Dear Citizens of Armoria,
The Kingdom of Armoria is in trouble! Dwarves Masters of earth magic from the western mountains, Elves masters of wind magic from the Southern Forests, Dragons masters of fire magic from the Eastern Valleys and Orcs masters of Dark magic from the northern Wastelands are working together to destroy us. If anybody is willing to train in the arts of battle come to the castle immediately! We do not have much time.
From,
Your King
About the game:
This is a Co-Op RPG where you work together to fight waves of monsters.
Character sheet:
Name:
Age:
Race: (Can't be Dwarf, Elf, Dragon or Orc)
Bio:
Physical Features:
Psychological Features:
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HP: 50/50
MP: 50/5
XP: 0/15
LVL: 1
UP:
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Weapons/Equipment: (No more than 2, Don't make it OP, Try and keep it medieval though if your bios something like your from he future than you can have more futuristic stuff)
Abilities: (No more than 1, Don't make it OP)
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Units:
Dwarves:
Name: Dwarven Pawn
Status: Unit
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HP: 10/10
MP: 15/15
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Weapons/Equipment:
Short Sword
Abilities:
Small Cave-In (a small area caves in leaving a hole about 2 meters deep, Mana Cost: 5),
Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Dwarven Warrior
Status: Unit
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HP: 20/20
MP: 15/15
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Weapons/Equipment: Battle Axe
Abilities: Medium Cave-In (a medium area caves in leaving a hole about 3.5 meters deep, Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Dwarven Archer
Status: Unit
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HP: 20/20
MP: 15/15
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Weapons/Equipment: Long bow
Abilities: Medium Cave-In (a medium area caves in leaving a hole about 3.5 meters deep, Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Dwarven Commander
Status: Mini Boss
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HP: 75/75
MP: 45/45
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Weapons/Equipment: Long bow, Battle Axe
Abilities: Large Cave-In (a Large area caves in leaving a hole about 5 meters deep, Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Dwarven King
Status: Boss
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HP: 100/100
MP: 75/75
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Weapons/Equipment: Long bow, Battle Axe
Abilities: Gigantic Cave-In (a Gigantic area caves in leaving a hole about 10 meters deep, Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Elves:
Name: Elven Pawn
Status: Unit
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HP: 10/10
MP: 15/15
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Weapons/Equipment:
Short Sword
Abilities:
Small Tornado (a tornado about 2 meters tall and 1 meter in diameter forms, Mana Cost: 5),
Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Elven Warrior
Status: Unit
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HP: 20/20
MP: 15/15
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Weapons/Equipment: Long Sword
Abilities: Medium Tornado (a tornado about 3.5 meters tall and 2 meter in diameter forms, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Elven Archer
Status: Unit
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HP: 20/20
MP: 15/15
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Weapons/Equipment: Long bow
Abilities: Medium Tornado (a tornado about 3.5 meters tall and 2 meter in diameter forms, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Elven Commander
Status: Mini Boss
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HP: 75/75
MP: 45/45
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Weapons/Equipment: Long bow, Long Sword
Abilities: Large Tornado (a tornado about 5 meters tall and 3 meter in diameter forms, Mana Cost: 5),, Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Elven King
Status: Boss
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HP: 100/100
MP: 75/75
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Weapons/Equipment: Long bow, Long sword
Abilities: Gigantic Tornado (a tornado about 10 meters tall and 5 meter in diameter forms, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Orcs:
Name: Orcish Pawn
Status: Unit
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HP: 10/10
MP: 15/15
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Weapons/Equipment:
Short Sword
Abilities:
Small Dark Vortex (a Vortex about 2 meters in diameter that sucks away life, Mana Cost: 5),
Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Orcish Warrior
Status: Unit
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HP: 20/20
MP: 15/15
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Weapons/Equipment: Warhammer
Abilities: Medium Dark Vortex (a Vortex about 3.5 meters in diameter that sucks away life, Mana Cost: 5) Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Orcish Archer
Status: Unit
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HP: 20/20
MP: 15/15
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Weapons/Equipment: Crossbow
Abilities: Medium Dark Vortex (a Vortex about 3.5 meters in diameter that sucks away life, Mana Cost: 5) Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Oricish Commander
Status: Mini Boss
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HP: 75/75
MP: 45/54
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Weapons/Equipment: Warhammer, Crossbow
Abilities: Large Dark Vortex (a Vortex about 5 meters in diameter that sucks away life, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Orcish King
Status: Boss
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HP: 100/100
MP: 75/75
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Weapons/Equipment: Warhammer, Crossbow
Abilities: Gigantic Dark Vortex (a Vortex about 10 meters in diameter that sucks away life, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Dragons:
Name: Draconic Pawn
Status: Unit
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HP: 10/10
MP: 15/15
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Weapons/Equipment:
Sharp Metal Claw Coding.
Abilities:
Small Fire Bolt (A small fire ball about the size of a human head Mana Cost: 5),
Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Draconic Warrior
Status: Unit
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HP: 20/20
MP: 15/15
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Weapons/Equipment: Sharp Metal Claw Coding That lights on fire
Abilities: Medium Fire Bolt (A Medium fire ball about the size of a human Body with no head or legs, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Draconic Archer
Status: Unit
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HP: 20/20
MP: 15/15
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Weapons/Equipment: Metal claw coding that shoots flaming arrows.
Abilities: Medium Fire Bolt (A Medium fire ball about the size of a human Body with no head or legs, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Draconic Commander
Status: Mini Boss
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HP: 75/75
MP: 45/45
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Weapons/Equipment: Sharp Metal Claw Coding That lights on fire, Metal claw coding that shoots flaming arrows.
Abilities: Large Fire Bolt (A Large fire ball about the size of a car, Mana Cost: 5) Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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Name: Draconic King
Status: Boss
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HP: 100/100
MP: 45/45
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Weapons/Equipment: Sharp Metal Claw Coding That lights on fire, Metal claw coding that shoots flaming arrows.
Abilities: Gigantic Fire Bolt (A Gigantic fire ball about the size of a small house, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
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