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nivlac724
offline
nivlac724
2,555 posts
Shepherd

Dear Citizens of Armoria,

The Kingdom of Armoria is in trouble! Dwarves Masters of earth magic from the western mountains, Elves masters of wind magic from the Southern Forests, Dragons masters of fire magic from the Eastern Valleys and Orcs masters of Dark magic from the northern Wastelands are working together to destroy us. If anybody is willing to train in the arts of battle come to the castle immediately! We do not have much time.

From,

Your King

About the game:

This is a Co-Op RPG where you work together to fight waves of monsters.

Character sheet:

Name:
Age:
Race: (Can't be Dwarf, Elf, Dragon or Orc)
Bio:
Physical Features:
Psychological Features:
-----
HP: 50/50
MP: 50/5
XP: 0/15
LVL: 1
UP:
-----
Weapons/Equipment: (No more than 2, Don't make it OP, Try and keep it medieval though if your bios something like your from he future than you can have more futuristic stuff)
Abilities: (No more than 1, Don't make it OP)
-----

Units:

Dwarves:

Name: Dwarven Pawn
Status: Unit
-----
HP: 10/10
MP: 15/15
-----
Weapons/Equipment:
Short Sword
Abilities:
Small Cave-In (a small area caves in leaving a hole about 2 meters deep, Mana Cost: 5),
Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Dwarven Warrior
Status: Unit
-----
HP: 20/20
MP: 15/15
-----
Weapons/Equipment: Battle Axe
Abilities: Medium Cave-In (a medium area caves in leaving a hole about 3.5 meters deep, Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Dwarven Archer
Status: Unit
-----
HP: 20/20
MP: 15/15
-----
Weapons/Equipment: Long bow
Abilities: Medium Cave-In (a medium area caves in leaving a hole about 3.5 meters deep, Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Dwarven Commander
Status: Mini Boss
-----
HP: 75/75
MP: 45/45
-----
Weapons/Equipment: Long bow, Battle Axe
Abilities: Large Cave-In (a Large area caves in leaving a hole about 5 meters deep, Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Dwarven King
Status: Boss
-----
HP: 100/100
MP: 75/75
-----
Weapons/Equipment: Long bow, Battle Axe
Abilities: Gigantic Cave-In (a Gigantic area caves in leaving a hole about 10 meters deep, Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Elves:

Name: Elven Pawn
Status: Unit
-----
HP: 10/10
MP: 15/15
-----
Weapons/Equipment:
Short Sword
Abilities:
Small Tornado (a tornado about 2 meters tall and 1 meter in diameter forms, Mana Cost: 5),
Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Elven Warrior
Status: Unit
-----
HP: 20/20
MP: 15/15
-----
Weapons/Equipment: Long Sword
Abilities: Medium Tornado (a tornado about 3.5 meters tall and 2 meter in diameter forms, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Elven Archer
Status: Unit
-----
HP: 20/20
MP: 15/15
-----
Weapons/Equipment: Long bow
Abilities: Medium Tornado (a tornado about 3.5 meters tall and 2 meter in diameter forms, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Elven Commander
Status: Mini Boss
-----
HP: 75/75
MP: 45/45
-----
Weapons/Equipment: Long bow, Long Sword
Abilities: Large Tornado (a tornado about 5 meters tall and 3 meter in diameter forms, Mana Cost: 5),, Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Elven King
Status: Boss
-----
HP: 100/100
MP: 75/75
-----
Weapons/Equipment: Long bow, Long sword
Abilities: Gigantic Tornado (a tornado about 10 meters tall and 5 meter in diameter forms, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Orcs:

