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Loop_Stratos
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Loop_Stratos
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Jester

Your goal is to be the best of all fighters. Ever since the Battle simulator is invented, real fights are deemed useless. In the simulator, you are in a wide arena. The weapons, however are not real but gives weight. Not even punching will give actual damage. However a projectile will shock you. If it hits your arms, your accuracy will decrease, for example.

Levels:
Level 1: N/A. Needs 3 wins to get into level 2.
Level 2: +50 Max Weight. 2v2 mode unlock. Needs 4 wins to get into level 3.
Level 3: +50 Max Weight. PvP mode unlock. Needs 5 wins to get into level 4.
Level 4: +50 Max Weight. 3v3 mode unlock. Needs 6 wins to get into level 5.
Level 5: +50 Max Weight. 2v2 PvP mode unlock. Needs 7 wins to get into level 6.
Level 6: +100 Max Weight. Tier 2 equipments unlock. Needs 8 wins to get into level 7.
Level 7: +50 Max Weight. 3v3 PvP mode unlock. Needs 9 wins to get into level 8.
Level 8: +50 Max Weight. 4v4 mode unlock. Needs 10 wins to get into level 9.
Level 9: +100 Max Weight. 4v4 PvP mode unlock. Needs 11 wins to get into level 10.
Level 10: +200 Max Weight. Raid mode unlock. Needs 12 wins to get into level 11.
Level 11: +100 Max Weight. Tier 3 equipments unlock. Needs 13 wins to get into level 12.
Level 12: +100 Max Weight. 5v5 mode unlock. Needs 14 wins to get into level 13.
Level 13: +100 Max Weight. PvP Raid mode unlock. Needs 15 wins to get into level 14.
Level 14: +100 Max Weight. 5v5 PvP mode unlock. Needs 16 wins to get into level 15.
Level 15: +100 Max Weight. Survival mode unlock. Needs 17 wins to get into level 16.
Level 16: + 250 Max Weight. Tier 4 equipments unlock. Needs 18 wins to get into level 17.
Level 17: +250 Max Weight. Multiplayer Survival mode unlock. Needs 19 wins to get into level 18.
Level 18: +250 Max Weight. Multi-skill modifier unlock. Needs 20 wins to get into level 19.
Level 19: +250 Max Weight. God mode modifier unlock. Needs 25 wins to get into level 20.
Level 20: Infinite Max Weight modifier unlock. Tier 5 equipments unlock. Max level.

Game modes:
Normal:
Normal mode are fights up from 1v1 to 5v5.

Raid:
Battle a boss as a part of a 5-people team.

Survival:
Battle alone and fight infinite peoples 1v1.

Player Modifiers:
Modifiers can be turned on and off.
Multi-skill: Makes you can use "Sniper-Arms Steady", "Power-Fused", "Tank-like Guarded", "Perfective Agility", and "Skillful Fighter" all at once.

God mode: Makes you have 2x Health and 2x AP.

Infinite Max Weight: You can be overweight.

Rewards:
Level 1-5:
Round 1 win: $250
Round 2 win: $300
Round 3 win: $450
Round 4 win: $500
Round 5 win: $1000

Level 6-10:
Round 1 win: $300
Round 2 win: $350
Round 3 win: $500
Round 4 win: $600
Round 5 win: $1500

Level 11-15:
Round 1 win: $350
Round 2 win: $400
Round 3 win: $550
Round 4 win: $750
Round 5 win: $2000

Level 16-19:
Round 1 win: $500
Round 2 win: $650
Round 3 win: $800
Round 4 win: $950
Round 5 win: $3000

Level 20:
Round 1 win: $1000
Round 2 win: $1250
Round 3 win: $1500
Round 4 win: $2000
Round 5 win: $3750

Classes:

Swap costs: $500

Assault
-Gun Veteran
--Increases weapons power by 5. Power increased increases by 5 on level 4/8/12/16/20.
-Power Boost
--Increases weapons power by 20 when reaching below 25 HP. Power increases by 5 every level. HP requirement decreases by 5 on level 4/8/12/16/20.
-Automatic Master
--Deals 1 more damage with Machine Guns, Assault Rifles, sub machine guns and gatling guns. Increases by 1 every level.

Tank
-Armor Strapped
--Increases Defense by 1. Increases HP by 2. Defense is increased by 1 every level. HP is increased by 2 every level.
-Nullifiance
--1% chance to block an attack. Increases by 1% every level.
-Heavy Arms
--Deals 5 more damage with Rockets, Missiles and slug guns. Increases by 3 every level. Deals 3 more damage with Shotguns, scatter guns and elemental guns. Increases by 2 every level. Defends 3 more with Large shields and shields. Increases by 2 every level.

