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Ferret
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Ferret
9,323 posts
Bard

You roll a 20-sided dice. If you get a 20, the poster above you must change their Armatar!

  • 1,706 Replies
Lowco1
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Lowco1
1,035 posts
Nomad

[roll 1d20 Boom] THat one didn't work.

Lowco1
offline
Lowco1
1,035 posts
Nomad
DICE RESULTS
3 = Boom
trigon123
offline
trigon123
1,279 posts
Herald
DICE RESULTS
1 = 1d20
Doombreed
offline
Doombreed
7,022 posts
Templar

1d20=12 You mean my current armatar? it is not available it was made back in Halloween 2014 by blk. That's the reason I didn't change it so far. Because I couldn't go back to it

DICE RESULTS
12 = 1d20
Frank_Frooton
offline
Frank_Frooton
4,002 posts
Bard

1d20=7 btw, if someone rolls me you gotta @ me since i prbly wont keep up withh this

DICE RESULTS
7 = 1d20
Doombreed
offline
Doombreed
7,022 posts
Templar

that's the problem @Frank_Frooton . we will only know if its a 20 after we roll, meaning that to @ summon you we have to edit. But @ summoning doesn't work in edits unfortunately.

1d20=8

DICE RESULTS
8 = 1d20
Frank_Frooton
offline
Frank_Frooton
4,002 posts
Bard

1d20=10 It doesn't? who would;ve guessed.

DICE RESULTS
10 = 1d20
Greg7077
offline
Greg7077
824 posts
Jester
DICE RESULTS
10 = 1d20
trigon123
offline
trigon123
1,279 posts
Herald

1d20=8
I mean your "Warrior" armatar.

DICE RESULTS
8 = 1d20
Greg7077
offline
Greg7077
824 posts
Jester
DICE RESULTS
3 = 1d20
trigon123
offline
trigon123
1,279 posts
Herald
DICE RESULTS
4 = 1d20
apldeap123
offline
apldeap123
1,708 posts
Farmer

1d20=11

Come on, baby!

DICE RESULTS
11 = 1d20
Greg7077
offline
Greg7077
824 posts
Jester
DICE RESULTS
14 = 1d20
trigon123
offline
trigon123
1,279 posts
Herald
DICE RESULTS
14 = 1d20
Greg7077
offline
Greg7077
824 posts
Jester
DICE RESULTS
13 = 1d20
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