"Why did no one look for a second door in chamber 1 of the Ganticombs?"
It's easy to prime someone to a certain thought pattern. Like with this where you get infinite lives, I was certain someone would tempt death. Or that melee weapons had a better average damage dice, but no one took a ranged weapon. Sometimes I make threads with that in mind. I just don't understand why no one activated One-turn Invincibility. That is the one question I don't have an answer for.
I mean, if you look at the Redactive Shield description, it doesn't say it needs to be called out, nor does it say that anywhere in the OP. I figured "active" meant it happened automatically. That's probably why no one ever called it out.
Then why would I have Passive Special? I think I assumed that being on a flash game site that the difference between passive and active skills would be apparent.
Details below:
Who is Murmas Balecod?
Murmas Balecod is a travelling merchant who was present in each trial provided you stumbled across or activated him. He has various wares for barter. A few of the things you found or didn't find were junk items intended for trade with Murmas Balecod. Also, Murmas Balecod is incredibly annoying and refers to himself in the third person and has this incredibly rare yellow vial of liquid.
TRIAL I
An alternative to asking the gopher for the stone would have been to kill the gopher for the stone. Had you killed the gopher, you would have activated a wolf pack, similar to the bandits. From this you could have come across Murmas Balecod and traded the animal skins, assuming you took them.
TRIAL II
The bandit battle could have been avoided by giving them something, but you'd be forced to sneak around or perform other underhanded stuff to get inside the Academy.
Hekatonarithmos was activated by R2D21999, because you're supposed to be quiet in the library. Instead, There were no less than two people shouting and making noise. Hekatonarithmos's HP is tied to Count to 100. The name roughly translates to 100 Numbers. The more posts in that thread, the higher his HP got. Were you incredibly lucky and used everything you had, you might've beat him, but his HP was ridiculously high, yet people still kept trying to attack him.
There was more Armor and Weapons inside of the Academy had you not woken Hekatonarithmos and had time to thoroughly loot the place.
Was it lucky that you didn't come across his brother Hekatonakmos?
Maybe. His attack banned people for silly reasons, which would sit you out of the battle for X amount of turns. His HP would be tied to You're banned.
I can't believe you guys lost the glasses that identify stuff. When you look at something there was an asterisk next to special things that could use a closer examination.
If you somehow collected the poison stag tears, you would have activated Murmas Balecod again who can barter for wares.
TRIAL III
You guys managed to get through the first part pretty quickly, because of a lot of lucky rolls. The second part, you could have killed the wizard for his staff so that you had a magic weapon to use. Sure, most of you would die, and there is some magickry that would make the battle harder, but think of the loot! Another alternative, would be to present the silver trinket to the wizard, which was a wizard gaming piece that looks like a bell (which you would have known had you still had the glasses). Going through that route would have activated Murmas Balecod again.
Who is Bellinwoe? And why was he not restored?
Bellinwoe is another wizard who played a wizard game against the above wizard and lost. His spirit inhabits the spear after being cursed by said wizard for being a sore loser for chucking his game piece when he lost. The wizard would not have recognized him because that's not his original cursed body. As a malevolent spirit, he is an enemy to everything and gained more power with the more kills the spear had. With enough kills, he would have been a serious problem for StormWalker.
TRIAL IV
If you considered sailing away from the island instead of whisking yourselves away by teapot genie, you would have come across... Murmas Balecod on his first overseas trading venture (assuming you had the rusty coins), but you didn't miss anything else here.
TRIAL V
Why did no one have a ranged weapon? Melee weapons were stronger on average.
The white rabbit could have been killed if you could actually reach him. Sure, everything in Arnabi would probably kill you for trying, but they won't, because their god can fight his own battles and win, because he's their god. With the initial blast of the ban cannon, the long charging time, Redactive Shield protection, Ascendent Sword damage bonus, and a Golden Carrot Stick (assuming you could get him to ground) he'd be an easier enemy than Hekatonarithmos. Sure, he'd be invincible for a turn after each ban, but after that it's fair game.
Where was Murmas Balecod?
If someone decided to go through the bureaucracy of the Desk Rabbit, they would have ended up with finished paperwork waiting in some line somewhere right behind Murmas Balecod.
Who are Yozen and Hilayo?
Who are they indeed.