Just thought i'd quickly introduce myself! Hi, i'm a London based game designer currently in the works of developing artwork for a videogame titled Eminence.
Eminence Xander's Tales is a role playing adventure and trading card game driven by a compelling story. The game itself also takes inspiration from classic RPGs like; Final Fantasy, Kingdom Hearts and Zelda, TCG games as well as community driven cooperative gameplay experience (Multiplayer, Team based coop and a fully integrated Guild system).
Any feedback / comments on the artwork are greatly appreciated! For those interested to learn more, feel free to send me a PM in game or a message via the forums.
We've had a few questions asking whether there will be card animations and the answer is...Yes! Our goal is to make every card beautifully animated when used in a duel to enhance the overall experience. Here are a few examples of how they may look (this still a working progress and the final implementation may change)
Ever since we began the project, we've received incredible feedback over the artstyle of the game. One thing which was constantly pointed out was the design of our characters. We too felt there was a bit of disconnect with their visual style in comparison with the overall art of the game. During the KS campaign, we began a new journey to evolve our character designs and here's the new direction we're thinking of going towards. We plan on moving forward based on feedback so let us know what you think!
(Please bare in mind this is still a work in progress)
Greetings Alchemists, time for another edition of our Road to Launch updates.
We sat down and thought hard about when we'll be able to let you guys try out an alpha build. We decided to aim for the fall. We'll do our best to hopefully give you guys a taste of what's to come. The alpha will give you the opportunity to start creating your accounts and challenging other players around the world. In the process, you'll be able to start building your decks and give us valuable feedback, helping to shape the development of the game.
We'll keep you posted in the forthcoming weeks on progress and updates on our road to launch. Until next time!