Storyline:
In the year 650 C.E. The Kingdom Alliance was at war with The Underworld Alliance. The Kingdom Alliance consists of 3 kingdoms inhabited by 3 different races. The humans, the dwarves and the elves. The humans were ruled by King Ulric Terrowin. The human kingdom was named Steelward. The elves were ruled by Queen Orienla Silverleaf. The elven kingdom was named Elfield. The dwarves were ruled by King Kargeth Stonehammer Ironfist the Great. The dwarven kingdom was named Stoneforge. The Underworld Alliance also consists of 3 kingdoms inhabited by 3 different races. The orcs, the undead and the demons. The orcs were ruled by King Agronach Zugrak. The orcish kingdom was named Darksted. The undead were ruled my king Kendrick Grim. The undead kingdom was named Undergrave. The demons were ruled my King Ulthrak Draxen. The demonic kingdom was named Hellfernia. Everybody has there own theory about why the war was started. Some people think its just that the humans hate the undead and the other races in the alliances had to join in. Some people think its the valuable recourses in the dwarvern mine. Others think its because the demons sometimes burndown elven forests just for fun. But no one knows if there theory is right they just wonder, and wonder.
Character Sheet:
Name: (its optional but try and make it medieval)
Age: (Make it realistic)
Race: (See below)
Class: (See below)
Element: (only with mage, fire, water, earth, air, lightning, ice, dark, light or arcane)
Bio:
Physical Features:
Psychological Features:
Alliance: (depending on race you can also be rogue if you want and be solo)
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Racial Bonus:
Racial Penalty:
Class Bonus:
XP: 0/15
LVL: 1
HP: (based on class)
MP: (based on class)
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Inventory:
Money:
1 Silver
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Skills:
Cooking: 0
Running: 0
Climbing: 0
Swimming: 0
Battle: 0
Mining: 0
Smithing: 0
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Spells:
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The kingdom alliance races:
Human:
Racial perks:
none
Racial: penalty:
none
Reaches fighting age at:
18
Dwarf:
Racial perks:
Dwarven Might:
+3 damage with two-handed weapons and earth magic
Born Miner:
Automatic 25 in mining and smithing
Racial penalty:
Tiny legs:
running can only be raised to 250 other than 500
Reaches fighting age at:
50
Elf:
Racial perks:
Elven Might:
+3 damage with ranged weapons and life magic
Born Traveler:
Automatic 25 in swimming, climbing and running
Racial penalty:
Tiny Muscles:
-5 damage to melee attacks
Reaches fighting age at:
75
The underworld alliance races:
Orc:
Racial perks:
Orcish Might:
+3 damage with Axes, Crossbows and Dark magic
Born Warrior:
Automatic 25 in battle
Racial penalty:
Tiny Brains:
-5 damage in all magic but dark
Reaches fighting age at:
35
Undead:
Racial perks:
Undead Might:
+5 damage with Dark magic
Already Dead:
Easier to get through the underworld if you die
Racial penalty:
Intimidation:
Shops make you pay 25% more for stuff
Reaches fighting age at:
N/A
Demon:
Racial perks:
Demonic Might:
+3 damage with fire magic and dark magic
The fires of hell:
Automatic 50 in smithing
Racial penalty:
Forest Burner:
Elves hate you
Reaches fighting age at:
1,000
Classes:
Warrior:
Description: The warrior uses melee weapons to his advantage. He also uses heavy armor and shields.
Class bonuses:
+3 damage with melee weapons
HP: 100/100
MP: 0/0
Hunter:
Description: The hunt uses ranged weapons and a bit of life magic. He also can tame beasts and uses light armor.
Class bonuses:
+3 damage with ranged weapons
Able to tame beasts
HP: 80/80
MP: 20/20
Mage:
Description: The mage uses magic. He also uses light armor.
Class bonuses:
+3 damage with magic
HP: 50/50
MP: 80/80
Paladin:
Description: The paladin uses melee weapons and light magic to his advantage. He also uses heavy armor and shields.
Class bonuses:
+3 damage with melee weapons and light magic
HP: 85/85
MP: 50/50
Shaman:
Description: The shaman uses totems and arcane magic. He also uses heavy armor and shields.
Class bonuses:
+3 damage with arcane magic and totems
HP: 80/80
MP: 50/50
Warlock:
Description: The Warlock uses dark magic and summons demon minions. He also uses light armor.
Class bonuses:
+3 damage with dark magic and all attacks your minions use.
-Able to summon minions
HP: 65/65
MP: 65/65
Druid:
Description: The Druid uses shapeshifting and life magic. He also uses light armor.
Class bonuses:
+3 damage with life magic and when attacking while shape shifted
Able to shape shift
HP: 65/65
MP: 65/65