Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:
1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.
I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.
As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.
When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.
For default Knights:
Hands: 3d6+2 / +10 Main: Knight's Sword Off: Knight's Shield
Armor: Knight's Armor +30 Head: Knight's Helmet Torso: Knight's Body Armor Legs: Knight's Leg Armor
For default Mods
Hands: 10d10 Main: Banhammer Off: ---
Armor: Mod Aura +60 Head: Torso: Mod Cape (neck) Legs:
ARMORY
Your available equipment is as follows: Axe of Rargh! - 1d12 (MH) Clink Clank Sword - 3d4 (MH) Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll. Pew Pew Blaster - 2d6 (MH) Plink Plank Sword - 1d6 (OH) Plonk Plonk Shield - +5 (OH) Really Big Shield - +20 (MH + OH) - Also defends one other person. Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed. Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.
Seasoned Forumnauts have access to better equipment. ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.
Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.
Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.
Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.
Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.
Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____ Stage One??? | Stage Two | Stage Three
Name: Nivlac
Age: 38
Background: I am the rainbringer! Feel my wrath!
Hands: Main: Axe of Rargh! - 1d12 (MH) Off: Plonk Plonk Shield - +5 (OH)
Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0)
-----
Base stats:
KEY: 10
MET: 11
TIC: 8
"We were in a cavern with shadows that mimicked are movement" I say to the wizard "We broke through a trap door and now we're here. Do you know anything about the shadows or how to get rid of them?"
"You adventurers," the wizard says with disdain, "think you can go where you want and take what you please. Get out of my lab and don't let the door hit you on the way out. The shadows won't follow you into the sunlight."
Name: StormWalker
Age: Spaghetti & no Meatballs.
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Questionable Spear (2d10?)
Off: Questionable Spear + Manacles
---
Armor
Head: nothing (0)
Torso: Leather vest (+5)
Legs: Leather Breeches (+5)
---
Base
KEY: 11
MET: 15
TIC: 12
Since I have no shield, I put R2 between me and the wizard. "How about we don't kill him, since we have no idea how to get out and he outdamages you anyway?"
I look around the lab for exits, and also apologize profusely to the wizard. "Forgive my comrades here, but do you know how to get out? We'll stop bothering you if we can leave."
We should probably go for his staff, if we are going to kill him. Whoever read the book about magic can probably use it. But I don't deem it wise, since LOOK HOW MUCH DAMAGE HE DOES
Name: Nivlac
Age: 38
Background: I am the rainbringer! Feel my wrath!
Hands: Main: Axe of Rargh! - 1d12 (MH) Off: Plonk Plonk Shield - +5 (OH)
Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0)
-----
Base stats:
KEY: 10
MET: 11
TIC: 8
"we know of an exit and the the wizard says the shadows won't follow us into the sunlight" I say "I didn't want to attack him I just wanted to get everyone else opinion.
Name: JACKinbigletters. Age: N/A Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...) ----- Hands: Main: Clink Clank Sword - 3d4 (Because of maths!) Off: Redactive Shield - +8 Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0) ----- Base stats: KEY: 17 MET: 10 TIC: 11
I look around the room before heading out the door.
It appears to be a wizard lab with a complex alchemy setup and a very angry wizard right in the middle of it.
Everybody leaves the wizard's tower.
"And stay out!"
The door slams behind you.
TRIAL IV
You find yourselves standing on wet sand. The horizon lays flat in all directions interrupted only by the trunk of a dead palm tree. Everything around, even the dead palm and the sand, seems to be varying blues. You stand in ankle-high water amongst tropical looking fish. There doesn't seem to be any dry land around. Something glistens in the sand several feet away from you.