Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:
1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.
I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.
As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.
When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.
For default Knights:
Hands: 3d6+2 / +10 Main: Knight's Sword Off: Knight's Shield
Armor: Knight's Armor +30 Head: Knight's Helmet Torso: Knight's Body Armor Legs: Knight's Leg Armor
For default Mods
Hands: 10d10 Main: Banhammer Off: ---
Armor: Mod Aura +60 Head: Torso: Mod Cape (neck) Legs:
ARMORY
Your available equipment is as follows: Axe of Rargh! - 1d12 (MH) Clink Clank Sword - 3d4 (MH) Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll. Pew Pew Blaster - 2d6 (MH) Plink Plank Sword - 1d6 (OH) Plonk Plonk Shield - +5 (OH) Really Big Shield - +20 (MH + OH) - Also defends one other person. Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed. Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.
Seasoned Forumnauts have access to better equipment. ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.
Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.
Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.
Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.
Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.
Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____ Stage One??? | Stage Two | Stage Three
Name: FishPreferred Age: Very old for a bear, which isn't all that old, actually. Background: A lumbering black bear who seems dispassionate about everything. Has an encyclopaedic knowledge of obscure things with no practical application. While not a conventional Forumnaut, he may have inadvertently closed the rift while searching the porpoise tanks for unguarded herring. ----- Hands: Main: Jack War claws x2 - 2d6+2 (MH/OH) Off: Jack War claws x2 - 2d6+2 (MH/OH) Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0) ----- Base stats: KEY: 10 MET: 05 TIC: 15
I call upon the dark powers of Inlérah to smite the God of Misfortune.
Name: FishPreferred
Age: Very old for a bear, which isn't all that old, actually.
Background: A lumbering black bear who seems dispassionate about everything. Has an encyclopaedic knowledge of obscure things with no practical application. While not a conventional Forumnaut, he may have inadvertently closed the rift while searching the porpoise tanks for unguarded herring.
-----
Hands:
Main: Jack War claws x2 - 2d6+2 (MH/OH)
Off: Jack War claws x2 - 2d6+2 (MH/OH)
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 10
MET: 05
TIC: 15
Whaaaaaat- Okay. I call upon the might of Lord Shardik to smite the God of Misfortune.
[OOC: Do you mean the Shardik that's the Guardian of the Beam with Maturin or the other Shardik that the first Shardik was based off of? when I see Dark Tower references I get excited]
Name: FishPreferred
Age: Very old for a bear, which isn't all that old, actually.
Background: A lumbering black bear who seems dispassionate about everything. Has an encyclopaedic knowledge of obscure things with no practical application. While not a conventional Forumnaut, he may have inadvertently closed the rift while searching the porpoise tanks for unguarded herring.
-----
Hands:
Main: Jack War claws x2 - 2d6+2 (MH/OH)
Off: Jack War claws x2 - 2d6+2 (MH/OH)
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 10
MET: 05
TIC: 15
I collect the trap again and attempt to throw it (teeth-forward) at the God of Misfortune. 1d20=7
Name: FishPreferred Age: Very old for a bear, which isn't all that old, actually. Background: A lumbering black bear who seems dispassionate about everything. Has an encyclopaedic knowledge of obscure things with no practical application. While not a conventional Forumnaut, he may have inadvertently closed the rift while searching the porpoise tanks for unguarded herring. ----- Hands: Main: Jack War claws x2 - 2d6+2 (MH/OH) Off: Jack War claws x2 - 2d6+2 (MH/OH) Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0) ----- Base stats: KEY: 10 MET: 05 TIC: 15
I try to coax the God of Misfortune over to the altar.
OOC: If it didn't do anything, why did they all attack?