I'm currently in the middle of testing some AS code, and for some reason I can't get it to work. I have a button on the screen that, when pressed, runs a function to add a movie clip (lets call it an Orc) to the stage each time it is pressed. I also want the Orcs generated to work so that, when selected, a variable "PCSelect" will give the ID of which Orc is selected, and will move another movie clip to the selected Orc's position (lets call it a targeting Reticle). Here is the code I have so far:
function createOrc():Void { Orc = _root.attachMovie("orc", "orc"+currentOrcID, unitDepth); Orc._x = 200+random(200); //setting position of Orc Orc._y = 150+random(150); // random variables here Orc.UID = currentOrcID; unitDepth++; currentOrcID++;
Orc.onEnterFrame = function() { //frame based calculations } Orc.onRelease = function() { if (OrderID == 0) { //no Orders, select reticle._x = Orc._x; reticle._y = Orc._y; PCSelect = Orc.UID; //Select this orc code; } else if (OrderID == 1) { //move order //insert move to code here } };
The bold area is what I cant seem to get to work. Instead of being able to select any orc on click, it selects ONLY the last orc created. So if there are 5 orcs, clicking on any of the 5 orcs always selects orc 5. Can anyone give me a tip to make each Orc have its own functions?