Name: Orcish Pawn
Status: Unit
-----
HP: 10/10
MP: 15/15
-----
Weapons/Equipment:
Short Sword
Abilities:
Small Dark Vortex (a Vortex about 2 meters in diameter that sucks away life, Mana Cost: 5),
Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Orcish Warrior
Status: Unit
-----
HP: 20/20
MP: 15/15
-----
Weapons/Equipment: Warhammer
Abilities: Medium Dark Vortex (a Vortex about 3.5 meters in diameter that sucks away life, Mana Cost: 5) Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Orcish Archer
Status: Unit
-----
HP: 20/20
MP: 15/15
-----
Weapons/Equipment: Crossbow
Abilities: Medium Dark Vortex (a Vortex about 3.5 meters in diameter that sucks away life, Mana Cost: 5) Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Oricish Commander
Status: Mini Boss
-----
HP: 75/75
MP: 45/54
-----
Weapons/Equipment: Warhammer, Crossbow
Abilities: Large Dark Vortex (a Vortex about 5 meters in diameter that sucks away life, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Orcish King
Status: Boss
-----
HP: 100/100
MP: 75/75
-----
Weapons/Equipment: Warhammer, Crossbow
Abilities: Gigantic Dark Vortex (a Vortex about 10 meters in diameter that sucks away life, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Dragons:

Name: Draconic Pawn
Status: Unit
-----
HP: 10/10
MP: 15/15
-----
Weapons/Equipment:
Sharp Metal Claw Coding.
Abilities:
Small Fire Bolt (A small fire ball about the size of a human head Mana Cost: 5),
Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Draconic Warrior
Status: Unit
-----
HP: 20/20
MP: 15/15
-----
Weapons/Equipment: Sharp Metal Claw Coding That lights on fire
Abilities: Medium Fire Bolt (A Medium fire ball about the size of a human Body with no head or legs, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Draconic Archer
Status: Unit
-----
HP: 20/20
MP: 15/15
-----
Weapons/Equipment: Metal claw coding that shoots flaming arrows.
Abilities: Medium Fire Bolt (A Medium fire ball about the size of a human Body with no head or legs, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Draconic Commander
Status: Mini Boss
-----
HP: 75/75
MP: 45/45
-----
Weapons/Equipment: Sharp Metal Claw Coding That lights on fire, Metal claw coding that shoots flaming arrows.
Abilities: Large Fire Bolt (A Large fire ball about the size of a car, Mana Cost: 5) Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

Name: Draconic King
Status: Boss
-----
HP: 100/100
MP: 45/45
-----
Weapons/Equipment: Sharp Metal Claw Coding That lights on fire, Metal claw coding that shoots flaming arrows.
Abilities: Gigantic Fire Bolt (A Gigantic fire ball about the size of a small house, Mana Cost: 5), Rest (You can not do anything this turn, you gain 25% of your max health and mana)
-----

  • 10 Replies
Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Pharos
Age: Unknown
Race: Robot
Bio: A robot presumed to be made by unknown technology by a powerful, unknown race. Was found when the king's guards was patrolling a forest, found when it was fightning the other races alone against about 50 enemies.
Physical Features: ?
Psychological Features: ?
-----
HP: 50/50
MP: 50/50
XP: 0/15
LVL: 1
UP:
-----
Weapons/Equipment:
-Iron Buckler
-Heavy Hammer
Abilities:
-Overload: Triples melee damage, speed and defense for 3 turns, but will have x0.25 melee damage, speed and defense for 3 turns after it's done. (Inspired by Trans-Am)(Still have never been used, would be a surprise for everyone the first use)

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Pharos
Age: Unknown
Race: Robot
Bio: A robot presumed to be made by unknown technology by a powerful, unknown race. Was found when the king's guards was patrolling a forest, found when it was fightning the other races alone against about 50 enemies.
Physical Features: ?
Psychological Features: ?
-----
HP: 50/50
MP: 50/50
XP: 0/15
LVL: 1
UP:
-----
Weapons/Equipment:
Iron Buckler
Heavy Hammer
Abilities:
Overload (Triples melee damage, speed and defense for 3 turns, but will have x0.25 melee damage, speed and defense for 3 turns after it's done, Mana Cost: 25)
Rest (You can not do anything this turn, you gain 25% of your max health and mana)

(we need to wait for at least 1 more person, I get why a robot wouldn't have psychological features but it would have physical, gave your ability a mana cost, added rest, do you have the type of iron buckler where here is a handle or its on your four arm?)