Rogue
-Blitz
--Increases AP by 2. Increases by 2 every level.
-Surprise
--2% chance to enemy skip defense for a turn. Increases by 2% every level.
-Swordsmanship
--Deals 10 more damage with melee weapons. Increases by 5 every level.

Sniper
-Weak Point
--1% chance for a critical hit. Increases by 1% every level. Critical hits deal doubled damage.
-Sharp Eyed
--Easier to find hidden things and enemies. Increases Accuracy by 2%. Accuracy increases by 2% every level.
-Targeted and Firing
--Deals 3 more damage with sniper rifles and handguns. Increases by 2 every level. Deals 5 more damage with railguns and cannons. Increases by 3 every level.

Sky Watcher
-Thrusters
--Can fly for a short period of time. Flight power and flight time increases each level though unstated.
-Random Evasive Maneuvers
--Can evade for 1% chance. Chance increases by 1% every level.
-Swarm
--If you use any type of drone, there will be two of it. Becomes three on level 10.

Medic
-Medi-Droid
--Heals self by 5 every turn. Healed HP increases by 1 every level.
-HP Transfer
--Heals up to 2 every attack. Max HP healed increases by 2 every level. Can give up to 20 HP to an ally. Max HP given is increased by 5 every level.
-Medical Guns
--HP healed with medical weapons is increased by 8 HP. Increases by 2 every level.

Character sheet:

Name:
Appearance(Optional):
Class: (Pick one)
HP: (Will be filled)(Determines how many hits you can take)
Defense: (Will be filled)(Determines how much damage you will decrease)
AP: (Will be filled)(Determines how many moves you can do a turn)
Max Weight: 0/300(Any Starting equipment set won't make you overweight)(Going overweight into battle is impossible)
---
Equipment: (Stats will be determined after you pick)
-Armor: Light armor/Heavy armor
--HP: 150/225
--Defense: 2/5
--AP: 15/10
--Weight: 50/90
-Main weapon: Machine gun/Assault Rifle/Sniper Rifle
--Power: 6/15/24
--AP use: 1/3/5
--Accuracy: 59%/71%/93%
--Weight: 35/40/45
--Special: N/A
-Secondary weapon: Handgun
--Power: 10
--AP use: 3
--Accuracy: 67%
--Weight: 20
--Special: N/A
-Right Shoulder weapon: N/A
-Left Shoulder weapon: N/A
-Utility: N/A
---
Skill: N/A
Level: 1(To level 2: 0/3 wins)
Money: $0
Inventory: N/A

Tiers:
You can only equip one kind of tier. You can't use a tier 1, tier 2, tier 3 and tier 4 at once.

Tier 1 Equipments: Original Technology

Upgrade Costs:
Level 1 -> Level 2: $175
Level 2 -> Level 3: $300
Level 3 -> Level 4: $550
Level 4 -> MASTER: $1000

Shop:
ARMORS:
-Light Armor
--HP: 150/180/200/220/235
--Defense: 2/3/4/5/7
--AP: 15/17/20/23/25
--Weight: 50/75/75/75/100
---Cost: $225

-Heavy Armor
--HP: 225/250/280/300/325
--Defense: 5/7/10/11/13
--AP: 10/12/13/15/17
--Weight: 90/100/125/140/150
---Cost: $225

-Balanced Armor
--HP: 175/200/230/250/275
--Defense: 3/4/6/7/8
--AP: 13/15/17/20/22
--Weight: 70/85/100/115/130
---Cost: $275

-Very Light Armor
--HP: 100/125/145/170/200
--Defense: 1/2/3/5/5
--AP: 20/22/25/27/30
--Weight: 30/40/50/50/75
---Cost: $375

-Very Heavy Armor
--HP: 300/350/450/500/625
--Defense: 8/10/13/15/16
--AP: 8/10/11/12/14
--Weight: 135/175/200/200/225
---Cost: $375

PRIMARY WEAPONS:
-Machine Gun
--Power: 6/14/16/27/30
--AP Use: 1/2/2/3/3
--Accuracy: 59%/61%/62%/64%/65%
--Weight: 35/40/45/55/60
--Special: N/A
---Cost: $275

-Assault Rifle
--Power: 15/18/22/31/35
--AP Use: 3/3/3/4/4
--Accuracy: 71%/73%/74%/75%/77%
--Weight: 40/45/50/60/65
--Special: N/A
---Cost: $275

-Sniper Rifle
--Power: 24/30/40/50/75
--AP Use: 5/5/6/6/8
--Accuracy: 93%/95%/98%/99%/99%
--Weight: 45/50/55/65/75
--Special: N/A
---Cost: $275

