1456. the king of england (historically inaccurate) is now Leo VII, and the english have learned of a system of underground dungeons that reward riches at a greater and greater rate. the only problem with these dungeons is in the name: they are dungeons.
The king sent a small task force into the 1st one that appeared; it was seemingly innocent and easily passable. however, it wasnt as easy as the 5 men had thought. they got eaten by gruesome monsters beyond description. the king knew vast riches were in these dungeons, so he called the common people out and told them that anyone willing to venture into the dungeon for the kingdom would get 50% of the plunder split between the members of the team. you are one of the people on this team who has volunteered your life for this dungeon crawling life. however, if your successful, it will be rewarded greatly.
Character Sheet: Name: (other players on the team will call you this) Gender: M/F Raid Team: TBA (the name and members of your team) Dungeons Completed: 0 Class: (below) Current Condition: Perfect HP: 100 Gold: 20 ---------------------------------------------- Level: 1 (0/10 XP) Skills: (determined by class) Inventory: N/A (while adventuring you will find many of things) Equipment: (the things you equip. starting equipment determined by class)
Please, remove everything in brackets.
Classes:
Pick 1. you cannot change this. these are basic classes, and will branch as you hit certain level targets. Warrior: Like using swords, maces and axes or spears? good. your a warrior. they swing those melee weapons with pride, usually accompanied by a shield. if you like tanking, (taking damage and distracting enemies), this is your class. Starting equipment: Bronze sword (1d6), Copper armor set (2AC) Starting skills: Rage (+3 Damage for 3 turns) Archer: its fairly obvious what this is. bow and arrow, back row attackers that must seize the moment crucially. if you dont like tanking, or you arent brave, this is for you. Starting equipment: Shortbow (1d6 factored) Leather armor set (1AC) Leather Quiver (10 max) 10 arrows starting skills: tri-shot (3 multiplier) Mage: spells and witchcraft could sound good to some. if it does to you, pick this. your arsenal starts low but gets grander. if you pick this class, add a section to your character sheet labeled MP under equipment. Starting equipment: Oaken Staff (2 + spell) Sarting spells: Firebolt, (1d6, 1MP) Whisp (4, 2MP) Healer: if you take one for the team, this is for you. you heal, dealing very minimal damage if any. a good healer can make or break a team. Starting equipment: Basic Wand of Healing (10h) Starting spells: Heal (1d6 + wand)
its complicated, but damage works like this: 1d6 means i roll a 6 sided die and you deal damage equal to that roll, factored by the area you tried attacking. obviously, you can take someones arm off with a little luck. i will explain more later.
your team works together. in the beginning, your assigned to a team to stay there. your team is all in the same dungeon. there will be more then 1 team. dungeons will get harder as you go, and you will clear them. i will explain more about armor and things later as well.
Happy raiding! i will start with as little as 2 people. others will join your team as we go.
i wont be on again tonight, just to let you guys know if you join. thats why i rushed some of the explanations, but i will get to it.
Name: Sean Deane Gender: M Raid Team: The Dark Angels: Sean (tank), David (mage), Shadow (Archer) Dungeons Completed: 1 Class: Warrior Current Condition: Perfect HP: 90 Gold: 20 ---------------------------------------------- Level: 1 (7/10 XP) Skills: Rage (+3 Damage for 3 turns) Inventory: Copper set (Starter), copper sword (starter), 3 EN crystals, key Equipment: Iron set (12AC) iron sword (1d10)
since page 17 i cut off your CS, which caused some minor confusion.
"the entire thing is worth nothing, but can be melted for scrap at 1 shilling a pound coming out to roughly 50 pieces of gold. as far as the second question, i sell armor from iron all the way up to titanium, as well as weapons. the tiers are in this order: copper, iron, bronze, steel, silver, gold, precious gems (their powers and abilities vary by gem), lightsteel/darksteel, platinum, diamond, then titanium. lightstell and darksteel are extremely rare and expensive with interesting abilities, but are not as powerful and sustaining as the above."
above titanium are other metals that i cannot classify as they are extremely powerful and the smith doesn't sell them. lightsteel and darksteel are made with light or dark spirit fragments and can be forged from any sword. they also have secrets to them. there are also special weapons/armor in this game more powerful then the above that the smith doesnt sell.
Name: Sean Deane Gender: M Raid Team: The Dark Angels: Sean (tank), David (mage), Shadow (Archer) Dungeons Completed: 1 Class: Warrior Current Condition: Perfect HP: 90 Gold: 20 ---------------------------------------------- Level: 1 (7/10 XP) Skills: Rage (+3 Damage for 3 turns) Inventory: Copper set (Starter), copper sword (starter), 3 EN crystals, key Equipment: Iron set (12AC) iron sword (1d10)
I put the copper equipment on the ground, 'How's 80 sound? With a promise to stop by here more often?' I look around, 'How much for bronze or iron equipment?'
Name: scourge slasher Gender: M Raid Team: The Dark Angels Dungeons Completed: 0 Class: warrior Current Condition: Perfect HP: 100 Gold: 0 ---------------------------------------------- Level: 1 (0/10 XP) Skills: Rage (+3 Damage for 3 turns) Inventory: Equipment: Copper set (starter), Copper sword (1d6)
you will join Sean's team, the dark angels. you need the story, so look about in the last few pages for it. im not explaining anything at the moment but it will come quickly to you. when Sean readies for the next dungeon everyone else will and it will begin.
Name: Sean Deane Gender: M Raid Team: The Dark Angels: Sean (tank), David (mage), Shadow (Archer) Dungeons Completed: 1 Class: Warrior Current Condition: Perfect HP: 90 Gold: 20 ---------------------------------------------- Level: 1 (7/10 XP) Skills: Rage (+3 Damage for 3 turns) Inventory: Copper set (Starter), copper sword (starter), 3 EN crystals, key Equipment: Iron set (12AC) iron sword (1d10)
"Iron pieces sell at 30-50 varying by piece. bronze is 50-100 varying by piece." he thinks deeply. "I could go no higher then 60, even in a melted state."
"60, my friend, as this is your 1st time doing anything in my shop. I could offer you discounts and bargains if you actually are a return customer. the bronze cuirass (chest plate) is 100 gold."