409 posts

Let's try these nominees:
- Treadmillsaurus Rex: 50K calories: both substantial skill and rnd required
- Give up: ultimate skill required for one of the levels
- Shellshock Live 2: a bloody mmo why have quests?
- This is the only lvl 4: Optimization: both high skill, and a LOT of learning required
- Ragdoll Achievement 2: the game is DULL, and any of the quests require a substantial amount of time
- Road of the Dead 2: maybe just I do something wrong, but around 50% of the campaign-mode there are heluva lot of traps for what I can't keep up speed, while the same time there are heluva lot of zombies, for what I can't slow down.
----------
Aside these there are like a dozen (exactly 12) games I did not developed yet (mostly tower defense stuff like GemCraft), and a handful which I can not run (they either don't load in, or a key part does not fit in the window).

 

Posted Apr 6, '14 at 12:55am

Jacen96

Jacen96

3,147 posts

@Reton8 for Road of the Dead 2 lag, this method gives me ~45 km of relatively low lag.

I actually managed to get this game working fairly well.

First off, don't use chrome, in my experience it uses up more memory and causes more lag. Instead, I use firefox and games don't lag.

Secondly, if you can get no laggy gameplay when you first get on, and it gets laggy later, what you can do is play for a while, and when the lag gets back reload the game and the lag will go away (I don't know why, but this instantly brings it from running slow to running so fast I have trouble in Rescue Op)


- Road of the Dead 2: maybe just I do something wrong, but around 50% of the campaign-mode there are heluva lot of traps for what I can't keep up speed, while the same time there are heluva lot of zombies, for what I can't slow down.


Shoot traps to blow them up, swerve between the cars, and don't worry about zombies, only two can cling at a time and when one is clinging that half of the car will kill ANY zombie it hits (except mutants).

You need to swerve A LOT, dodge airstrikes by getting on the side of the road, repair while parked off the road (airstrikes only hit the road, not behind buildings), and if you want really indepth guide, look no further

Covers pretty much everything as well as some suggestions for lag.

~~~Darth Caedus
 

Posted Apr 6, '14 at 7:09am

twillight2

twillight2

409 posts

@Jacen96

I DONT CARE for tips. I LITERALLY THROW UP when playing the game, THUS I DONT CARE PLAYING IT.

But to CORRECT YOU I tell
- you can have FOUR zombies on your car (2 on roof, 2 choking).
- you can't shoot mines when 20 zombies is on screen, faster respawning than you can shoot them
- at times for 3 conctitutive areas I got nothing but ammo points...

ButI repeat I DONT CARE PLAYING THE GAME AS IT MAKES YOU LITERLALLY THROW UP.

 

Posted Apr 6, '14 at 2:43pm

Jacen96

Jacen96

3,147 posts

Just because you don't want tips doesn't mean others don't.

The chances of having 2 zombies + 2 mutants side grapples is lower than the chances of sc2 crashing on an 8 year old computer.

You can dodge red mines by inches and not have them blow up, green mines can be blown up by stopping close to them.

For dealing with mutants, stop if driver is grabbed, and don't bother grinding on wall to deal with gunner, shooting the driver grapple is an easy kill as well.

I DONT CARE for tips. I LITERALLY THROW UP when playing the game, THUS I DONT CARE PLAYING IT.
Then you probably shouldn't be playing computer games.

~~~Darth Caedus
 
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