ForumsForum GamesOperation Overlord: Alien Invasion RPG

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Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 20
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 1114/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/184 rounds
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 250/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 350/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 325/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1420 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I get to behind them and do the same MG/AC combo.

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

OOC: Looking at my nub days in this RPG, i thought i should fly and dodge more lol.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(Sorry but what? I didn't sent them out not even a little did I send them out. I told them to fire not to move. If I wanted them to move I would have told them that.)

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

(So am i supposed to move and attack or attack from position?)

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(From position, I didn't order anybody to move. You can move along the defensive line but not toward the enemy.)

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

(Oh sorry. I moved but i didn't order my squad to though iirc. Does the enemy go through the def line?)

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg, gas burn
HP: 150/155
Vehicle:
Group: Private Lazlo (45/50) Private Nikolajs (45/50) Private Gerhard (45/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare

Let's preferably not jump into the toxic waste shall we?

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(Hopefully not.)

Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder
HP: 125/155
Vehicle:
Group: Private Lazlo (45/50) Private Nikolajs (45/50) Private Gerhard (45/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare

The transport itself is open air, and as it hits the bottom, you are thrown headlong into the silt at the bottom. It's pretty soft, so the impact doesn't cause you much more than a cracked rib and dislocated shoulder.

There's too much interference from the gases for your equipment to work, but you can hear people screaming.

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 20
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 1000/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/160 rounds
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 250/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 350/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 325/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1300 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

Unfortunately for your strategy, getting behind a tank means putting the rest of their army behind you.

FORTUNATELY, you're in a slightly slower but more powerful mech, so you probably won't die just from the principle of surrounding yourself with enemies.

@JACKinbigletters you issued a general order to nobody in particular. I'm surprised your whole platoon didn't get themselves killed. Speaking of which, you're doing the opposite of what your little Russian friend suggested. Not sure if this is intentional, just thought I'd let you know.

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 20
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 1000/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/160 rounds
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 250/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 350/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 325/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1300 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I ask the squad to get back into position while i also do so while doing random evasive manuevers.

UrukhiaCaptian
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UrukhiaCaptian
5 posts
Nomad

Rank:
Name: Jessica Lands
Type: Infantry
Age: 24
Gender: Female
Size: 90 pounds 5'3"
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder
HP: 125/155
Vehicle:
Group: Private Lazlo (45/50) Private Nikolajs (45/50) Private Gerhard (45/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare

So where am I?

Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 20
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 942/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/160 rounds
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 225/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 325/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1300 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

You and your men fall back as you hop around like madmen. You reach The main lines a few minutes before the enemy. You've got a little bit to prepare for their assault.

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder
HP: 120/155
Vehicle:
Group: Private Lazlo (45/50) Private Nikolajs (45/50) Private Gerhard (45/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare

About ten feet away from the sunken LCPV, under the sea of gas. Probably eight meters between you and the surface. You can feel the burning sensation on your body.

Rank: Private
Name: Jessica Lands
Type: Infantry
Age: 24
Gender: Female
Size: 90 pounds 5'3"
---------------
---------------
Conditions: Healthy
HP: 50/50
Vehicle:
Group:
Primary: M20 Assault Rifle (180/30 rounds)
Secondary: P90C SMG (150/50 rounds)
Sidearm: Colt M911 (42/7 rounds)
Melee: Combat Knife
Augment: N/A
Backpack:

Do you want to be anything special? Medic, driver, gunner, or just a grunt?

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 20
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 942/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/160 rounds
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 225/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 325/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1300 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I ask for the squad to reload.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 20
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 942/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/160 rounds
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (184/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 225/375
Weapons: 40mm autocannon (170/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 325/375
Weapons: 40mm autocannon (188/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 300/375
Weapons: 40mm autocannon (144/200 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1300 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(Crap I forgot to update their ammo expenditure. All done)

They cycle their mags, and are ready to rocknroll.

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