Hi im Redchaos im a excited to make a game to launch on steam but im just one guy cant do that unless its a 2d game anyway hmm is it hard to make a Risk Like game?? do i need to code an engine?? how do i put maps and other art files in it?? i just mod Reskinning doing 3D models but still i would like to make a Risk like game with some deep gameplay diplomacy,economy etc i will also be adding units into the game like Tanks,aircrafts,ships.infantry etc a game like European war 3 or World conqueror 2 something like that but on a scale much larger and gameplay much deeper if you would like to help me and hop in to my project well you will be welcome (but currently i must know on how to make a game i have unity installed the free version is it enough for my game to run through??
Sounds fun. Dunno if I could help I haven't used unity, but I will suggest starting at 2D games. Jumping straight into a 3D game with little to no programming knowledge is not recommended.
I am still amateur, I only have a few simple games that I have made. You can try them out HERE. Right now I am currently having some tile based fun and am somewhat in progress on a fun game idea TBA later. If your inquiries are AS3 related then I would love to help There are a few other members on this site that have good input as well.
From a beginners perspective, it would be fun and simple to create small portions of the game. Trying to achieve a full version of the game would require some serious dedication.
You stated that you already have a coding program. Well, open it up and get something to appear on screen. A solder, hat, old photo, anything you can think of. Then, (for a risk type game) there would be a button that you click and a randomized dice roll executes to determine the victor in battle.
There you have it. A soldier vs a hat. Who will be the victor?
btw from my perspective, programming some kind of economy system, territories, spoils of war, etc would be simple.
If you're just starting, I strongly recommend that you use a game engine like Unity or Unreal... Those really simplify all the work you have to do to learn C++ or java or stuff like that. They're still really powerful, don't get me wrong, but just easier to operate that making a game from scratch.
Hope this helps.