ForumsForum GamesRandom Towers of Space and Time (RPG)

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Patrick2011
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Patrick2011
12,319 posts
Templar

This is the actual RPG thread, though if you're not already in the RPG, you may create your character here if you don't feel like searching for the interest check for this RPG. If you sign up in the interest check, I will post your character sheet here. Now for the RPG:

Story:

You are from the year 2014, but you are sucked into a portal that takes you to the 16th century. You find yourself next to a tower with a sign that says:

This is a randomly generated tower in a random year in the 16th century. Your goal is to complete each of 8 levels of the tower. When you get to the top, you will be taken 30-100 years later than the time of the tower you completed. This process will be repeated until you reach the year 2400 (there is a hard cap applied for this). Once you are in the 24th century, you will complete one last tower before being taken to the year 2401 for the final boss.

Each level of the tower has a random event, which can be any of the following:

- Monsters: Fight them to gain XP. If you win, you gain 20% of your max HP back. If you gain a level, you go to full HP and gain some number of stat points, which I haven't determined yet. The later the year, the tougher the monsters, but the Luck stat makes tough monsters less likely to appear.
- Trainer: Adds a point to a randomly determined stat. The chance to gain 2 points instead of 1 is equal to 3% times your Luck stat.
- Treasure: You gain equipment. A higher Luck stat means more and better equipment.
- Energy Drain Chamber: You lose a stat point. The chance to avoid this penalty is equal to 3% times your Luck stat.

Normally, the chance of each event is 25%. However, each point in Luck up to 25 points decreases the chance of an Energy Drain Chamber by 1%. Every 2 points in Luck up to 24 points increases the chance of the Trainer and Treasure events by 1% each. Also, the Luck stat makes all events better.

If the event is a treasure or an energy drain chamber, there will be doors, but only 1 of them leads to stairs with the others leading to closets. This is always the case, but a trainer will show you the way, and a monster will drop a note showing you the way. If you're not shown the way, you will have to choose a direction. If you pick the wrong direction, there is a 50/50 chance that either you will pick again or another event will occur in the same level.

---------------------------------------------------

Character Sheet:

Note: Anything in parentheses represents directions what to do with the entry in question. The "Character Stats" entry is a section heading, so leave it blank and fill in the entries below it when you create your character.

Name: (insert what you want your character to be called here)
Level: 1
XP: 0/10
HP: (this will be determined after you fill in your stats)
Current Year: 2014, but not sucked into a portal yet
Tower Level: n/a
Weapon: (leave blank for now)
Armor: (leave blank for now)
Damage: (this will be determined after you fill in your stats)
Defense: (this will be determined after you fill in your stats)
--------------------------------
Character Stats: (begin with 20 stat points; gain 5 stat points per level)
Strength: (increases your damage and unlocks better equipment)
Dexterity: (increases your defense and unlocks better equipment)
Constitution: (increases your HP)
Luck: (improves the outcome of tower levels; see story)

------------------------------------------------------

Stats and Combat:

Every 3 points in Strength adds 1 damage. Each point in Strength adds 10% of the weapon's base damage. If you don't have a weapon, your base damage is 1-2.

Each point in Dexterity adds 1 Defense. Your Defense value decreases the amount of damage you take as follows:

For the first 50 points in Defense, each point reduces damage taken by 1%. Afterwards, it takes 2 points to reduce damage taken by 1%. However, there is a hard cap of 140 defense, which results in 95% damage reduction.

Each point in Constitution adds 5 HP. In addition, you start with 30 HP + 5 times your Constitution. Each level adds 10 HP.

In combat, you may select any of the following combat styles:

Standard: You have normal damage and defense values.
Offensive: Your damage is increased by 30%, but your defense is reduced by 30%.
Defensive: Your damage is reduced by 30%, but your defense is increased by 30%.

The combat style you select will apply to the entire combat, but you get to choose each time you encounter a monster.

In addition, if you think a monster is too tough, you may run by going to the previous level. The next time you enter the level you ran from, a new event will be rolled. You also won't have to repeat a guess to return to a level you visited before.

------------------------------------------------------

Additional Info:

There is a maximum of 6 players for this RPG, and 2 have already signed up in the interest check. The character sheets of those who signed up will be posted as another post.

In Case of Death:

You will return to 2014, but a temporal rift will be created in the year you died in, meaning the next player to go to that year will fight the monster that killed you.

