Story: There is a small town, in the middle of nowhere, that is next to a mountain. In this mountain lays an ancient dungeon, which has ten floors and ten deadly creatures. But, at the very bottom of the dungeon, is a treasure beyond comprehension, large enough to make an emperor look like a poor beggar.
Every two years, a group of four heroes go into the dungeon, and fight for honor, loot, or because they have nothing better to do. Will you be brave enough to brave the Dragon's Mountain and defeat the ten guardians, or perish like the rest...
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The point of the dungeon is four players pick their four classes and then enter a dungeon, fighting off various monsters and evil entities (Much like Boss Fights). At the end of every level you can buy new stuff and level up and etc, but if you die you get no rewards from that floor and lose a level, etc etc.
I would like four players before I make the actual game, here is a list of classes and such:
Fighter
Role: Damage/Tank
Desc: These are the most common of every single dungeon hunting party, the main job is to do a bunch of damage and hope to not die.
Paladin
Role: Tank/Healer
Desc: Disciples of great monks throughout the world, Paladins know little healing spells and are usually very well armed, can tank, and can heal.
Healer
Role: Healer/Support
Desc: A priest in training, these people are very important in the eyes of most other adventurers, and they keep them alive and kicking.
Merchant
Role: Shopkeep
Desc: You can't fight, you can't heal, you can't do anything but get really helpful discounts on your friends weapons and stuff. Kind of a useless class, but meh, right?
Thief
Role: Distract/Steal
Desc: These common thieves point of life is to take money, having one in your party GUARANTEES extra treasure for the whole party!
Wizard
Role: Ranged/Magic
Desc: Very few in the real world, they use their magics for good or evil, casting spells and controlling the elements.
Archer
Role: Ranged/Damage
Desc: Able to use bows very well, but kinda weak in truth, they rely on cover from Fighters or Paladins in order to do massive damage from the back lines.
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Character sheet:
Name:
Class:
Secondary: (This is empty, you'll figure it out later ------------------------------
Health: (I'll fill this out)
Mana: (Fill this out too)
Status:
All Good (10% Combat Bonus)
Level: 1
XP: 0/20
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You got 10 points to spend, the max level per skill is 10.
Strength: (Increases dodge slightly, health max, and attack)
Agility: (Increases dodge significantly, Ranged Damage)
Charisma: (Better shop prices)
Luck: (Better Loot)
Wisdom: (Stronger Magic attacks)
Intelligence: (More Mana)
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Gold:
Equipment:
Armor:
Accessory:
Accessory 2:
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Party:
~These will be the other people and their statistics~
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Name: Axorez
Class: Archer
Secondary: (This is empty, you'll figure it out later <3)
Bio: -
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Health: (I'll fill this out)
Mana: (Fill this out too)
Status:
All Good (10% Combat Bonus)
Level: 1
XP: 0/20
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You got 10 points to spend, the max level per skill is 10.
Strength: 2
Agility: 5
Charisma: 2
Luck: 1
Wisdom: 0
Intelligence: 0
------------------------------
Gold:
Equipment:
Armor:
Accessory:
Accessory 2:
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Party:
~These will be the other people and their statistics~
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Name: Skarg
Class: Thief
Secondary: (This is empty, you'll figure it out later <3)
------------------------------
Health: (I'll fill this out)
Mana: (Fill this out too)
Status:
All Good (10% Combat Bonus)
Level: 1
XP: 0/20
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0/10.
Strength: 4/10
Agility: 4/10
Charisma: 0/10
Luck: 3/10
Wisdom: 0/10
Intelligence: 0/10
------------------------------
Gold:
Equipment:
Armor:
Accessory:
Accessory 2:
------------------------------
Party:
~These will be the other people and their statistics~
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Name: Salph
Class: Paladin
Secondary: (This is empty, you'll figure it out later <3)
------------------------------
Health: (I'll fill this out)
Mana: (Fill this out too)
Status:
All Good (10% Combat Bonus)
Level: 1
XP: 0/20
------------------------------
You got 10 points to spend, the max level per skill is 10.
Strength: 3/10
Agility: 1/10
Charisma: 4/10
Luck: 0/10
Wisdom: 1/10
Intelligence: 1/10
------------------------------
Gold:
Equipment:
Armor:
Accessory:
Accessory 2:
------------------------------
Party:
~These will be the other people and their statistics~
------------------------------
Name: Axorez
Class: Archer
Secondary: (This is empty, you'll figure it out later <3)
Bio: -
------------------------------
Health: (I'll fill this out)
Mana: (Fill this out too)
Status:
All Good (10% Combat Bonus)
Level: 1
XP: 0/20
------------------------------
Strength: 2/10
Agility: 5/10
Charisma: 2/10
Luck: 1/10
Wisdom: 0/10
Intelligence: 0/10
------------------------------
Gold:
Equipment:
Armor:
Accessory:
Accessory 2:
------------------------------
Party:
~These will be the other people and their statistics~
------------------------------
Name: Galius
Class: Paladin
Secondary: (This is empty, you'll figure it out later)
------------------------------
Health: (I'll fill this out)
Mana: (Fill this out too)
Status:
All Good (10% Combat Bonus)
Level: 1
XP: 0/20
------------------------------
Strength: 3/10
Agility: 0/10
Charisma: 1/10
Luck: 3/10
Wisdom: 0/10
Intelligence: 3/10
------------------------------
Gold:
Equipment:
Armor:
Accessory:
Accessory 2:
------------------------------
Party:
~These will be the other people and their statistics~
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Name:Ryu
Class:mage
Secondary
Bio: (might add some later)
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Health:
Mana:
Status:
All Good (10% Combat Bonus)
Level: 1
XP: 0/20
------------------------------
You got 10 points to spend, the max level per skill is 10.
Strength: (Increases dodge slightly, health max, and attack)
Agility: (Increases dodge significantly, Ranged Damage)
Charisma: (Better shop prices)
Luck: 2 (Better Loot)
Wisdom: 5 (Stronger Magic attacks)
Intelligence: 3 (More Mana)
------------------------------
Gold:
Equipment:
Armor:
Accessory:
Accessory 2:
------------------------------
Party:
~These will be the other people and their statistics~
------------------------------