Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:
1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.
I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.
As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.
When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.
For default Knights:
Hands: 3d6+2 / +10 Main: Knight's Sword Off: Knight's Shield
Armor: Knight's Armor +30 Head: Knight's Helmet Torso: Knight's Body Armor Legs: Knight's Leg Armor
For default Mods
Hands: 10d10 Main: Banhammer Off: ---
Armor: Mod Aura +60 Head: Torso: Mod Cape (neck) Legs:
ARMORY
Your available equipment is as follows: Axe of Rargh! - 1d12 (MH) Clink Clank Sword - 3d4 (MH) Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll. Pew Pew Blaster - 2d6 (MH) Plink Plank Sword - 1d6 (OH) Plonk Plonk Shield - +5 (OH) Really Big Shield - +20 (MH + OH) - Also defends one other person. Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed. Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.
Seasoned Forumnauts have access to better equipment. ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.
Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.
Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.
Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.
Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.
Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____ Stage One??? | Stage Two | Stage Three
Name: JACKinbigletters. Age: N/A Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...) ----- Hands: Main: Clink Clank Sword - 3d4 (Because of maths!) Off: Redactive Shield - +8 Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0) ----- Base stats: KEY: 17 MET: 10 TIC: 11
I quickly search around the area of the air pocket before heading into it.
Name: JACKinbigletters. Age: N/A Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...) ----- Hands: Main: Clink Clank Sword - 3d4 (Because of maths!) Off: Redactive Shield - +8 Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0) ----- Base stats: KEY: 17 MET: 10 TIC: 11
I attempt to open it and then I head into the air pocket to get my breath back.
Name: StormWalker
Age: Spaghetti & no Meatballs.
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Questionable Spear (2d10?)
Off: Questionable Spear + Manacles
---
Armor
Head: nothing (0)
Torso: Leather vest (+5)
Legs: Leather Breeches (+5)
---
Base
KEY: 11
MET: 15
TIC: 12
"Matt, this is for a good cause, I promise. If JACK dies before he can bring back the hidden treasure, then someone else will have to get it, and he has the highest stats I think. Besides, you'll be dead soon anyway. It's for charity, Matt. Think of the children!"
If Matt doesn't let go of the shirt, I stab him.
JACKinbigletters struggles to open the chest underwater and resurfaces in the air pocket instead.
StormWalker attacks MattEmAngel for not giving up his shirt. 1d20=142d10=10 MattEmAngel is shish kebabed. (10 HP) - critically injured, bleeding
MattEmAngel attacks StormWalker for trying to take his shirt. 1d20=73d4=5+3 and misses.
MattEmAngel is bleeding to death. (5 HP) - critically injured, bleeding
Name: JACKinbigletters. Age: N/A Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...) ----- Hands: Main: Clink Clank Sword - 3d4 (Because of maths!) Off: Redactive Shield - +8 Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0) ----- Base stats: KEY: 17 MET: 10 TIC: 11
I take a few breaths to cycle out the built up carbon dioxide from my system, while doing this I look around my new safe area for anything of interest.
StormWalker splorches MattEmAngel, sending him past incapacitation to a state of dead. A piece of his spiritual energy is absorbed into the spear.
StormWalker takes MattEmAngel's shirt and uses it to build a raft. Roll 1d20 for the quality of the raft.
JACKinbigletters swims around looking for anything interesting. Heads is Dead = Tails
It looks like this part of the ship was reinforced, but you see nothing else interesting.
INVENTORY
flash powder x1
Jack War claws x2 - 2d6+2 (MH/OH)
remote control?
helmet of some sort
thingamabauble
Wicked Ninja Blade - 3d4+2 (MH) (StormWalker)
Redactive Shield - +8 (OH) (StormWalker)
lumivore (used)
Axe of Rargh - 1d12 (MH) (nivlac724)
LOCATIONS
Darkfire45 - in the sea
JACKinbigletters - in the wreck
MattEmAngel - in limbo
nivlac724 - in the sea by a pile of wood
R2D21999 - in the sea by a pile of wood
StormWalker - in the sea by a pile of wood