Looks great, but the preloader was taking a long time to complete...
Edit: The refresh took a second btw, so that's good! =D
Comments on the game:
Introduction/Tutorial:
# 1a) You might want to add a "Click to continue" text to the introduction part in my opinion. This is something that may be obvious, but can annoy gamers from the get-go if such a thing is not clear. (points of irritation stack from my experience)
# 1b) Is it possible to fit all the training into a tutorial part that includes everything that should be learned about the controls, compass and abilities? I'm not yet clear on the mini games part... if this includes a mini game inside the actual game, maybe add a small explanation about the passive/aggressive controls at the start of the first mini game played?
(writing this as I go btw...)
Uhmmm.... there's mentioning of Abilities and the fact that there are 4 in total, but... what are they?! Shouldn't there be an explanation about what they are and where/when you can achieve those in the game? This is very mysterious, maybe too mysterious?
EDIT: Just found out they are part of the upgrades. Maybe adding that they can be unlocked there is advisable?
#1c) Maybe adding the part where enemy ships leave money behind you can then pick up to the tutorial would be a good thing, just so gamers know what to do to get money for upgrades. (continued from # 2d) ...) Even better yet, to stay in the game's setting, say it is "Scrap Metal" which is worth money?
Concluding for the Tutorial... have a small introduction that includes these consequtive explanations:
- Introduction with storyline, followed with directions towards Earth
- When clicking Earth and then Training, include a Tutorial that explains:
- Ship Controls = WASD / Arrows
- Enemy ship explanation
- Shooting = Mouse Click
- Scrap Metal: pickup = Money
__(Maybe also add their worth; Copper = 1, Silver = 5 and Gold = 10)
- Upgrading Ship = Progression in-game
- Abilities = ??? (Need to find out what they are first...)
__(Also, add that they can be unlocked with Ship Upgrades?)
- Compass
- End goal of a level = Wormhole = Return home to Earth
...
The Game:
# 2a) It's pretty clear now that you need to upgrade speed first... LOL But seriously, you could add a part in the introduction where you explain that you need to return to Earth in order to upgrade your ship, maybe even show Earth and then already pre-open the menu to choose your actions? This will result in less clicking in order to get back to playing again.
# 2b) I'm a little confused about the money earning... do you get money for every ship you destroy, for every mission you complete, or simply for following the storyline in the game? I destroyed quite a few ships before being defeated the first run with auto-fire, but got less money than when I made the second run with 2 speed upgrades... (Oo)
# 2c) I experienced quite a bit of lagging when playing the second time... once I located the wormhole, I simply could not enter it because the controls kept on going one way, but I already pressed another direction. I used WASD to move, going to test if this is the same for the Arrow keys.
EDIT: Arrow keys gave the same result in lagging...
# 2d) Allright... I just found out that the ships you destroy leave money behind that you can pick up! Heh... overlooked those! Continuing this in the tutorial part of the comments. (Seen above)
EDIT: Could you perhaps make the Scrap Metal/Money light up a little more? They tend to fade into the background once you are playing and moving around with your ship...
# 2e) It says "Defeat the Captain" underneath a level (Andromeda f.e.), but... I played the level 4 times now and still haven't seen the captain? Is it the darker version of the enemy ships? Maybe adding this to the tutorial is advisable as well... (Seen above)
Was it intentional that the enemy ships are the same color as yours? It would be better for visibility in-game if your ship would be a different color than theirs... if it was intentional, forget I mentioned it!
# 2f) The upgrade for the Radar was not entirely clear for me... maybe explaining that it is an upgrade of the Radar itself that enables you to have the next indicator added to the Radar would be better? Hmmm...
So far, this is is a great Spacial Bullet Hell Shooter! Awesome! And excellent music! Great choice!!
I hope you don't mind that I only pointed out the things I found that needed some tweaking... if you do, grab that space ship and try to shoot me down!!