Active Temporal Rifts:

1569: Medieval Cat Mark I (worth 4 XP, 25 HP, 1-3 dmg, 4 defense)
1512: Medieval Ferret Mark I (worth 6 XP, 20 HP, 3-9 dmg, 4 defense)
1590: Knight Mark II (worth 12 XP, 40 HP, 4-10 dmg, 14 defense)
1595: Medieval Cat Mark II (worth 8 XP, 40 HP, 2-6 dmg, 8 defense)

  • 68 Replies
Patrick2011
online
Patrick2011
12,319 posts
Templar

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 1
Weapon: Longsword Mark I [2-9 base dmg]
Armor:
Damage: 2-11
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 5
Constitution: 2
Luck: 7

Correct.

Rolling tower level 2... Energy Drain Chamber

This chamber drains 1 Dexterity. Unfortunately, this disqualifies you from the Longsword Mark I. However, it will remain in your weapon slot in case you regain the point in Dexterity. Here is your new character sheet:

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 2
Weapon: DISQUALIFIED Longsword Mark I [2-9 base dmg, need 5 Dexterity]
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 4%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

Now choose a direction in an attempt to reach the next level.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 2
Weapon: DISQUALIFIED Longsword Mark I [2-9 base dmg, need 5 Dexterity]
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 4%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

North!

nivlac724
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nivlac724
2,555 posts
Shepherd

Name: Nivlac
Level: 1
XP: 0/10
HP: 50/50
Current Year: 1506
Tower Level: 2
Weapon:
Armor:
Damage: 2-4
Defense: 1 [damage reduced by 1%]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 1
Constitution: 4
Luck: 7

east

Patrick2011
online
Patrick2011
12,319 posts
Templar

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 2
Weapon: DISQUALIFIED Longsword Mark I [2-9 base dmg, need 5 Dexterity]
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 4%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

Wrong, but you get to pick again.

------------------------------------

Name: Nivlac
Level: 1
XP: 0/10
HP: 50/50
Current Year: 1506
Tower Level: 2
Weapon:
Armor:
Damage: 2-4
Defense: 1 [damage reduced by 1%]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 1
Constitution: 4
Luck: 7

Wrong, but you get to pick again.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 2
Weapon: DISQUALIFIED Longsword Mark I [2-9 base dmg, need 5 Dexterity]
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 4%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

WEST!!

Patrick2011
online
Patrick2011
12,319 posts
Templar

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 2
Weapon: DISQUALIFIED Longsword Mark I [2-9 base dmg, need 5 Dexterity]
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 4%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

Wrong again, but this time, an event occurs.

Rolling tower level 2... Monster

The following monster appears:

Medieval Cat Mark II
worth 8 XP
40/40 HP
2-6 dmg
8 defense [8% DR]

(yes, this is the same monster type with higher stats despite this being an early year, but what happened in this post is unlucky for you)

Here are your options:

Standard: 1-2 dmg, 4 defense [4% DR]
Offensive: 1-3 dmg, 3 defense [3% DR]
Defensive: 1 dmg, 5 defense [5% DR]

nivlac724
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nivlac724
2,555 posts
Shepherd

Name: Nivlac
Level: 1
XP: 0/10
HP: 50/50
Current Year: 1506
Tower Level: 2
Weapon:
Armor:
Damage: 2-4
Defense: 1 [damage reduced by 1%]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 1
Constitution: 4
Luck: 7

west

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Hefter
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1595
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 5
Constitution: 2
Luck: 5

East

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 2
Weapon: DISQUALIFIED Longsword Mark I [2-9 base dmg, need 5 Dexterity]
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 4%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

Can I run? I know I'm not going to win when I lost to a weaker version of it.

nivlac724
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nivlac724
2,555 posts
Shepherd

north

Patrick2011
online
Patrick2011
12,319 posts
Templar

GENERAL ANNOUNCEMENT: After running this RPG for a few days, I realized that some of the mechanics could use improvement. I went ahead and updated all the characters below, but the character sheet may change as a result of the updates in mechanics.

------------------------------------------------------------

Name: Nivlac
Level: 1
XP: 0/10
HP: 50/50
Current Year: 1506
Tower Level: 2
Weapon:
Armor:
Damage: 2-4
Defense: 1 [damage reduced by 1%]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 1
Constitution: 4
Luck: 7

You're only supposed to guess once in between my posts. Btw, north is the correct guess, but since it was your second guess, I will roll for an event first.

I rolled to have an event, which you will see below:

Rolling tower level 2... Trainer

You gain 2 Dexterity from the trainer, who points to the north saying, "The stairs are that way". You go to the door and open it, revealing stairs to tower level 3.