-Sword
--Power: 30/50/65/70/75
--AP Use: 4/5/6/6/6
--Accuracy: 90%/90%/91%/92%/92%
--Weight: 50/60/70/70/80
--Special: Only Usable in close-range.
---Cost: $350

-Large Shield
--Power: 10/12/13/14/15
--AP Use: 3/3/3/3/3
--Accuracy: 91%/93%/94%/95%/95%
--Weight: 50/55/65/75/80
--Special: Increases Defense by 6/8/10/13/15. Can use secondary weapon simultaneously/Requires only one hand. Only usable in close-range.
---Cost: $400

-Shotgun
--Power: 30/40/50/55/65
--AP Use: 5/6/7/7/8
--Accuracy: 90%/92%/94%/94%/95%
--Weight: 45/55/60/70/75
--Special: If used in Mid-to-long-range, deals only 15/20/25/30/30 damage.
---Cost: $450

-Rocket Launcher
--Power: 55/60/65/75/85
--AP Use: 10/10/10/10/10
--Accuracy: 53%/55%/57%/58%/60%
--Weight: 70/80/95/100/100
--Special: If it misses, deals splash damage equal to half its power.
---Cost: $575

-Elemental Gun
--Power: 10/12/15/18/20
--AP Use: 3/3/3/3/3
--Accuracy: 70%/70%/73%/75%/78%
--Weight: 60/85/90/100/120
--Special: Have 3 modes. First Mode: Burn(Deals 5/7/8/10/12 burn damage every turn. Does not stack). Second Mode: Freeze(Enemy uses 1/2/4/5/7 less AP. Does not stack). Third Mode: Zap(Enemy has 2/3/5/6/7 less defense for every attack after this. Does not stack)
---Cost: $600

-Heal Rifle
--Power: N/A
--AP Use: 1/2/3/3/3
--Accuracy: 100%/100%/100%/100%/100%
--Weight: 40/50/50/55/60
--Special: Heals for 3/7/11/13/15.
---Cost: $600

SECONDARY WEAPONS:
-Handgun
--Power: 10/12/17/20/25
--AP use: 3/3/4/4/5
--Accuracy: 67%/69%/70%/71%/71%
--Weight: 20/30/30/35/40
--Special: N/A
---Cost: Pre-Bought

-Sub-Machine Gun
--Power: 4/6/13/15/17
--AP Use: 1/1/2/2/2
--Accuracy: 60%/60%/63%/65%/70%
--Weight: 15/20/25/30/35
--Special: N/A
---Cost: $250

-Dagger
--Power: 20/25/35/40/45
--AP Use: 4/4/5/5/5
--Accuracy: 100%/100%/100%/100%/100%
--Weight: 15/15/15/20/25
--Special: Only usable in close-range.
---Cost: $375

-Shield:
--Power: 5/8/10/15/16
--AP Use: 2/3/4/5/5
--Accuracy: 96%/97%/97%/98%/99%
--Weight: 25/25/30/30/40
--Special: Increases Defense by 3/5/7/9/12. Only usable in close-range.
---Cost: $400

-Scatter Gun
--Power: 15/20/25/35/40
--AP Use: 4/4/4/5/5
--Accuracy: 90%/90%/91%/92%/93%
--Weight: 30/35/40/45/50
--Special: When fired from mid to long-range, deals only 9/10/12/17/20 damage.
---Cost: $300

-Portable Rockets
--Power: 25/30/40/45/60
--AP Use: 6/6/7/7/8
--Accuracy: 49%/50%/50%/52%/53%
--Weight: 15/30/30/40/45
--Special: If it misses, deals splash damage equal to it's halved power.
---Cost: $450

-Heal Handgun
--Power: N/A
--AP Use: 1/1/1/1/2
--Accuracy: 100%
--Weight: 20/20/30/30/45
--Special: Heals for 2/3/4/5/12.
---Cost: $500

SHOULDER WEAPONS:
-Cannon
--Power: 50/60/70/80/100
--AP Use: 10/10/10/10/10
--Accuracy: 80%/81%/83%/85%/85%
--Weight: 90/100/100/100/125
--Special: Needs you to kneel to use.
---Cost: $1000

-Gatling Gun
--Power: 7/8/9/10/23
--AP Use: 1/1/1/1/2
--Accuracy: 70%/72%/73%/73%/74%
--Weight: 70/75/80/80/90
--Special: Needs you to kneel to use.
---Cost: $1000

-Railgun
--Power: 40/50/72/80/100
--AP Use: 10/10/12/12/12
--Accuracy: 88%/90%/90%/92%/93%
--Weight: 100/125/125/130/140
--Special: Needs you to kneel to use. Ignores up to 15/25/30/40/50 defense.
---Cost: $1000

