ForumsForum GamesOperation Overlord: Alien Invasion RPG

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Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 610/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

The station short circuits, and the activation screen goes black. Maybe if you eat someone and come back you'll be able to do it?

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side, fatigued
HP: 130/145
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

You jump out of the trench, and run back towards the platoon. This might take a while. You feel very tired.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side, fatigued
HP: 130/145
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

I have a radio or similar, correct?

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 180/210
Vehicle: M90A3 Hoplite (disabled)
HP: 100/375
Weapons: 40mm autocannon (50/200 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I go have a rest.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

(What if we just retcon the whole running away thing? It would save time and then we can just pretend that it never happened? I've been waiting for ye to sort out what happened since I didn't know what was.)

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

that sounds good

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/75/50), Support Bravo (100 Sergeant Hanes/50/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 180/210
Vehicle: M90A3 Hoplite (disabled)
HP: 100/375
Weapons: 40mm autocannon (50/200 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side, fatigued
HP: 130/145
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

Okay, skip ahead half a day. All of you guys have been on the move for a couple of hours. Y'all are nearing a village you're supposed to clear. The objective is to subdue any pockets of resistance, and collect specimens to be picked up after the raid is over. Preferred alive for blood farming, but dead works too. This is paydirt. All three of you need to work together.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side, fatigued
HP: 130/145
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

What's the plan?

trooper555able
offline
trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 610/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

Okay, that was a bit too optimistic. Very well, I go straight. The more up I go, the more likely I'm going to run into large groups of soldiers.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side, fatigued
HP: 130/145
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

Your officer will have to formulate a plan of action. Do you want to request an orbital scan to get an idea of what you're gonna go up against?

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 610/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

Two marines spot you down the hall, and raise their weapons. "Stop!"
One of them calls the sighting in, "Commander, we've got a roamer. Any prisoners break loose on this deck?"

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side, fatigued
HP: 130/145
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

that would be useful

trooper555able
offline
trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 610/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

Just having the worst luck with these patrols.

Let's try diplomacy. "Don't shoot! I'm- I'm one of you, I'm human, I'm an infantryman!... I was." I raise my hands in the air, but prepare myself when they get close. Mayhaps I can actually just get the information I need out of them.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 180/210
Vehicle: M90A3 Hoplite (disabled)
HP: 100/375
Weapons: 40mm autocannon (50/200 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I got to the engineering bay and checks on my mech.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/75/50), Support Bravo (100 Sergeant Hanes/50/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

"Well this will be fun..." I mutter to myself.

"Right. Command I need an orbital scan of a local town. I'm looking for troop numbers and positions as well as anything else that you can get me." I say looking to the screens.

I tune my radio to Sergeant Daniels and Sergeant Gomez, "What's your maximum range with the mortars? 450 meters?"

I change my radio to Sergeant Johanson and Sergeant Padelacki "Can you give me any information on what's ahead? How are the echos sounding?"

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

where in the new platoon do I fall exactly

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side, fatigued
HP: 130/145
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

Looks like your officer got you guys an aerial view.

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 610/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

Luck has nothing to do with it. You have to realize ships have people on them.

"Get down on the ground, and put your hands behind your head!"

They menace you with their SMGs.

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 180/210
Vehicle: M90A3 Hoplite (disabled)
HP: 300/375
Weapons: 40mm autocannon (50/200 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

Your suit is as repaired as it's gonna be.

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/75/50), Support Bravo (100 Sergeant Hanes/50/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

"Bird Dog over your AO captured this image."
http://cdn.theatlantic.com/static/infocus/medinas091813/s_m11_00000003.jpg

"Sir, our optimal range is between 1,000 and 5,000 meters, but we can fire up to 8,000 meters."

"Plenty of echoes up ahead, sir. Not sure what's what, but there's definitely movement."

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