I was experimenting for the last 2 hours attempting to create a more bloodbound-oriented gem that would eventually be better than the current 32-spec gem. After at least 6 ratio failures and many more supergem failures, I stumbled on this jackpot.
This is the Standard 32-spec triple gem-
This is my Gem of Subtle Fury-
Looks inferior? It is! For a while anyway.
Here are the gems I used to 1:63 both to squish the red more(gaining a universal 3.7% mana leech). I replaced the red in both formulas with orange.
The 32-spec-
The Gem of Subtle Fury-
After two iterations of the 64-combine, here is the 32-specced gem with 400 hits-
Here is my Gem of Subtle Fury-
Same hit level, just pointing that out.
Now, the kicker. In a trap with G16 64-combined pure O amps...
The 32 spec-
Aaaaaaand....the Gem of Subtle Fury(dang I like this name!) -
Only a 0.2% difference....but the GoSF was inferior with both having no hits. Which means it gets better the higher they both go in hit levels. Again, its hardly anything, but it IS better. Numbers don't lie.
Here's the horrid Paint drawing of the formula. The ONLY things I changed were Red's position and introducing black to the orange earlier. Incredible, huh?
If it's too confusing, basically this is how I built the top portion(19 G1s equivalent), the bottom is identical.
Create G1 Orange
Create G1 Red
Combine
Create G1 Black
Combine G2 RO into B
Create G2 Orange and 2 G1 Orange
Combine the G2 O with both G1s
Combine the Triple onto that.
Create Dual Orange Black G2
Create G1 Black
Combine Dual with G1 Black
Combine Triple with Dual.
Create G2 Orange and G1 Black
Combine Orange onto Black
Combine Triple with the new Dual.
Create G2 O, G1 O, G1 B, G2 B.
Combine G2 O onto G1 O, G1 B, G2 B in that order.
Combine result with Triple.
Thunder, for the diagrams / software:
psorek was right, they are done in Illustrator, which usually isn't for free and quite a huge software. There is a good opensource alternative:
In case you give it try I could deliver the silhouettes of the gems in appropriate format...
It wouldn't be done in a minute though, so you probably should be interested in learning vector based drawing for other possible future reasons.
First off, an admission of error. I had thought that in psorek's gems, when squeezing the red out, replace the Red with an Orange or a Yellow, depending upon which trap gem was being made. That, it turns out, is wrong. Replacing it with a Black instead gave me a better managem. This also holds true with the killgem. I do not have an exact percentage difference though.
Second, and more importantly, I just tested that new 32 spec gem as a killgem.
With ZERO hits, squeezing the red out, using six pure yellow amps, everything upgraded with the 64 gem upgrade, gems at grade 25 and amps at grade 26 : Old way 65,019,896 - 500,033,136 damage 80% chance to deal x8,461,630.12 damage 65.92 chain hit Bloodbound : x6.37 (+5.367/hit level)
That new managem using Yellow instead of Orange : 68,132,255 - 522,517,405 damage 80% chance to deal x8,593,666.94 damage 66.85 chain hit Bloodbound : x6.59 (+5.594/hit level)
When I calculate the strength of a killgem, I take the maximum damage and multiply it by the critical hit multiplier. Old : 4,231,095,384,571,680 New : 4,490,340,057,756,730 Difference of : 259,244,673,185,050 Percent difference : 6.127%
Psorek, I think you need to find an artist and get that https://gist.github.com/quinor/2a554a9373987174269b gem diagrammed. Or find something better than that and get it diagrammed, and put into your main guide.
Too late to edit this in .. a Grade 40 (with Grade 41 amps) update. Still 0 hits, using 64 gem upgrades, red squeezed out as much as possible without losing it entirely :
Old : 629,276,385,751 - 8,972,297,854,606 damage 80% chance to deal x18,672,935,769.24 damage 159.56 chain hit x31.21 Bloodbound (+30.21/hit level)
New : 662,768,146,477 - 9,423,653,282,881 damage 80% chance to deal x19,061,221,129.23 damage 161.75 chain hit x32.49 Bloodbound (+31.489/hit level)
Old : 167,539,141,539,394,338,802,014 New : 179,626,339,068,135,898,519,423 Difference of : 12,087,197,528,741,559,717,409 Percent difference : 7.214%
Neither my previous post nor this post used Barrage on the gems at all. I did not expect the percentage difference to increase. One thing I did notice though, is that the old gems would lose the red going to Grade 38. That new gem lost the red completely at Grade 36. Same upgrade level (from 35 to 40) but a little bit earlier in the actual upgrade plan.
Might be because the increase in bloodbound increases the base damage too. Bloodbound also has one of the highest base damages at G1 not including its special. Second only to blue I think. Yellow is like 4th or 5th. So that could be also another reason, having more bloodbound than yellow = more base damage.