ForumsForum GamesCreate-Your-Own RPG - The RPG

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obould
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obould
712 posts
Nomad

Hey all, Obould here, not sure if anybody remembers me, but I'm here with an idea for a new RPG. It struck me the other day that I haven't been able to be as creative as I'd like to be, so here I am once again to design beautiful worlds with fantastic people. This is going to need to be a team-effort however, as I want the community to help me design the game before I start it up.

I believe that the players control the game's world more-so than the game-master does, I think that it makes for a better game. So I leave you with a poll. Every few days I shall add another poll for the next element of the game to be implemented. First and foremost, we need a time period for the RPG. Please vote on one of the following basic settings:

- Prehistoric
- Ancient Civilization
- Medieval
- Victorian
- Modern
- Post-Modern (100 or so years in the future)
- The Future (Thousands of years in the future)

Thanks everyone, may we have a fantastic RPG brewing in a week or so!

  • 63 Replies
shadowgun453
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shadowgun453
2,463 posts
Farmer

I'm a follower not a leader, streamline is my vote. though I may change it is enough people say open.

obould
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obould
712 posts
Nomad

Alrighty, the main storyline will be more streamlined and directed, but outside of that the players will have 'free' roam capabilites. Now, should this be a cooperative RPG or should there be opposition between players?

nivlac724
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nivlac724
2,555 posts
Shepherd

opposition

Riptizoid101
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Riptizoid101
6,257 posts
Farmer

A little bit of both perhaps? Too much opposition and too much cooperation makes things a bit bland. I prefer not knowing who to trust. Keep your friends close, but your enemies closer I suppose.

danwar123
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danwar123
3,075 posts
Jester

Agree with rip

shadowgun453
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shadowgun453
2,463 posts
Farmer

I also agree with rip and danwar, we need a good balance between the two.

danwar123
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danwar123
3,075 posts
Jester

...

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

I'm always up for co-op, I prefer it in fact, but a bit of opposition keeps everybody on their toes.

So far I can just imagine this game being a story-driven game of TTT on Gary's mod.

Lowco1
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Lowco1
1,035 posts
Nomad

Both.

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

I know the first two has been answered, but:
The future
Streamlined
A mix of both

obould
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obould
712 posts
Nomad

Alrighty, so we'll have a bit of both, as that seems to be the consensus. Next up - Should there be an 'endgame' sort of goal that the players are attempting to achieve (Kill X/Obtain X) or should it have more of an open-ended story (No real WIN condition, just playing)?

shadowgun453
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shadowgun453
2,463 posts
Farmer

I hate games that just end when it was just getting good so I vote for a slightly open end game, but a game that go's on forever is boring so, when things starts to slow down do a final boss fight.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Open ended, let the players have their own goals but create more so the game doesn't end.

Lowco1
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Lowco1
1,035 posts
Nomad

Open ended.

nivlac724
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nivlac724
2,555 posts
Shepherd

i have to agree with shadow

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