-Slug Gun
--Power: 65/70/80/130/150
--AP Use: 10/10/10/12/13
--Accuracy: 84%/86%/87%/88%/90%
--Weight: 100/110/125/140/150
--Special: Needs you to kneel to use. Deals only 30/35/40/65/75 damage from mid to long range.
---Cost: $1000

-Rocket Pod
--Power: 30/35/35/40/45
--AP Use: 5/5/5/5/5
--Accuracy: 84%/86%/88%/88%/90%
--Weight: 60/75/75/90/100
--Special: Can only be used once/once/thrice/four times/five times a turn.
---Cost: $1000

-Vertical Missile Launcher
--Power: 25/30/40/45/50
--AP Use: 5/5/6/6/6
--Accuracy: 90%/93%/96%/97%/98%
--Weight: 75/75/80/90/110
--Special: Launches missiles vertically. Harder to dodge but mostly obsolete in indoor battles.
---Cost: $1000

UTILITIES:
-Combat Drone
--Power: 10/12/14/17/20
--AP Use: N/A
--Accuracy: 60%/63%/65%/67%/70%
--Weight: 0/0/0/0/0
--Special: Always activated, Hovers and can serve as a decoy.
---Cost: $800

-Energy Shield
--Power: N/A
--AP Use: 4/4/4/5/5
--Accuracy: N/A
--Weight: 5/5/5/5/10
--Special: Increases Defense by 5/7/9/13/15 for that turn.
---Cost: $825

-Medi-Drone
--Power: N/A
--AP Use: N/A
--Accuracy: N/A
--Weight: 0/0/0/0/0
--Special: Always activated, Hovers and Heals by 10/11/13/15/18 each turn.
---Cost: $850

Tier 2 Equipments: Linear Technology

Upgrade Costs:
Level 1 -> Level 2: $275
Level 2 -> Level 3: $400
Level 3 -> Level 4: $650
Level 4 -> MASTER: $1500

Shop:
ARMORS:
-Curve Light Armor
--HP: 250/275/300/335/375
--Defense: 7/8/10/12/15
--AP: 25/27/29/30/33
--Weight: 100/110/125/140/150
---Cost: $375

-Curve Heavy Armor
--HP: 350/375/400/445/475
--Defense: 13/15/16/17/20
--AP: 17/18/20/22/25
--Weight: 150/175/175/200/250
---Cost: $375

-Curve Balanced Armor
--HP: 300/325/350/400/425
--Defense: 8/10/12/15/17
--AP: 22/24/26/26/30
--Weight: 125/150/175/225/225
---Cost: $450

-Curve Very Light Armor
--HP: 200/225/250/275/300
--Defense: 5/6/7/8/10
--AP: 32/34/36/38/40
--Weight: 75/85/90/100/125
---Cost: $550

-Curve Very Heavy Armor
--HP: 650/700/725/750/800
--Defense: 16/17/19/21/23
--AP: 14/15/17/18/20
--Weight: 225/275/300/325/375
---Cost: $550

PRIMARY WEAPONS:
-Linear Machine Gun
--Power: 30/33/36/45/65
--AP Use: 3/3/3/4/5
--Accuracy: 65%/66%/68%/68%/68%
--Weight: 60/65/75/85/100
--Special: N/A
---Cost: $450

-Linear Assault Rifle
--Power: 36/50/53/55/72
--AP Use: 4/5/5/5/6
--Accuracy: 77%/78%/78%/78%/80%
--Weight: 65/70/80/90/105
--Special: N/A
---Cost: $450

-Linear Sniper Rifle
--Power: 78/80/99/105/130
--AP Use: 8/8/9/9/10
--Accuracy: 99%/99%/99%/99%/100%
--Weight: 70/75/85/95/110
--Special: N/A
---Cost: $450

-Curved Sword
--Power: 78/95/115/140/175
--AP Use: 6/7/8/9/10
--Accuracy: 93%/93%/94%/94%/95%
--Weight: 90/100/100/110/125
--Special: Only Usable in close-range.
---Cost: $575

-Curved Large Shield
--Power: 15/15/20/25/30
--AP Use: 3/3/4/4/4
--Accuracy: 95%/96%/96%/97%/97%
--Weight: 90/95/95/115/120
--Special: Increases Defense by 17/20/22/24/27. Can use secondary weapon simultaneously/Requires only one hand. Only usable in close-range.
---Cost: $600

-Linear Shotgun
--Power: 70/72/75/110/150
--AP Use: 8/8/8/9/10
--Accuracy: 96%/98%/98%/98%/98%
--Weight: 80/90/95/105/120
--Special: If used in Mid-to-long-range, deals only 35/35/40/55/75 damage.
---Cost: $650