Lowco1
offline
Lowco1
1,035 posts
Nomad

Name: Joorg
Age: 40
Race: Mutant Dino
Bio: He is the genral of the mutant dino army. He had plans of joining the consprisary until the elves attacked one of his villages. He sworn vengance since.
Physical features: He looks like a huge human with Trex arms, legs, and head.
Pshocochical features: He is mean, harsh, protective, and secritive
Hp: 50/50
Mp:50/5
Xp:0/15
LvL:1
UP:
Weapons/equiptment: Genral's staff, T rex claws
Abbilities: Roar: Paralizes an eniemy for 1 turn.

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Joorg
Age: 40
Race: Mutant Dino
Bio: He is the genral of the mutant dino army. He had plans of joining the consprisary until the elves attacked one of his villages. He sworn vengance since.
Physical features: He looks like a huge human with T rex arms, legs, and head.
Psychological features: He is mean, harsh, protective, and secretive
Hp: 50/50
Mp:50/5
Xp:0/15
LvL:1
UP:
Weapons/equiptment: Genral's staff, T rex claws
Abilities: Roar: Paralyzes an enemy for 1 turn.

(were waiting for loop to fill his physical features, I have a question: do you re write the entire character sheet when playing an RPG?)

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Pharos
Age: Unknown
Race: Robot
Bio: A robot presumed to be made by unknown technology by a powerful, unknown race. Was found when the king's guards was patrolling a forest, found when it was fightning the other races alone against about 50 enemies.
Physical Features: http://i42.tinypic.com/21ln1gw.jpg
Psychological Features: Programmed to take as much information and to prioritize survival
-----
HP: 50/50
MP: 50/50
XP: 0/15
LVL: 1
UP:
-----
Weapons/Equipment:
Iron Buckler
Heavy Hammer
Abilities:
Overload (Triples melee damage, speed and defense for 3 turns, but will have x0.25 melee damage, speed and defense for 3 turns after it's done, Mana Cost: 25)
Rest (You can not do anything this turn, you gain 25% of your max health and mana)

(The latter)

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Pharos
Age: Unknown
Race: Robot
Bio: A robot presumed to be made by unknown technology by a powerful, unknown race. Was found when the king's guards was patrolling a forest, found when it was fightning the other races alone against about 50 enemies.
Physical Features:
Psychological Features: Programmed to take as much information and to prioritize survival
-----
HP: 50/50
MP: 50/50
XP: 0/15
LVL: 1
UP:
-----
Weapons/Equipment:
Iron Buckler
Heavy Hammer
Abilities:
Overload (Triples melee damage, speed and defense for 3 turns, but will have x0.25 melee damage, speed and defense for 3 turns after it's done, Mana Cost: 25)
Rest (You can not do anything this turn, you gain 25% of your max health and mana)

why is there a picture of a shoe?

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Pharos
Age: Unknown
Race: Robot
Bio: A robot presumed to be made by unknown technology by a powerful, unknown race. Was found when the king's guards was patrolling a forest, found when it was fightning the other races alone against about 50 enemies.
Physical Features:
Psychological Features: Programmed to take as much information and to prioritize survival
-----
HP: 50/50
MP: 50/50
XP: 0/15
LVL: 1
UP:
-----
Weapons/Equipment:
Iron Buckler
Heavy Hammer
Abilities:
Overload (Triples melee damage, speed and defense for 3 turns, but will have x0.25 melee damage, speed and defense for 3 turns after it's done, Mana Cost: 25)
Rest (You can not do anything this turn, you gain 25% of your max health and mana)

(A shoe? What? It's an armor suit, a pic from google)

