Storyline:
In 2347 a new age was declared this age was called Futiria. This age was marked with energy guns, Power suits, Tesla bands and more! In 2361 the moon and mars was colonized. In 2567 Futiria technology was considered "Mastered" and the moon and mars was almost like earth it was so populated. This is when this RPG takes place. The TPA (Tri-planet association) was divided into 7 Sectors Futron, Energosia and rocketcha on earth. Maronya and makron on mars. Lunia and monia on the moon. The 7 sectors have been at war since 2487. They've been at war for 80 years!
Character Sheet:
Name:
Age:
Race: (Anything! Robot, Human, Cyborg, Alien, Etc)
Works for: (Any of the sectors)
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Hp: 50/50:
Energy: 0/0
Energy Generation: 0/turn
Level: 1
Xp: 0/15
Rockets: 0/0
Shields: 0/0
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Money:
2,000$
Inventory:
Armor and Equipment:
Head:
Face:
Body:
Wrist 1:
Wrist 2:
Storage 1:
Storage 2:
Legs:
Feet:
Equipment 1:
Equipment 2:
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Skills:
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How to create character:
Fill out name, age, race and works for. Choose an item from each category below (Headgear, Body, Wrist, Storage, Legs, Feet and Equipment) except 2 from equipment. Than choose 1 module from each item and write it like this Visor [Modules: Night vision level 1/1, binoculars level 1/1, Equipment identifier level 2/3]
Head gear:
Starting
Visor (Face)
Modules
night vision [See in the dark, Max level 1]
Binoculars [Zoom in on stuff, Max level 1]
Infrared sight [See heat levels, Max level 1]
Equipment identifier [Identify equipment, Max level 3]
Helmet (Head)
Modules
Energy generator (Capacity 2) [Generate energy, Max level 10]
Battery (Capacity 2) [Store energy, Max level 10]
Communication [Make phone calls, Max level 1]
Mask (Face)
Energy generator (Capacity 2) [Generate energy, Max level 10]
Battery (Capacity 2) [Store energy, Max level 10]
Cloaking [Stealth, Max level 10]
Oxygen System [Breath underwater, in space and in polluted air, Max level 10]
Body:
Chest plate (Body)
Modules
Shield Generator [Generate a shield, Max level 10]
Gliding [Glide, Max level 10]
Weapon enhancer [Increase weapon damage, Max level 10]
Vest: (Body)
Modules
Shield Generator [Generate a shield, Max level 10]
Rockets [Generate and fire rockets for free, Max level 10]
Equipment Storage [Store more Equipment, Max level 10]
Wrist:
Energy Band: (Either wrist spot)
Modules:
Energy generator (Capacity 3) [Generate energy, Max level 10]
Battery (Capacity 3) [Store energy, Max level 10]
Tesla Band: (Either wrist spot)
Energy generator (Capacity 1) [Generate energy, Max level 10]
Battery (Capacity 1) [Store energy, Max level 10]
Shock [Shocking touch, Max level 10]
Storage:
Belt: (Either storage spot)
Modules:
Battery (Capacity 3) [Store energy, Max level 10]
Weapon Storage (Capacity 2) [Store more Equipment, Max level 10]
Sash: (Either storage spot)
Modules:
Battery (Capacity 3) [Store energy, Max level 10]
Weapon Storage (Capacity 2) [Store more Equipment, Max level 10]
Legs:
Leggings: (Legs) `
Energy generator (Capacity 2) [Generate energy, Max level 10]
Battery (Capacity 2) [Store energy, Max level 10]
Fire Resistance [Resist fire, Max level 10]
Pants: (Legs)
Energy generator (Capacity 2) [Generate energy, Max level 10]
Battery (Capacity 2) [Store energy, Max level 10]
Swimming [You can swim, Max level 10]
Feet:
Power Boots: (Feet)
Modules:
Energy generator (Capacity 3) [Generate energy, Max level 10]
Battery (Capacity 3) [Store energy, Max level 10]
Movement boots: (Feet)
Modules:
Agility [Run faster and jump higher, Max level 10]
Special Walking [Run on walls and water, Max level 10]
Sword ’N’ Shield
Equipment:
Pistol (Equipment) [Low damage, Low energy cost, Max level 10]
Assault Rifle (Equipment) [Medium damage, Medium energy cost, Max level 10]
Shotgun (Equipment) [High damage at close range, Low damage at long range, Medium energy cost, Max level 10]
Sniper rifle (Equipment) [High damage, High energy cost, Can't miss, Max level 10]
Grenade Launcher (Equipment) [High damage, High energy cost, AoE, Max level 10]
Energy Blade (Equipment) [Medium damage, Medium energy cost, Melee, Max level 10]
Energy Shield (Equipment) [Protection, Medium energy cost, Max level 10]
Grappling Hook (Equipment) [Climbing, Low energy cost, Max level 1]
Grenades (Equipment) [High damage, no energy cost, Grenades regenerate every other turn, Max grenades: 5, Max level 10]
Repairing tool (Equipment) [Repairs items, High energy cost, Can;t be used in a battle, Max level 1]