-Hyper Rocket Launcher
--Power: 88/100/115/156/182
--AP Use: 10/10/11/12/13
--Accuracy: 61%/62%/64%/64%/65%
--Weight: 105/110/125/135/150
--Special: If it misses, deals splash damage equal to half its power.
---Cost: $750

-Linear Elemental Gun
--Power: 20/30/32/40/54
--AP Use: 3/4/4/5/6
--Accuracy: 79%/80%/80%/82%/85%
--Weight: 125/130/135/145/150
--Special: Have 3 modes. First Mode: Burn(Deals 13/15/17/18/20 burn damage every turn. Does not stack). Second Mode: Freeze(Enemy uses 7/8/9/10/12 less AP. Does not stack). Third Mode: Zap(Enemy has 7/9/10/12/13 less defense for every attack after this. Does not stack)
---Cost: $800

-Linear Heal Rifle
--Power: N/A
--AP Use: 3/3/4/5/6
--Accuracy: 100%/100%/100%/100%/100%
--Weight: 70/80/95/95/100
--Special: Heals for 16/18/26/35/48.
---Cost: $800

SECONDARY WEAPONS:
-Linear Handgun
--Power: 27/30/39/42/50
--AP use: 5/5/6/6/6
--Accuracy: 72%/72%/73%/74%/75%
--Weight: 45/50/60/65/75
--Special: N/A
---Cost: $200

-Linear Sub-Machine Gun
--Power: 18/20/31/33/45
--AP Use: 2/2/3/3/4
--Accuracy: 70%/71%/72%/72%/73%
--Weight: 35/45/50/60/65
--Special: N/A
---Cost: $300

-Curved Dagger
--Power: 47/50/63/65/70
--AP Use: 5/5/6/6/6
--Accuracy: 100%/100%/100%/100%/100%
--Weight: 30/30/35/45/45
--Special: Only usable in close-range.
---Cost: $400

-Curved Shield
--Power: 18/20/20/22/25
--AP Use: 5/5/5/5/5
--Accuracy: 99%/99%/99%/99%/100%
--Weight: 40/40/45/50/50
--Special: Increases Defense by 13/15/17/18/20. Only usable in close-range.
---Cost: $450

-Linear Scatter Gun
--Power: 42/45/48/60/70
--AP Use: 5/5/5/6/6
--Accuracy: 93%/94%/95%/96%/96%
--Weight: 55/60/60/70/75
--Special: When fired from mid to long-range, deals only 21/23/24/30/35 damage.
---Cost: $500

-Hyper Portable Rockets
--Power: 60/65/81/85/105
--AP Use: 8/8/9/9/10
--Accuracy: 55%/56%/58%/59%/60%
--Weight: 50/55/55/60/70
--Special: If it misses, deals splash damage equal to it's halved power.
---Cost: $650

-Linear Heal Handgun
--Power: N/A
--AP Use: 2/2/2/3/3
--Accuracy: 100%/100%/100%/100%/100%
--Weight: 50/55/60/70/80
--Special: Heals for 13/15/17/28/33.
---Cost: $750

SHOULDER WEAPONS:
-Linear Cannon
--Power: 105/115/132/140/168
--AP Use: 10/10/11/11/12
--Accuracy: 91%/91%/92%/93%/93%
--Weight: 125/135/140/140/150
--Special: Needs you to kneel to use.
---Cost: $1250

-Linear Gatling Gun
--Power: 24/25/26/27/42
--AP Use: 2/2/2/2/3
--Accuracy: 74%/74%/74%/74%/75%
--Weight: 100/120/130/140/160
--Special: Needs you to kneel to use.
---Cost: $1500

-Hyper Railgun
--Power: 100/110/123/128/135
--AP Use: 10/10/12/12/12
--Accuracy: 93%/94%/94%/96%/96%
--Weight: 140/145/150/155/160
--Special: Needs you to kneel to use. Ignores up to 50/52/55/75/100 defense.
---Cost: $1500

-Linear Slug Gun
--Power: 150/160/175/189/225
--AP Use: 13/13/13/14/15
--Accuracy: 90%/90%/91%/91%/92%
--Weight: 150/160/170/185/200
--Special: Needs you to kneel to use. Deals only 75/80/85/95/110 damage from mid to long range.
---Cost: $1500

-Hyper Rocket Pod
--Power: 50/55/60/65/75
--AP Use: 5/5/5/5/5
--Accuracy: 90%/91%/92%/93%/95%
--Weight: 100/105/110/115/125
--Special: Can only be used five/five/five/five/five times a turn.
---Cost: $1500

-Hyper Vertical Missile Launcher
--Power: 50/50/60/65/75
--AP Use: 5/5/6/6/6
--Accuracy: 98%/98%/99%/99%/100%
--Weight: 110/115/120/125/135
--Special: Launches missiles vertically. Harder to dodge but mostly obsolete in indoor battles.
---Cost: $1250

