ForumsForum GamesMobile Armoured Weapon(Mecha RPG)

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Loop_Stratos
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Loop_Stratos
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Jester

Idea comes from Square Enix's Front Mission

Plot
In AD 2170, there is only one force, that is the AEU(Alliance of Earth Union). No individual countries, it's peace, other than the fact that well, organizations that want to change the current world, exists. To fortify defenses, Mobile Armoured Weapons are made. Usually in the forms of customizable mecha units, they're versatile. Resource wider by utilizing outer-earth materials, they're not hard to mass produce at all. This doesn't change the organizations' nature, however, as it's still the same when it's in the tank-fighter-infantry weapons era. Unoffically a war, the AEU is trying to simply neverending retalitate against attacks, while finding a way to remove the attackers.

Gameplay
The player will go through a story that could go in any way. The player could do choices like betraying, staying with orders, etc. Battles are done Real-Time.

Character Creation

Character Sheet

Name:
Age:
Bio:
Gender: (M/F)
Looks:
Inventory:
Money:
---
Class: (See Classes)
Skills:
-Passive
Melee: Level 0
-EXP: 0/5
Ranged: Level 0
-EXP: 0/5
Aim: Level 0
-EXP: 0/5
Tank: Level 0
-EXP: 0/5
Dodge: Level 0
-EXP: 0/5
---
MAW: Prowess(Default name, change is optional)
-Head: HP-01(25 AP, 1 Defense, 50 Weight, 50 Energy Drain, T1 Radar)
-Chest: CP-01(75 AP, 3 Def, 100 Weight, 25 En. Drain, No Int. Weapon)
-Arms: APN-01(50 AP, 0 Def, 75 Weight, 75 En. Drain, 75% Max Acc, 5 Stability)
-Legs: LPB-01(50 AP, 0 Def, 450 Max Weight, 100 En. Drain, 5 Stab, 7 Walking Spd, 10 Dashing Spd, 15 Dashing En. Drain, Bipedal)
-FCS: FCSP-01(10 Weight, 75 En. Drain, Standard Lock, 10 Lock Range, 10 Lock Wideness, 1% Acc Addition, 1 Max Lock)
-Generator: GP-01(50 Weight, 500 En. Output, 20 En. Charge)
-Back Weapon L: (Pick a Class)
-Back Weapon R: (Pick a Class)
-Arm Weapon L: (Pick a Class)
-Arm Weapon R: (Pick a Class)
---
Condition:
Head: 25/25, Intact
Chest: 75/75, Intact
Arm L: 50/50, Intact
Arm R: 50/50, Intact
Legs: 50/50, Intact
Arm Weight: 75/250
Full Weight: 285/450
Auxillary Energy: 100/100
Back Weapon L: -
Back Weapon R: -
Arm Weapon L: -
Arm Weapon R: -
---
Squad: N/A

Classes

Striker: A class that puts emphasis on middle/short range power above all else. Will start with a Prowess with an Assault Rifle and a Shotgun. The class you'll like if you want to be able to eliminate and obliterate enemies in a short time.

Sniper: A class that focuses on helping allies with long ranged shots. Emphasizing accuracy and range, starts with a Prowess with a Sniper Rifle and Laser Blade. The class you'll like if you hate missing.

Tank: A class that takes damage that its' allies can't. Puts emphasis on pure defense, starts with a Prowess with a Machine Gun and Energy Shield. The class you'll like if you just love getting hit unscratched like a boss.

Support: A class that gives ally help by raining down artillery over the enemy. Focusing on AoE than anything, starts with a Prowess with two Missile Launchers. The class you'll like if you hate destroying one by one.

Engineer: A class that keeps allies alive. Puts emphasis on Dodge. Starts with a Prowess with a Nailgun and a Repair Beam. The class you'll like if you just want to sit back and relax.

  • 99 Replies
Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

(It's too heavy to pull that off)

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(But it can dash and dodge just fine?)

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

(Dash is still on the ground. Dodge depends on what maneuvers are used)

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(... Just because I'm on the ground doesn't negate my weight... If I can't jump due to my weight then I shouldn't be able to move much faster then walking speed at all times.)

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

(3 is nowhere much. Dash proppels you forward with thrusters on your back and on the legs, and doesn't need to deal that much with gravity because it's been on the ground since day 1. Jump doesn't have thrusters, and gravity)

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(The force of gravity doesn't change in strength when your in the air, it's the same all round.)

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

(But it's easier to push items than lift items, right?)

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(It could be considered More difficult to push due to the friction against the surface that the object is on, but it really depends on angles and what direction the boosters are facing.)

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

(The boosters are facing front, not one bit upward)

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