Forums → Forum Games → CoK Act 1 Character Creation/OOC
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This is a thread for the players selected to play Chronicles of Katlega. The following players and their characters will be playing:
@red303 playing as Brian Smith, the Biochemist
@JACKinbigletters playing as Sean Maximus Deane, the neo-blacksmith
@Saphire24 playing Sapphire, the Jack of All Trades
@etg2002 playing Cycron, the kid genius
@sasukemystery playing Viet Anh, the prodigal assassin
@RazorLash playing Demi Cooper, the bodyguard
What now? Wait for the game to start, and fill some more questions to refine your character. I am moving the starting date to the 15th because something came up irl. Sorry about that. Between now and then, however, you can ask questions and stuff. But here is where I will gather the info to create the characters. I have the backstories, which serve for a ton of purposes, but now I need some more info.
QUESTION 1[b]- Rate the following attributes in highest priority to lowest.
[b]Strength-- measures your character’s muscle and physical power
Dexterity-- measures hand-eye coordination, agility, reflexes, and balance
Constitution-represents your character’s health and stamina.
Wisdom- Wisdom describes a character’s willpower, common sense, perception, and intuition
Intelligence- Intelligence determines how well your character learns and reasons
Charisma- Leadership ability, physical attractiveness, charm, ect.
Question 2- Flaws
I am implementing a system of Flaws within Chronicle of Katlega. Basically, if you choose to insert flaws within your character, then every time a flaw negatively influences an outcome, that character will gain 'favor' with the GM.
But Erabor, how much favor do I get for X negative outcomes? Can I spam them? Remember GMs are the storytellers, and they ultimately decide the outcome, not the players.
Lets say Dave is a politician. A good one. But lets say Dave is also an alcoholic. That is his flaw (you can have more than one). Lets say Dave decides to use his flaw and he drinks too much at a party. He gains favor with the GM, yet at the same time, he said some bad things while he was drunk. This negatively impacts him short term. Fast forward later. He is being cornered by a man with a gun. He gets fatally shot, but instead of killing Dave, the GM is much more inclined to have the bullet miss his heart because he has gained favor with the GM.
If Dave didn't have favor he would be dead.
See where this is going?
You may have up to 3 flaws. As the severity of the flaw increases, so does the favor. (For example, hydrophobia is more severe than being clumsy)
Q&A
Intelligence vs Wisdom? What is the difference?
Intelligence tells you that tomatoes are a fruit. Wisdom tells you that they wouldn't be very good in a fruit salad
What happens if I don't respond?
We will give you as much time as we can, but If you do not respond, we will be likely forced to 'take control' of your character. We will most likely not activate any flaws at this time *wink wink*. Your character will act on autopilot, and according to your backstory
Last point-
If you can list any extra character traits that will be appreciated.
- 24 Replies
wait i wasn't listed
Att:
Strength-- Lowest Priority
Dexterity-- Third Highest
Constitution- Third Lowest
Wisdom- Second Highest
Intelligence- Highest priority
Charisma- Second Lowest
Flaws:
-Isn't very sociable, bad at communicating and explaining
-Not a good runner
Str
Dex (Hand-eye coordination.)
Con
Wis (Common sense.)
Int
Char
Wis (Willpower, intuition.)
Dex (Agility, balance, reflexes.)
I fully know how the D&D system works but those groupings don't work with my character so I've split them. Unsplit it would look like this.
Str
Con
Wis
Char
Int
Dex
Flaws: Dyslexia (includes dyscalculia.), indecisive, and something else, to be decided.
Also any particular reason you picked 3.5?
Also any particular reason you picked 3.5?
Im a fan of D&D in general, and 3.5 has elements of deadly combat, as opposed to 4e, which relies on powers, which can tend to be a bit unrealistic if your, say, a blacksmith and not a trained warrior. It isn't completely 3.5, its a modified version.
As far as your character, @JACKinbigletters with the Dexterity split, that I fine. I will just make note as to put your Reflex score down and 'split' your Dex.
@Loop_Stratos Whups. I typed that at like 2 oclock in the morning hahaha. Wasn't thinking straight.
@Erabor have you looked at version 5? Apparently they've brought it back out of the combat based machine that was version 4.
have you looked at version 5? Apparently they've brought it back out of the combat based machine that was version 4
I was a part of the early playtest. Perhaps I will convert the system for Act 2 or Act 3. But for now, it will be inspired by 3.5. My birthday is coming up, so perhaps I will get the Core Books for v5.
Were you? Wow, that must have been cool to do. Well it's up to yourself, being a GM and all.
Were you? Wow, that must have been cool to do. Well it's up to yourself, being a GM and all.
@JACKinbigletters I wish I still had access to those notes. I lost them in a computer crash. IF 3.5 doesn't work for Katlega, then I will switch it for sure. Although, note that I am focusing on cinematic gameplay. Players will not be keeping track of their stats, feats, numbers, ect. I fee this tends to make players want to 'win' by leveling up more, getting better equips, ect.
In real life, while we may be focused on accumulating power, it is often for a certain purpose, because Life is a story. Likewise, players may be trying to gain power to save the lives of others, or to make themselves safe.
A bit of a rant. Whups.
CONGRATZ ON 9000 POSTS!!
Darn computer crash.
I don't mind it myself, keeping track of all that stuff, though this won't be my first D&D based game. And you can't really win D&D... In all fairness...
Why thank you good sir! I hadn't even noticed...
And you can't really win D&D... In all fairness...
@JACKinbigletters THATS EXACTLY MY POINT. However, some people do not see this and try to anyways. You win by crafting a great story. Its collaborative storytelling- not an MMORPG.
Exactly and even if you complete the big climax of the story, there is always something more to move onto, more stories and more adventures.
MMORPG's... Ugh...
Exactly and even if you complete the big climax of the story, there is always something more to move onto, more stories and more adventures
Well put. There seems to be a disconnect. You 'win' by having fun, not larger numbers
You 'win' by having fun, not larger numbersYou have it exactly.
Attributes rated 1-6, 1 being the best
Strength- 5
Dexterity-4
Constitution- 2
Wisdom- 3
Intelligence- 1
Charisma- 6
Flaws
1. Bad at conversations with strangers.
2. Has a cast on his left hand from a recently broken wrist.
I like the tomato analogy for intelligence and wisdom.
I like the tomato analogy for intelligence and wisdom.
@red303 Thank you, although I took it from the Internet
I will take credit nonetheless hahaha
Strength--5
Dexterity-- 3
Constitution-4
Wisdom- 2
Intelligence- 1
Charisma- 6
Flaw: inability to see how things that defy logic (I.E.: magic, teleportation, ETC), strong siding with science (I.E. will take science and logic over simply not having a explanation any day.) and his lack of physical strength, despite having robotic limbs. (say that his limbs were slightly damaged during the teleport, i don't care.)
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