Forums → Forum Games → Sword and Ship: A Pirate RPG (Character Creation)
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Story:
In the 17th century. An evil zombie pirate named Captain Misthaven wants to get the heart of the seas a Pearl that can decide the fate of the seas. Its up to stop or help him by summoning spirits and using swords and guns before its too late.
Character Sheet:
Name:
Age:
Bio:
Desc (eye color. hair color, gender, build. height, etc, etc)
Race: (Zombie, Skeleton, Human
Alignment: (Good, Evil, Neutral)
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Equipment:
Armor: (light or heavy)
Weapon 1:
Weapon 2:
Side Arm:
Inventory:
---------------
Crew:
Spirits:
---------------
HP: 50/50
DEF:
SPD:
M ATK:
R ATK:
XP: 0/10
LVL: 1
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Skills:
----------
Ship:
Name:
Engine:
Hull:
Cannons:
Altar:
Perks:
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Altar Info:
Spells:
Spirits:
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You will be walked through making your character, if it looks complicated its not.
Combat System:
Ship Battles:
You will have a number of units to do the following:
-Board the opponents ship
-Man cannons
-Defend against enemy units boarding the ship
-Man the altar where you can send powerful spells at the opponent or summon spirits to fight for you, spirits cannot man cannons or altars.
Human/Zombie/Skeleton battles
there will be moves to choose from and you can use flavor text for additional effects.
Gameplay:
You will have a crew of people and a upgradable ship some things you can upgrade:
-Engine: Increases speed, speed makes it so it takes less rounds to get places each round there is a chance for a ambush so more speed = less rounds = less chance for a pirate ambush.
-Hull: Increases Defense, the enemys cannons will do less damage. It also increases health, which you should know what it does
-Cannons: increases number of people able to use cannons, increases power of cannons
-Altar: Increases number of people able to cast/summon spells/spirits, gives better spell/spirits.
Precise amount:
Engine:
T1
Speed:1
T2
Speed: 2
T3
Speed:3
T4
Speed:4
T5
Speed:5
T6
Speed:6
T7
Speed:7
T8
Speed:8
T9
Speed:9
T10
Speed:10
Hull
T1
Defense:1
HP: 150/150
T2
Defense:2
HP: 175/175
T3
Defense:3
HP: 200/200
T4
Defense:4
HP: 225/225
T5
Defense:5
HP: 250/250
T6
Defense:6
HP: 275/275
T7
Defense:7
HP: 300/300
T8
Defense:8
HP: 325/325
T9
Defense:9
HP: 350/350
T10
Defense:10
HP: 375/375
Cannons
T1
Damage: 10-20
POC: 1
T2
Damage: 15-25
POC: 2
T3
Damage: 20-30
POC: 3
T4
Damage: 25-35
POC: 4
T5
Damage: 30-40
POC: 5
T6
Damage: 35-45
POC: 6
T7
Damage: 40-50
POC: 7
T8
Damage: 45-55
POC: 8
T9
Damage: 50-60
POC: 9
T10
Damage: 55-65
POC: 10
Altar
T1
Access to T1 spells and spirits
POA: 1
T2
Access to T2 spells and spirits
POA: 2
T3
Access to T3 spells and spirits
POA: 3
T4
Access to T4 spells and spirits
POA: 4
T5
Access to T5 spells and spirits
POA: 5
T6
Access to T5 spells and T6 spirits
POA: 6
T7
Access to T5 spells and T7 spirits
POA: 7
T8
Access to T5 spells and T8 spirits
POA: 8
T9
Access to T5 spells and T9 spirits
POA: 9
T10
Access to T5 spells and T10 spirits
POA: 10