The Armor Games website will be down for maintenance on Monday 10/7/2024
starting at 10:00 AM Pacific time. We apologize for the inconvenience.
The Armor Games website will be down for maintenance on Monday 10/7/2024
starting at 10:00 AM Pacific time. We apologize for the inconvenience.
1025 | 283806 |
Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:
1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.
I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.
As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.
When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.
CHARACTER SHEET
Name: (Your Username)
Age: (optional)
Background: (optional)
-----
Hands:
Main:
Off:
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY:
MET:
TIC:
For default Knights:
Hands: 3d6+2 / +10
Main: Knight's Sword
Off: Knight's Shield
Armor: Knight's Armor +30
Head: Knight's Helmet
Torso: Knight's Body Armor
Legs: Knight's Leg Armor
For default Mods
Hands: 10d10
Main: Banhammer
Off: ---
Armor: Mod Aura +60
Head:
Torso: Mod Cape (neck)
Legs:
ARMORY
Your available equipment is as follows:
Axe of Rargh! - 1d12 (MH)
Clink Clank Sword - 3d4 (MH)
Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll.
Pew Pew Blaster - 2d6 (MH)
Plink Plank Sword - 1d6 (OH)
Plonk Plonk Shield - +5 (OH)
Really Big Shield - +20 (MH + OH) - Also defends one other person.
Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed.
Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.
Seasoned Forumnauts have access to better equipment.
ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.
Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.
Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.
Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.
Knight's Sword - 3d6+2 (MH)
Req: Knight
Special: Double damage vs. dragony types.
Knight's Shield - +10 (OH)
Req: Knight
Special: None.
Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.
Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____
Stage One??? | Stage Two | Stage Three
Name: StormWalker
Age: Spaghetti & no Meatballs.
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Questionable Spear (2d10?)
Off: Questionable Spear + Manacles
---
Armor
Head: nothing (0)
Torso: Leather vest (+5)
Legs: Leather Breeches (+5)
---
Base
KEY: 11
MET: 15
TIC: 12
I borrow Nivlac's hatchet to cut a large slice off the dead tree, so I can use it as a raft or something.
[OOC: Do I have to roll the dice for this?]
Name: Darkfire45
Age: Unknown
Background: Comes from the depths of the underworld to collect people's souls to experiment on.
-----
Hands:
Main: Ascendent Sword - 3d4
Off: Redactive Shield - +8
Armor:
Head: Dingy cloak (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 12
MET: 5
TIC: 6
I go head back to the shallow area.
Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
-----
Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 17
MET: 10
TIC: 11
StormWalker roll 1d4 for outcome.
Darkfire45 slowly swims back to shore.
JACKinbigletters finds nothing interesting in the wreck.
Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
-----
Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 17
MET: 10
TIC: 11
Unless there is an obvious air pocket in the wreck I quickly swim up to the surface.
Name: StormWalker
Age: Spaghetti & no Meatballs.
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Questionable Spear (2d10?)
Off: Questionable Spear + Manacles
---
Armor
Head: nothing (0)
Torso: Leather vest (+5)
Legs: Leather Breeches (+5)
---
Base
KEY: 11
MET: 15
TIC: 12
The golden carrot stick doesn't seem to do anything.
MattEmAngel is bleeding to death. (30 HP) - bleeding
JACKinbigletters surfaces from the wreck.
The dead palm is cut through and falls.
Name: Nivlac
Age: 38
Background: I am the rainbringer! Feel my wrath!
Hands:
Main: Obsidian hatchet 1d4, 4d4, 1d10
Off: Plonk Plonk Shield - +5 (OH)
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 10
MET: 11
TIC: 8
I also cit a piece of wood for a raft. 1d4=2
Name: Darkfire45
Age: Unknown
Background: Comes from the depths of the underworld to collect people's souls to experiment on.
-----
Hands:
Main: Ascendent Sword - 3d4
Off: Redactive Shield - +8
Armor:
Head: Dingy cloak (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 12
MET: 5
TIC: 6
I start digging for treasure.
Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
-----
Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 17
MET: 10
TIC: 11
Taking shallow breaths that slowly increase in volume I dive again.
Name: StormWalker
Age: Spaghetti & no Meatballs.
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Questionable Spear (2d10?)
Off: Questionable Spear + Manacles
---
Armor
Head: nothing (0)
Torso: Leather vest (+5)
Legs: Leather Breeches (+5)
---
Base
KEY: 11
MET: 15
TIC: 12
I get on my newly made raft and paddle out to JACK.
There are no traps to be found.
MattEmAngel is bleeding to death. (25 HP) - bleeding
nivlac724 cuts the palm up even more.
Darkfire45 roll 1d20 < TIC for success.
JACKinbigletters dives into the wreck again.
Heads is Dead = Tails
JACKinbigletters enters the wreck with no trouble.
StormWalker tries to paddle out to JACKinbigletters in a raft, but all there is a pile of wood.
Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
-----
Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 17
MET: 10
TIC: 11
I search this time for air pockets within the ship.
Name: StormWalker
Age: Spaghetti & no Meatballs.
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Questionable Spear (2d10?)
Off: Questionable Spear + Manacles
---
Armor
Head: nothing (0)
Torso: Leather vest (+5)
Legs: Leather Breeches (+5)
---
Base
KEY: 11
MET: 15
TIC: 12
Oh, right, putting things together is important too. I take some palm leaves and attempt to do the weaving thing. If that fails, well, Matt's dying, so he doesn't need his shirt anyway.
1d4=4
JACKinbigletters finds a small air pocket in the wooden wreck.
The palm leaves are dead and withered away to nothing.
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