UTILITIES:
-Linear Combat Drone
--Power: 20/22/25/27/30
--AP Use: N/A
--Accuracy: 71%/74%/75%/77%/80%
--Weight: 0/0/0/0/0
--Special: Always activated, Hovers and can serve as a decoy.
---Cost: $1000

-Curved Energy Shield
--Power: N/A
--AP Use: 5/5/5/5/5
--Accuracy: N/A
--Weight: 10/15/20/25/25
--Special: Increases Defense by 16/18/20/22/25 for that turn.
---Cost: $1050

-Linear Medi-Drone
--Power: N/A
--AP Use: N/A
--Accuracy: N/A
--Weight: 0/0/0/0/0
--Special: Always activated, Hovers and Heals by 20/22/24/27/30 each turn.
---Cost: $1250

Tier 3: Laser Technology

Revamp COMING SOON!

---

Skills:
Only one is usable at a time.
-Steady
--Level: 1/3
--Effect: Increases Accuracy by 25%
---Cost: $500

-Power-packed
--Level: 1/3
--Effect: Increases Power by 10
---Cost: $700

-Guarded
--Level: 1/3
--Effect: Increases Defense by 10
---Cost: $700

-Agile
--Level: 1/3
--Effect: Increases AP by 5
---Cost: $800

-Skillful
--Level: 1/3
--Effect: Increases Accuracy by 25%, Increases Power by 10, Increases Defense by 10, and increases AP by 5.
---Cost: $10000
----Note: You must max level all other skills first.

Retrain cost:
Level 1->2: $1000($4000 for Skillful)
Level 2->3: $1500($6000 for Skillful)

Equipment Customization:
You can only use one customization to each equipment and to each type.
Type 1 customs: Weapon Preferences
-Dual wield
--Effect:Twices the bullet shot(Twices power) and weight of your secondary, but prevents use of your primary. Secondary only.
---Cost: $1000

Type 2 customs: Armor Preference

Upgrade costs:
Level 1->2: $200
Level 2->3: $500
Level 3->4: $750
Level 4->MASTER: $1250

-Armor shred
--Effect: Makes armor have -10 HP and -5 defense, but gives +6 AP and -15 weight. Armor only.
---Cost: $500

-Armor craft
--Effect: Makes armor have -5 AP and +10 weight, but gives +15 HP and +6 Defense. Armor only.
---Cost: $500

Type 3 customs: Bullet type

Upgrade costs:
Level 1->2: $300
Level 2->3: $500
Level 3->4: $750
Level 4->MASTER: $1000

-Incendiary
--Effect: Gives enemy burn for 3HP/turn. Isn't stackable. Never disappears. Deals -1 less damage.
---Cost: $150

-Sub-Zero
--Effect: Makes enemy have 2 less AP for a turn. Isn't stackable. Deals -1 less damage.
---Cost: $150

-Magnetic
--Effect: Makes enemy have 3 less defense for a turn. Isn't stackable. Deals -2 less damage.
---Cost: $150

-Poisonous
--Effect: Gives enemy Poison for 5HP/Turn. Isn't stackable. Disappears in 2 turns. Deals -2 less damage.
---Cost: $150

-Corrosive
--Effect: Makes enemy have 1 less defense for 3 turns. Isn't stackable. Deals -1 less damage.
---Cost: $150

Updates:
-First major update. Added equipment tiers. (07 September 2014)
-Minor update. Changed flamethrower into elemental gun. Renamed knife into dagger. (?? September 2014)
-Minor update. Added weapon customization. (19 September 2014)
-Minor update. Added Medical weapons. Added bullet types. Renamed Hand Grenades into Portable Rockets. (21 September 2014)
-Major update. Splitted armor craft and armor shred. Added Classes. (29 September 2014)
-Update. Added shoulder weapons for tier 1. Added upgraded stats for tier 1.
-Major update. Revamped tiers. Added Tier 2 revamped. Buffed shoulder weapons. (19 October 2014)

  • 730 Replies
JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 2/5 wins)
Money: $450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 200/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk II, Medi-Drone
Skill: Tanky Guarded

Nope, to battle!

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 2/5 wins)
Money: $450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 200/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk III, Medi-Drone, Gatling Gun
Skill: Tanky Guarded

Enemy:
Name: Tear
Class: Tank
HP: 506/506
AP: 10
Defense: 13
Equipment: Very Heavy Ultimate Armor, Missile Launcher, Shield

Name: Nable
Class: Sky Watcher
HP: 100/100
AP: 30(45 with Perfective Agility)
Defense: 3
Equipment: Very Light Ultimate Armor, Heal Rifle Mk III, Scatter Rifle
Skill: Perfective Agility

Hermes came in with a new gatling. He apparently also upgrades his dagger.
Battle started. Battlefield is an open arena with three levels. You start on the highest level, sees second level, and the ground. Narrow, hermes started on the second level, while Tear is at most ground level, with Nable in the opposite of hermes.

