Personally I'm not sure if there is an ideal system out there, but I'm partial to some sort of "x posts" Quests.
This could work, but it could also have a bit of an odd effect. If you had a quest for, say, 100 posts, 500 posts, 1,000 posts, 2,500 posts, 5,000 posts, and 10,000 posts, it would hardly make a difference on the leaderboard. The top two on the Hero Board, currently
@Gantic and
@MrDayCee, would only be higher up, while the other people up there who don't post often would only have a longer way to go. 500 posts is not something you can do in a couple weeks; at least, not anymore. You really have to commit to being an active member of the community, and the people who choose to do that will generally not be the same people who want to earn every quest they can.
There's no reason to award points for games submitted, either, because I've yet to see a developer who has earned more than a few quests and posts regularly in the forums.
That, and the fact that I'm sure no developer has ever created an entire game just to earn 20 points on one site.
A basic working point system would involve forum posts, merits, and quests.
This is an idea I can get behind, but of course the values would have to be changed so that neither the hardcore quest-ers nor the extreme forum-a-holics would have a significant advantage over the other group. If forum posts are set at one point, an easy quest could be set at, say, 100 points, while medium could be set at around 250 and hard could be around 500. The values may be a bit high, as they're only placeholders for an example, but something along those lines would work as a sufficient point system.
As for legacy quests, they would count for less than regular quests, but ideally they would increase in value as they got higher in rank (i.e. Wood Serf - 25 points, Iron Serf - 50 points, Gold Serf - 100 points, Wood Squire - 150, etc.).
My memory is bad but wasn't it at the very beginning of 2013 that quests came out?
January 17, 2013There's no date on that page, unfortunately. You'll have to take my word for it.