Forums → Games → N7 Haunting Endurance beaten :)
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Hi,
I come with the great news - Haunting Endurance can be beaten in 1.1!
After destroying E7 and M5 by beacon farming and gaining some 2.2 trillion XP combined, I then set my sights on N7 - a focus shrine, and room for three mana traps + amps, plus room for plenty of beacons.
I got some lucky prism sparks, allowing me to freeze some 51k monsters on my mana traps:
And, for all the thread-watchers waiting for that update on my super grade 100 run, you'll be glad to know that I went over-grade!
I started with some throwaway U-upgraded mana gems, while I worked on my 4096c orange amps. After upgrading them to G81/97, I replaced the U-traps with 4096c G80/96 incarnations. Mana gain was blistering fast with 20k monsters and, when completing a G85/102 full setup, the mana bar was moving 1/8th every 9 frames at mana pool level 73. After adding in some 4k G90/108 gems to my mana traps (upgrading the amps to 4k G91/109), then adding 64c upgraded versions of those to make the super 100 traps, I then just upgraded using my existing mana traps, bringing the result to what you see above.
The final mana amp - 2x64c from G91/109 because I messed up that last 4k combine. Actual output was some 313 quintillion per amp. Good thing the display bug is getting fixed next update .
I had some 6.118e39 mana by the end of mana farming, enough to build the biggest killgem so far in 1.1 - e64 max damage:
Beacon farming sounded good to try, so I did, not knowing N7's love for beacon waves - I was getting a beacon summoner every 8 waves.
I had to be careful with angering the last waves, since there were quasi-spires really early:
And now, the proof of success!
The last wave:
The final endurance outcome - XP gained doesn't add up, but awesome all the same
In the end, I jumped 1,756 levels from 17,922 to 19,678
- 14 Replies
I told Peter you didn't lag at all and finished it in 90 minutes. If you wanted nerfs, it would have been easier just to ask for them
Wondering how awful u-button versions of those gems would be.
Gemcraft has been officially beaten. Without exploits, normal game mechanics only. As a person referenced by some as "Gemcraft god" (I'm only math/programming devil to be precise), I congratulate you ending what we started 6 months ago when Daniil figured out combine mechanics and set up supergemming competition.
I'd also like to thank all of the other people involved in this: Bilbo, Thunderrider, ieee, 719, Suuuper, Fractalman, Astroshak, jdguy, Erile, Cronos51, xroads and all other people contributing I couldn't find or remind their names.
@UgAhgItHurts Easy to say:
Around 85x mana power for the managem.
Around 320x kill power for the killgem
Congratulations borthel, now we wait for some nerfs.
I'm more than impressed by what you achieved!
After having read your post, I read it again, and a third time. I watched your images. I would have loved some sayings about the time needed, so that I could bring it into relation, but still I see an impressive milestone.
For a moment I had the impression of Peter playing GC, with us being the monsters. Normally he's in control of the battle, but from time to time some pesky uber-giant slips through - and Peter thinks of a new strategy to win without letting any monster through.
How does it feel to break the orb? xD
One image in particular caught my attention. It's mean to bring monsters into the game burning 100% mana. That's too powerful for a non-flying-one, and Peter should cap it - even if only at 99%. There should always be a chance to survive a monster that's burning mana.
For a moment I had the impression of Peter playing GC, with us being the monsters. Normally he's in control of the battle, but from time to time some pesky uber-giant slips through - and Peter thinks of a new strategy to win without letting any monster through.
Like
Well,
tried to beat an endurance @H2 with hatred 1...
I fought them hard
I fought them well
And in the end, they gave me hell...
Highest hp 1.5e72 (giant wave 999)
My Killgem was not so bad, thanks to my 1.500.000 g1 yellow gem it was at least good enough for e63...
I lost with 1102 monsters on screen, thanks to corrupted banishment these *******s were in fact unkillable for me, having e79 hp.
That was the result:
To my defense, my WL before was "only" 13k+, raised to 15920
Wow, impressive run!
A shame you couldn't beat those last waves - another 22 or so grades and you would have been able to join the club.
I'm trying W5, hopefully will be able to beat that map, with a damage-enhanced killgem and e40 mana .
HOW MUCH MANA??
E40 - You've got the manashards working again, I guess...
Seriously: Impressive!
But be warned: Pre 1.1, the monsters went up to 4e75 hp on W5... Guess you remember my gem on that map (G130, 1.9e46)
I'm doing a run @C3, Wave 170, 3 manafarms, cost 2e35 and leech 4e26 each... Not so bad compared to the last run. And my g1 has already 1.400.000 max damage (GES again). This time I play w/o hatred and I hope I'll join the club in a week or so...
50k monsters with 3 manatraps (and some adjuvant gem-keeping traps) result in a terrible lag, 5-15 min/wave...
LOTS of beacons... 3.5e10 xp by now
This is my mana farm in its current state
The others are grade 128.
This is indeed more than impressive! Nice multipliers for damage&specials, mine are 800% and 440%...
As far as I can remember, this is the first time, I have much more monsters on screen than you, but your manafarm-ability is frightening!
W3 was even worse this patch. e60 came early, think it hit e80s, without beacon xp (too laggy for me) and WL 16k skills I still only walked away with 130B.
I think you should be able to complete C3 now that you're not trying to make hatred do anything useful (it won't in endurance, the hp gain bump is way too big). The only downside is so much creeps walking (limit them to 1 tile wide paths helps) and it being hard to group them in the gem shrine area and still get a decent number of amps on your mana farms (I figured 3 with 5 amps each or 3 with 4/6/5 amps, something like that).
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