Small map:

/------------------------------------------\
|SD| L2 | L1 | L2| L3 |
| L | H | T | N | |
| 3 | | | | |
\------------------------------------------/

Legends:
SD: Sean Deane
L3: Level 3
L2: Level 2
H: Hermes
L1: Level 1
T: Tear
N: Nable

(Levels are like floors)

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 2/5 wins)
Money: $450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 200/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk III, Medi-Drone, Gatling Gun
Skill: Tanky Guarded

Enemy:
Name: Tear
Class: Tank
HP: 506/506
AP: 10
Defense: 13
Equipment: Very Heavy Ultimate Armor, Missile Launcher, Shield

Name: Nable
Class: Sky Watcher
HP: 100/100
AP: 30(45 with Perfective Agility)
Defense: 3
Equipment: Very Light Ultimate Armor, Heal Rifle Mk III, Scatter Rifle
Skill: Perfective Agility

(I see, thank you.)

I head to where I can see the other floors hopefully getting a shot off on my opponents before anything else happens.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 2/5 wins)
Money: $450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 200/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk III, Medi-Drone, Gatling Gun
Skill: Tanky Guarded

Enemy:
Name: Tear
Class: Tank
HP: 506/506
AP: 10
Defense: 13
Equipment: Very Heavy Ultimate Armor, Missile Launcher, Shield

Name: Nable
Class: Sky Watcher
HP: 100/100
AP: 30(45 with Perfective Agility)
Defense: 3
Equipment: Very Light Ultimate Armor, Heal Rifle Mk III, Scatter Rifle
Skill: Perfective Agility

(What's the thank you for?)
(You can see already. There's only gates and stairs. It's pretty open and you can see other levels clear enough. You could see Hermes below you, Tear really in the middle, and Nable is in opposite of hermes. There's no roofs if that's what you're confused on)

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

-_-

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

-_-


See topmost post, bottommost part.
JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 2/5 wins)
Money: $450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 200/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk III, Medi-Drone, Gatling Gun
Skill: Tanky Guarded

Enemy:
Name: Tear
Class: Tank
HP: 506/506
AP: 10
Defense: 13
Equipment: Very Heavy Ultimate Armor, Missile Launcher, Shield

Name: Nable
Class: Sky Watcher
HP: 100/100
AP: 30(45 with Perfective Agility)
Defense: 3
Equipment: Very Light Ultimate Armor, Heal Rifle Mk III, Scatter Rifle
Skill: Perfective Agility

(For the map.)

I shoot at Nable while looking for cover.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 2/5 wins)
Money: $450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 200/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk III, Medi-Drone, Gatling Gun
Skill: Tanky Guarded

Enemy:
Name: Tear
Class: Tank
HP: 506/506
AP: 10
Defense: 13
Equipment: Very Heavy Ultimate Armor, Missile Launcher, Shield

Name: Nable
Class: Sky Watcher
HP: 100/100
AP: 30(45 with Perfective Agility)
Defense: 3
Equipment: Very Light Ultimate Armor, Heal Rifle Mk III, Scatter Rifle
Skill: Perfective Agility

You shot him twice, but to no avail as he quickly jumped into right behind tear. Hermes ran backwards as Tear shoots a missile at him, but hits a wall above you instead. You found no cover.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 2/5 wins)
Money: $450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 200/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk III, Medi-Drone, Gatling Gun
Skill: Tanky Guarded

Enemy:
Name: Tear
Class: Tank
HP: 506/506
AP: 10
Defense: 13
Equipment: Very Heavy Ultimate Armor, Missile Launcher, Shield

Name: Nable
Class: Sky Watcher
HP: 100/100
AP: 30(45 with Perfective Agility)
Defense: 3
Equipment: Very Light Ultimate Armor, Heal Rifle Mk III, Scatter Rifle
Skill: Perfective Agility

I continue to fire on Nable, not hitting him I change my aim and fire on Tear.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 2/5 wins)
Money: $450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 129/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk III, Medi-Drone, Gatling Gun
Skill: Tanky Guarded

Enemy:
Name: Tear
Class: Tank
HP: 425/506
AP: 10
Defense: 13
Equipment: Very Heavy Ultimate Armor, Missile Launcher, Shield

Name: Nable
Class: Sky Watcher
HP: 100/100
AP: 30(45 with Perfective Agility)
Defense: 3
Equipment: Very Light Ultimate Armor, Heal Rifle Mk III, Scatter Rifle
Skill: Perfective Agility

(With all the battles against tank-attacker teams, you should by now know Tear is so large Nable is fully covered.)

