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Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

This is a non-RP, team-battle game.

Gameplay
There are three kinds of modes each round:
-Deathmatch - The team with the last standing wins!
-Fort Siege - Destroy the opposing fort to win!
-Points - Two teams battle with a 15 turn limit. Everyone will respawn, the one with more points wins!

The game is heavy dice based, as you roll with dices and defend with dices. You can do only one action each turn. There's no movement. You'll have classes to pick, that you could change every round. Each class can have only one player. Defensive movements doesn't negate every attack that is lower number than that, it will be destroyable each turn. Example, if you roll 20 defense, then get attacked 20, next attack that hits you will land without penalty. If someone doesn't do an action for a turn, he/she will do nothing that turn.

Actions will be prioritized as:
Swiftness - Defense actions - Posting time

Players

Blue team: 5/5 Players
-Warrior: evilsweetblock
-Tank: danwar123
-Assassin: stealth_ninja05
-Mage: Loop_Stratos
-Healer: Lowco1

Red team: 5/5 Players
-Warrior: trigon123
-Tank: Loop_Stratos
-Assassin: Loop_Stratos
-Mage: Darkfire45
-Healer: Loop_Stratos

Classes

Warrior
A class that is balanced between everything.

Skills:
-Strength: Rolls two dices when attacking.
-Endurance: Rolls two dices when defending.
-Balance: Rolls 1d12 when attacking and defending.

Sheet:

Name: (Put your AG Username here)
Team: (Blue or Red)
Class: Warrior
HP: 100/100
Attack: 1d10
Defend: 1d10
Skill: (Pick one)

Tank
A class that will defend his team.

Skills:
-Endurance: You will have 25 more health.
-Regenerative Body: Heals 3 each turn.
-Intercept: You will take damage for those with lower health than you, if any.

Sheet:

Name: (Put your AG Username here)
Team: (Blue or Red)
Class: Tank
HP: 125/125
Attack: 1d6
Defend: 1d20
Skill: (Pick one)

Assassin
The deadly man that will stealthily kill or snipe them.

Skills:
-Evade: You can roll 1d12 to see if an attack hits you or not. If it hits 12, only one attack will be negated.
-Swiftness: Your movements are prioritized.
-Arrow Rain: Your attack hits everyone. Cooldown: 2 Turns.

Sheet:

Name: (Put your AG Username here)
Team: (Blue or Red)
Class: Assassin
HP: 75/75
Attack: 1d20
Defend: 1d6
Skill: (Pick one)

Mage
A class that hits hard.

Skills:
-Fire Ball: Deals 30 damage. Replaces all rolls. Cooldown: 2 turn.
-Ice Shield: Blocks 20 damage. Replaces all rolls. Cooldown: 2 turn.
-Snipe: Roll 1d20. If it lands at 20, enemy is instantly killed. Cooldown: One-Use

Sheet:

Name: (Put your AG Username here)
Team: (Blue or Red)
Class: Mage
HP: 50/50
Attack: 1d20
Defend: 1d8
Skill: (Pick one)

Healer
A class that heals others.

Skills:
-Heal: Heals an ally for 20 health. Cooldown: 2 turn
-Multi-Heal: Heals all allies for 10 health. Cooldown: 4 turn
-Revive: Revives a dead ally with 10 health. Cooldown: 5 turn

Sheet:

Name: (Put your AG Username here)
Team: (Blue or Red)
Class: Healer
HP: 100/100
Attack: 1d4
Defend: 1d8
Skill: (Pick one)

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