Rolling tower level 3... Energy Drain Chamber

You lose 1 point in Dexterity, so here is your new character sheet:

Name: Nivlac
Level: 1
XP: 0/10
HP: 50/50
Current Year: 1506
Tower Level: 3
Weapon:
Armor:
Damage: 2-4
Defense: 2 [damage reduced by 2%]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 2
Constitution: 4
Luck: 7

Now choose a direction in an attempt to reach the next level.

------------------------------------------------

Name: Hefter
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1595
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 5
Constitution: 2
Luck: 5

You picked correctly, so you are now in tower level 2.

Rolling tower level 2... Energy Drain Chamber

You lose 1 point in Strength, so here is your new character sheet:

Name: Hefter
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1595
Tower Level: 2
Weapon:
Armor:
Damage: 1-2
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 1
Dexterity: 5
Constitution: 2
Luck: 5

Now choose a direction in an attempt to reach the next level.

------------------------------------------

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 1 [max 2]
Weapon: DISQUALIFIED Longsword Mark I [2-9 base dmg, need 5 Dexterity]
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 4%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

I didn't clarify in the OP, but you can run from a monster you can't beat. You go down to the previous tower level, but I put a [max 2] in the Tower Level entry, meaning you already know the way to level 2, so you don't need to make guesses to return (a new event will occur).

Rolling tower level 1... Monster

The following monster appears (you've been getting a lot of them):

Medieval Ferret Mark I:
worth 6 XP
20/20 HP
3-9 dmg
4 defense [4% DR]

Here are your options with relevant stats included:

Standard: 1-2 dmg, 4 defense [4% DR]
Offensive: 1-3 dmg, 3 defense [3% DR]
Defensive: 1 dmg, 5 defense [5% DR]

Since you're on tower level 1, you can't run this time.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 1 [max 2]
Weapon: DISQUALIFIED Longsword Mark I [2-9 base dmg, need 5 Dexterity]
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 4%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

(Holy darn I pick bad stats, I can't beat this guy either!)

Defense.

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Nivlac
Level: 1
XP: 0/10
HP: 50/50
Current Year: 1506
Tower Level: 2
Weapon:
Armor:
Damage: 2-4
Defense: 1 [damage reduced by 1%]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 1
Constitution: 4
Luck: 7

south

Patrick2011
online
Patrick2011
12,319 posts
Templar

GENERAL ANNOUNCEMENT: I have made the following changes:

1) Luck now decreases the chance of Energy Drain Chambers and increases the chances of the Trainer and Treasure events.

2) Characters now start with 20 stat points and gain 5 per level. This will not apply to this update, but everyone will need to retroactively add 5 points after this update.

3) I clarified the possibility of running away from a tough monster in the OP. This option is not available if you are on tower level 1.


----------------------------------------------------------------------

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 1 [max 2]
Weapon: DISQUALIFIED Longsword Mark I [2-9 base dmg, need 5 Dexterity]
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 4%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

After 7 rounds, the Medieval Ferret Mark I kills you.

Fortunately, because it was in an alternate timeline, you appear back in 2014. There is now a temporal rift in 1512, which means that anyone who goes to that year will fight a Medieval Ferret Mark I before entering the tower.

Rolling new tower... 1590

Rolling tower level 1... Monster

The following monster appears:

Knight Mark II:
worth 12 XP
40/40 HP
4-10 dmg
14 defense [14% DR]

Here's your new character sheet:

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1590
Tower Level: 1
Weapon: DISQUALIFIED Longsword Mark I [2-9 base dmg, need 5 Dexterity]
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 4%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

First, you will need to place 5 stat points according to the change I made in the OP. Then I will update the rest of your character sheet accordingly before I give you the stats for each combat style.

---------------------------------------------------

Name: Nivlac
Level: 1
XP: 0/10
HP: 50/50
Current Year: 1506
Tower Level: 2
Weapon:
Armor:
Damage: 2-4
Defense: 1 [damage reduced by 1%]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 1
Constitution: 4
Luck: 7

Wrong, but you get to pick again. Also, place 5 stat points because I changed the OP so that each character starts with 20 stat points instead of 15.

----------------------------------------------------------

Name: Hefter
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1595
Tower Level: 2
Weapon:
Armor:
Damage: 1-2
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 1
Dexterity: 5
Constitution: 2
Luck: 5

You didn't post since my last update, but I'm posting your character sheet because you gained 5 stat points according to a change I made in the OP. Your next post should also include a choice of direction.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1590
Tower Level: 1
Weapon: DISQUALIFIED Longsword Mark I [2-9 base dmg, need 5 Dexterity]
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 4%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 9
Constitution: 2
Luck: 7

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