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Pharos
Age: Unknown
Race: Robot
Bio: A robot presumed to be made by unknown technology by a powerful, unknown race. Was found when the king's guards was patrolling a forest, found when it was fightning the other races alone against about 50 enemies.
Physical Features:
Psychological Features: Programmed to take as much information and to prioritize survival
-----
HP: 50/50
MP: 50/50
XP: 0/15
LVL: 1
UP:
-----
Weapons/Equipment:
Iron Buckler
Heavy Hammer
Abilities:
Overload (Triples melee damage, speed and defense for 3 turns, but will have x0.25 melee damage, speed and defense for 3 turns after it's done, Mana Cost: 25)
Rest (You can not do anything this turn, you gain 25% of your max health and mana)

(LOOOOOOL, we might have to start without him)

City:

Northern Outer-walls 250/250 (no special effects)
Southern Outer-walls 250/250 (no special effects)
Western Outer-walls 250/250 (no special effects)
Eastern Outer-walls 250/250 (no special effects)
Northern Outer Archer tower 100/100 (shoots arrows nearby enemies)
Southern Outer Archer tower 100/100 (shoots arrows nearby enemies)
Western Outer Archer tower 100/100 (shoots arrows nearby enemies)
Eastern Outer Archer tower 100/100 (shoots arrows nearby enemies)
North West Outer Archer tower 100/100 (shoots arrows nearby enemies)
North East Outer Archer tower 100/100 (shoots arrows nearby enemies)
South West Outer Archer tower 100/100 (shoots arrows nearby enemies)
South East Outer Archer tower 100/100 (shoots arrows nearby enemies)
Northern Village houses 100/100 (no special effects)
Southern Village houses 100/100 (no special effects)
Western Village houses 100/100 (no special effects)
Eastern Village houses100/100 (no special effects)
Northern Inner-walls 250/250 (no special effects)
Southern Inner-walls 250/250 (no special effects)
Western Inner-walls 250/250 (no special effects)
Eastern Inner-walls 250/250 (no special effects)
Northern Inner Archer tower 100/100 (shoots arrows nearby enemies)
Southern inner Archer tower 100/100 (shoots arrows at nearby enemies)
Western Inner Archer tower 100/100 (shoots arrows nearby enemies)
Eastern Inner Archer tower 100/100 (shoots arrows nearby enemies)
North West Inner Archer tower 100/100 (shoots arrows nearby enemies)
North East Inner Archer tower 100/100 (shoots arrows nearby enemies)
South West Inner Archer tower 100/100 (shoots arrows nearby enemies)
South East Inner Archer tower 100/100 (shoots arrows nearby enemies)

Wave 1:

10X
Dwarven, Elven, Orcush and Draconic pawns

Dwarven
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
Elven
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
Orcish
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
Draconic
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Pharos
Age: Unknown
Race: Robot
Bio: A robot presumed to be made by unknown technology by a powerful, unknown race. Was found when the king's guards was patrolling a forest, found when it was fightning the other races alone against about 50 enemies.
Physical Features:
Psychological Features: Programmed to take as much information and to prioritize survival
-----
HP: 50/50
MP: 50/50
XP: 0/15
LVL: 1
UP:
-----
Weapons/Equipment:
Iron Buckler
Heavy Hammer
Abilities:
Overload (Triples melee damage, speed and defense for 3 turns, but will have x0.25 melee damage, speed and defense for 3 turns after it's done, Mana Cost: 25)
Rest (You can not do anything this turn, you gain 25% of your max health and mana)

(Anywho, if the image for physical features still doesn't appear, try going here: FFT's tank class)
(where does each wave come from? As in, what direction?)

Lowco1
offline
Lowco1
1,035 posts
Nomad

Name: Joorg
Age: 40
Race: Mutant Dino
Bio: He is the genral of the mutant dino army. He had plans of joining the consprisary until the elves attacked one of his villages. He sworn vengance since.
Physical features: He looks like a huge human with T rex arms, legs, and head.
Psychological features: He is mean, harsh, protective, and secretive
Hp: 50/50
Mp:50/5
Xp:0/15
LvL:1
UP:
Weapons/equiptment: Genral's staff, T rex claws
Abilities: Roar: Paralyzes an enemy for 1 turn

I use my staff to stab the nearest enemey, then used roar!

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