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Gemcraft CS: semi-optimal combining method for mana gems and amps

Posted May 21, '14 at 9:33am

psorek

psorek

448 posts

METHOD 1 - MIXING ORANGE/BLACK WELL
You start with g1 gems and combine them in such order:

A=(((((o+o)+o)+o)+o)+o)
B=((A+(o+o))+(o+o))
C=(B+(((o+o)+o)+(o+b)))
D=(C+(((o+o)+(o+b))+b))
E=((((o+o)+o)+(o+b))+b)
F=(((o+b)+b)+((b+b)+b))
G=(E+F)
H=(D+G)

H is the final orange/black grade 5 gem with cost of grade 6 and huge specials. You can use this formula only once.

METHOD 2 - SUPERGEM UPGRADING
You can apply it to pure orange, pure black, orange/black and orange/black/red gems.
first, get your gem to upgrade (I'll call it "g")

A=(g+g)+((g+g)+g)
B=((((((g+g)+g)+g)+g)+g)+g)
C=(g+g)
D=(((B+C)+C)+A)

D is the final supergem with grade +3 and cost x16. You can (even should) repeat this method every time when upgrading gem.

You use method 1 once and then on resulting gem method 2 till your mana ends for mana gem. Just don't forget to add red at some point, best g1 to one of 16 copies of your gem in method 2.
For amplifiers I recommend now pure orange (black isn't amped anymore) so you grab g1 and apply method 2. Amplifiers with this method should be 3 grades lower than mana gem.

[EDIT]
After a moment of thinking I realized that this metod works also for killing gems, but you have to farm kills on black/red gem and add it in some moment. Feel free to try.


last edited May 21 2014 10:08 am by psorek
 

Posted May 21, '14 at 10:06am

thunderrider

thunderrider

645 posts

Objection. Red falls out at 40 grade. What do you do to stop that?

 

Posted May 21, '14 at 10:06am

psorek

psorek

448 posts

add red at grade 40, not grade 1

 

Posted May 21, '14 at 12:56pm

psorek

psorek

448 posts

IMPORTANT THING!
I've set up gemcraft irc channel, it's better than forum for on-line talk, and troubleshooting
#gemcraft at freenode.

How to join from browser:
Go to this site, enter your nick and #gemcraft as channel.

 

Posted May 22, '14 at 11:49am

psorek

psorek

448 posts

If sombody wants I can post "method 2" 16x scheme but in more optimal and more complex 32x or 64x version. Recommended for extreme players (beating gem grade records or something) only.

 

Posted May 22, '14 at 12:01pm

Ahuizotla

Ahuizotla

10 posts

I'd love to see the 64x version, if you wouldn't mind.

 

Posted May 22, '14 at 12:36pm

psorek

psorek

448 posts

OK, 64x combining scheme, but not tested - raw output from my program. Even though I think it will work

0
1 = 0+0
2 = 1+0
3 = 2+0
4 = 1+1
5 = 3+0
6 = 5+0
7 = 1+6
8 = 4+4
9 = 7+1
10 = 9+1
11 = 4+7
12 = 10+2
13 = 12+3
14 = 8+11
15 = 13+5
16 = 7+15
17 = 11+16
18 = 14+17

18 is final 64-worth 5 grades higher gem.

 

Posted May 22, '14 at 1:50pm

xroads42

xroads42

87 posts

dose your program just test all possibilities to create a gem with 16 gems and gives back the combining method which is optimal?

 

Posted May 22, '14 at 2:04pm

psorek

psorek

448 posts

Something about, but testing all possibilities with 64 gems would need so much time that I have to cut gems that I'm certain are not optimal.

It would be very hard and time-consuming to compute 64-version of Method 1, I will work on it though.

 

Posted May 23, '14 at 6:34pm

psorek

psorek

448 posts

0 =
1 =
2 = 0+0
3 = 1+1
4 = 2+0
5 = 3+0
6 = 3+1
7 = 4+0
8 = 6+0
9 = 6+1
10 = 7+0
11 = 9+1
12 = 8+2
13 = 11+1
14 = 10+2
15 = 13+3
16 = 15+3
17 = 14+12
18 = 16+5
19 = 18+12
20 = 19+17

New version of method 1 for gems with 6 orange amplifiers one grade lower than mana gem.

 
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