You hit Tear twice. 158 damage. They both charge, at same speeds. Tear shot a missile at you, but hits hermes instead(oh god the inaccuracy). Deals 71 damage. Hermes shot Tear five times for 73 damage. Nable heals Tear by 150.

[TURN 1 END]

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 2/5 wins)
Money: $450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 129/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk III, Medi-Drone, Gatling Gun
Skill: Tanky Guarded

Enemy:
Name: Tear
Class: Tank
HP: 425/506
AP: 10
Defense: 13
Equipment: Very Heavy Ultimate Armor, Missile Launcher, Shield

Name: Nable
Class: Sky Watcher
HP: 100/100
AP: 30(45 with Perfective Agility)
Defense: 3
Equipment: Very Light Ultimate Armor, Heal Rifle Mk III, Scatter Rifle
Skill: Perfective Agility

I keep firing at Tear hoping to find a weak spot.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 2/5 wins)
Money: $450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 58/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk III, Medi-Drone, Gatling Gun
Skill: Tanky Guarded

Enemy:
Name: Tear
Class: Tank
HP: 308/506
AP: 10
Defense: 13(18 with shield)
Equipment: Very Heavy Ultimate Armor, Missile Launcher, Shield

Name: Nable
Class: Sky Watcher
HP: 100/100
AP: 30(45 with Perfective Agility)
Defense: 3
Equipment: Very Light Ultimate Armor, Heal Rifle Mk III, Scatter Rifle
Skill: Perfective Agility

(Forgot Tear's shield defense ._. Not healing him cuz complication)
You hit tear twice again for 148. Hermes got into ground floor, and while charging, hit the giant thing five times again, easily. It dealt 48 damage. Tear shot a missile at hermes, quite accurately now that hermes is closer. It dealt 71 damage. Nable healed Tear for 150.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 2/5 wins)
Money: $450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 58/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk III, Medi-Drone, Gatling Gun
Skill: Tanky Guarded

Enemy:
Name: Tear
Class: Tank
HP: 308/506
AP: 10
Defense: 13(18 with shield)
Equipment: Very Heavy Ultimate Armor, Missile Launcher, Shield

Name: Nable
Class: Sky Watcher
HP: 100/100
AP: 30(45 with Perfective Agility)
Defense: 3
Equipment: Very Light Ultimate Armor, Heal Rifle Mk III, Scatter Rifle
Skill: Perfective Agility

I keep firing, "Hermes! Get out of there, he can't hit you from range!" I call over the radio.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 3/5 wins)
Money: $1450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 200/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk III, Medi-Drone, Gatling Gun
Skill: Tanky Guarded

(Aaaaaaaaaaaaaaand forgot his class bonus for shield. Congrats, battle is easier since i am lazy to heal him)

"It's too late for that. Like serious." Nable jumps, lands at Tear, and jumps again, lands at Hermes, jumps again, lands in second level, jumps again, and is now right in front of you. He shot you with his scatter rifle lots of times. You're defeated.
"Wah, why do you leave me alone *sniff* "
Hermes charges, and skillfully dodges a missile as he tears Tear up(literally). A turn passes, and Nable tries firing his scatter gun, but it's too far away. Hermes annihilated Nable with his newly bought gatling gun.

You won! $1000 awarded.
(Would you like to have hermes' phone number?)

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Class: Sniper
-Weak Point
--Crit chance: 3%
-Sharp Eyed
--Accuracy increase: 6%
-Targeted and Firing
--DMG increase: 7/11
HP: 220/220
Defense: 5
AP: 23
Max Weight: 165/400
---
Equipment:
-Armor: Light armor Mk IV
--HP: 220
--Defense: 5
--AP: 23
--Weight: 75
-Main weapon: Sniper Cannon
--Power: 75
--AP use: 8
--Accuracy: 99%
--Weight: 75
--Special: N/A
-Secondary weapon: -Sub-Machine Gun
--Power: 4
--AP Use: 1
--Accuracy: 60%
--Weight: 15
--Special: N/A
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: Power-packed(Increases power by 10)
Level: 3(To level 4: 3/5 wins)
Money: $1450
Inventory: Handgun

Ally:
Name: Hermes
Class: Assault
HP: 200/200
AP: 15
Defense: 5(20 with Tanky Guarded)
Equipment: Balanced Armor Mk II, Assault Rifle Mk III, Dagger Mk III, Medi-Drone, Gatling Gun
Skill: Tanky Guarded

(Hold moly that guy can jump.)

"Wow good going in there Hermes, didn't expect he could jump so high!" Wait for next tournament.

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